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Two hundred million kilometres accross, with a surface area that exceeds that of a quarter-billion worlds, the Dyson sphere is one of the most astounding discoveries the Federation has ever made. Now the USS Enterprise with Captain Jean-Luc Picard at the helm has returned to explore the awesome mysteries of the sphere. Intrigued by what is possibly the greatest archeological treasure of all time, Picard hopes to discover the origin of humanoid life throughout the galaxy - or perhaps the ultimate secret of the mechanistic Borg. But when a neutron star approaches on a collision course with the sphere, a mission of discovery becomes a desperate race against time. The many sentient species inhabiting the sphere face extinction - unless the Enterprise can save them all.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
Created by an incalculably ancient civilisation whose transcendent technology is quantum levels beyond that of the Federation and its allies, the newly discovered Gateways offer instantaneous transportation across the stars. Their sudden reactivation has destabilised relations between planets and cultures hitherto separated by countless light years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced a handful of valiant commanders, one after another, to make the leap through separate Gateways into the unknown. Each of these brave heroes has taken the ultimate gamble and hurled themselves bodily into a Gateway with no knowledge or forwarning of what they will find on the other side. Each must face a unique personal challenge and find their own way back to the ships and the homes they left behind. And beyond at least one of the Gates are their mysterious and primordial architects, the ageless Iconians themselves... THE AUTHORS of the Gateways saga are: Diane Carey, Peter David, Keith R.A. DeCandido, Christie Golden, Robert Greenberger and Susan Wright.
Science fiction roman.
The astonishing conclusion to the most spectacular science fiction crossover of all time, this volume provides the key to the saga's myriad mysteries, and wraps up the universe's gateways menace once and for all.
In the tradition of UNIFICATION, here is the story that fans of the original STAR TREK series and STAR TREK: THE NEXT GENERATION have been clamoring for -- Montgomery Scott's return to the Star Trek universe and his encounter with the crew of the U.S.S. Enterprise™ NCC 1701-D. Missing in space for seventy-five years, Scotty manages to survive against incredible odds, only to be found by the crew of the Starship Enterprise™. Though rescued, Scotty soon finds himself lost in a world that he barely recognizes, a world that has passed him by... But the adventure is not over for Captain Scott who must do the impossible when the new U.S.S. Enterprise™ faces a very old danger in a remote sector of space. This time, Captain Picard and his crew will need more than all of their courage and all of their skills to save the great Starship from destruction. This time, they will need a miracle worker.
Lavishly illustrated with a wealth of rare photos and drawings, this is the first and only fully authorized, comprehensive companion to seven seasons of the television show "TV Guide" called "the best acted, written, produced, and altogether finest of the four "Trek" series".
Standard issue for all Starfleet Officers, this vital tool for space survival covers everything from space suit leaks and hotwiring a tri-corder to hostile alien encounters. Paying particular attention to the importance of initiative in situations where available technology is malfunctioning, The Survival Guide is broadly divided into the following sections: understanding alien technology; dealing with alien wildlife; modifying federation technology; and encountering temporal anomalies. There is information on essential Federation emergency equipment, and various extreme escape and survival scenarios are accompanied by actual accounts by legendary Starfleet heroes of their own dramatic improvisations. The whole is illustrated throughout with explanatory black & white line art illustrations, easy to follow in a crisis -- especially valuable when a reader is stranded on a downed shuttlecraft with only a com-badge and a self-sealing stem-bolt.
The U.S.S. Enterprise discovers the wreckage of a starship upon the monstrous surface of a Dyson sphere, an artificially-constructed habitat built around a star; and preserved in a weak transporter pattern is Starfleet engineering legend Montgomery "Scotty" Scott. Mr. Scott boards the Enterprise to find himself lost in a world that he barely recognizes, a world that has passed him by. But soon the Enterprise finds itself trapped within the Dyson sphere and pulled into the star, and Scotty must work with Lt. Geordi La Forge to rescue the Enterprise.
Science fiction roman.