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A thrilling e-novella based on Star Trek: The Next Generation, following the dramatic events as chronicled in the New York Times bestselling story arc The Fall! Newly promoted Admiral William Riker and the crew of the U.S.S. Titan are ordered to race to Garadius IV—a planet Riker knows all too well from an unsuccessful peace mission when he was still first officer of the U.S.S. Enterprise. But this time, he finds a mysterious new situation: one with the potential to imperil the entire Federation. One of the warring parties has simply vanished…
Though the Federation still reels from Andor's political decision that will forever affect the Federation, Captain William T. Riker and the crew of the U.S.S. "Titan" are carrying out Starfleet's renewed commitment to deep space exploration. Original.
An original e-novel from the Original Series universe! The Enterprise-E arrives in unclaimed space for a rendezvous with the Starfleet science vessel Newton. Jean-Luc Picard and his crew have been ordered to assist the Newton with the final phase of its current mission—a mission that brings Picard face to face with something he never thought he would see again: the phenomenon known as the Nexus. Less than twelve years after it left the Alpha Quadrant, the Nexus ribbon has now returned. Tasked to track and study the phenomenon as it re-entered the galaxy, the specialist science team on the Newton discovered that the orbital path of the Nexus has been radically altered by the actions of the rogue El-Aurian Tolian Soren—taking it deep into the territory of The Holy Order of the Kinshaya, one of the key members of the Typhon Pact. Starfleet Command is unwilling to allow the Kinshaya—and by extension, the Typhon Pact—free access to what is essentially a gateway to anywhere and anywhen, as a single operative could use the Nexus to change the course of galactic history….
"Based on Star Trek and Star Trek: the next generation created by Gene Roddenberry."
The Starship Titan continues on her outward voyage of discovery. Ranging farther and farther from Federation space, Captain William Riker and the crew look forward to living Starfleet's mission: seeking out new life, discovering new civilizations. Striking a "sandbank" -- a spatial distortion -- the Titan is knocked out of warp, her crew shaken up but uninjured. Titan has stumbled across a battlefield, and floating in it, shattered and in pieces, are the remains of a ship. Searching for survivors, they discover the ship never had a crew. The away team removes the computer core, looking for answers. Once the device is restored, it becomes clear this is not just a computer, but a thinking, reasoning artificial intelligence. It identifies itself as SecondGen White-Blue, and it comes from a civilization composed entirely of sentient computers. Eons ago these artificial intelligences were charged to be the first line of defense against The Null -- a destructive force so all-consuming that generation upon generation have waged unending war trying to find a way to beat back this terror. Captain Riker offers to assist them, but years of war have left the AIs distrustful and suspicious, especially of organics. The tide of the battle is turning, and The Null is winning. Set free, it will destroy everything in this system and then, unchecked, spread its mindless destruction into the heart of the Federation.
In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
The next novel in the Typhon Pact adventure in the universe of Star Trek: The Next Generation. Shortly after revealing its union with the Federation’s newest adversary—a coalition of galactic powers known as the Typhon Pact—the Gorn Hegemony suffers an ecological disaster that destroys the hatchery world of their critically important warrior caste. Fortunately, the Gorn had already been investigating traces of an ancient but powerful “quick terraforming” technology left behind by a long-vanished civilization. This technology, should it prove controllable, promises to restore their delicate biological and social status quo. But when a Gorn soldier prepares to use the technology to reshape the planet Hranrar into a new warrior-caste spawning ground, threatening to extinguish the native Hranrarii, he draws the unwanted attention of a mad Gorn trooper determined to bring the military caste into dominance. Meanwhile, as the U.S.S. Titan embarks upon a search for this potent technology in the hope of using it to heal the wounds the Federation sustained during the recent Borg crisis, Captain Riker must balance his responsibility for his crew’s safety against the welfare of the Hranrarii and his duty to the Prime Directive. With a menacing Typhon Pact fleet nipping at his heels, Riker must not only stop the Gorn warriors but also plumb the secrets of an ancient terraforming artifact. But of everyone serving aboard Titan, Commander Tuvok may be the only one who understands how dangerous such planet-altering technology can be, even when used with the best of intentions...
"Based upon Star trek and Star trek: the next generation created by Gene Roddenberry and Star trek: deep space nine created by Rick Berman & Michael Piller."
An all-new novel based upon the explosive Star Trek TV series! A shattered ship, a divided crew—trapped in the infernal nightmare of conflict! Hearing of the outbreak of hostilities between the United Federation of Planets and the Klingon Empire, Captain Christopher Pike attempts to bring the USS Enterprise home to join in the fight. But in the hellish nebula known as the Pergamum, the stalwart commander instead finds an epic battle of his own, pitting ancient enemies against one another—with not just the Enterprise, but her crew as the spoils of war. Lost and out of contact with Earth for an entire year, Pike and his trusted first officer, Number One, struggle to find and reunite the ship’s crew—all while Science Officer Spock confronts a mystery that puts even his exceptional skills to the test…with more than their own survival possibly riding on the outcome…
Official art book of the PS5 launch game Marvel's Spider-Man: Miles Morales, featuring concept art created during the development of the game. Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker's absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit. The creative process of this much-anticipated game is captured in Marvel's Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.