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America and Japan prepare twin responses to a crisis in Yokohama Dungeon, with D-Powers and Team Simon caught in the middle. Plus, Keigo and Miyoshi prepare to go public with one of their greatest secrets. And a chance encounter answers all of their questions about the origin of the dungeons, and then some?! The clock is ticking. Get ready, get set, go research!
Having gotten their dungeon-diving legs, Kei and Miyoshi receive some special proposals. Both the Japanese Dungeon Association and an international mogul request for the two former company researchers to head into the dungeon depths to retrieve rare skill orbs! But can Kei and Miyoshi’s smarts help obtain a D-Card for someone unable to enter the dungeon on their own? They’d better hope so! A highly coveted table at a fancy restaurant is on the line! Plus, D-Powers finally come face-to-face with the United States’ top dungeon exploration team!
The dust has settled around the Otherworldly Language Translation auction. Yet not long afterwards, Naruse shocked D-Powers with her translations. To confirm the existence of mineral drops, Keigo and Miyoshi must delve to an even deeper level of Yoyogi Dungeon. However, the enemy lying in wait might finally put Keigo’s stats and skills to the test. Meanwhile, the publication date for Heaven’s Leaks is drawing closer. While D-Powers counts down the days, they must also confront problems regarding their stat-measuring device. How will the world react to telepathy and the quantification of human abilities? Could these two revelations somehow collide? Finally, an old friend visits, but she brings news about Altum Foraminis. The healing cult has begun closing in on D-Powers. Regardless, the world’s top explorer, his genius sidekick, and their loyal hellhounds won’t be foiled so easily. Not until they’ve uncovered the secrets of the dungeons and sampled all the best food in Tokyo, at least.
After D-Powers shocked the world by auctioning off skill orbs—the most precious and ephemeral of items—the JDA tasked Keigo and Miyoshi with finding the Otherworldly Language Comprehension orb. This rare item could spark wars between nations in the wrong hands, but it could also make D-Powers obscenely wealthy. To find it, Keigo and Miyoshi must delve deeper into Yoyogi Dungeon than ever before, facing new dangers, testing out their many skills, and learning what it truly means to be an explorer along the way! Back on the surface, government agencies across the world are also starting to move—some hoping to aid D-Powers, while others seek to thwart them. This time, Keigo will have to face enemies far more dangerous than slimes, goblins, or even undead monsters...all in a day’s work for the world’s laziest top-ranked explorer!
What’s mine is yours, and what’s yours is...miner? Keigo and Miyoshi rack their brains over what to make of the stunning revelations they’ve received about the dungeons’ origins, but before they have everything ironed out, a new wrinkle appears: someone else has obtained a Mining orb, and there may not be enough time to sanction its use before all mineral drops in Yoyogi Dungeon are set to useless ores! Gathering Mishiro and gemology maniac Komugi, D-Powers dive into the dungeon in a race against the clock. They’re aided by a second batch of fluffy familiars. Meanwhile, another one of D-Powers’ experiments bears...fruit?
Three months have passed since Keigo “Kei” Yoshimura and Miyoshi started living the good life, but are their fortunes a gift or a loan? And if so, from whom? They may be on the path to finding out when the appearance of the Wandering Manor on the first floor of Yoyogi Dungeon leads to information about a missing person of interest. Meanwhile D-Powers, LLC, hosts a press conference set to shake the foundations of society. Kei gets his rock-paper-scissors game on. Will Kei and Miyoshi’s crafty capitalism save the world, or destroy it? All this, and dungeon cults too!
Most parents today have accepted the message that the first three years of a baby's life determine whether or not the child will grow into a successful, thinking person. But is this powerful warning true? Do all the doors shut if baby's brain doesn't get just the right amount of stimulation during the first three years of life? Have discoveries from the new brain science really proved that parents are wholly responsible for their child's intellectual successes and failures alike? Are parents losing the "brain wars"? No, argues national expert John Bruer. In The Myth of the First Three Years he offers parents new hope by debunking our most popular beliefs about the all-or-nothing effects of early experience on a child's brain and development. Challenging the prevailing myth -- heralded by the national media, Head Start, and the White House -- that the most crucial brain development occurs between birth and age three, Bruer explains why relying on the zero to three standard threatens a child's mental and emotional well-being far more than missing a few sessions of toddler gymnastics. Too many parents, educators, and government funding agencies, he says, see these years as our main opportunity to shape a child's future. Bruer agrees that valid scientific studies do support the existence of critical periods in brain development, but he painstakingly shows that these same brain studies prove that learning and cognitive development occur throughout childhood and, indeed, one's entire life. Making hard science comprehensible for all readers, Bruer marshals the neurological and psychological evidence to show that children and adults have been hardwired for lifelong learning. Parents have been sold a bill of goods that is highly destructive because it overemphasizes infant and toddler nurturing to the detriment of long-term parental and educational responsibilities. The Myth of the First Three Years is a bold and controversial book because it urges parents and decision-makers alike to consider and debate for themselves the evidence for lifelong learning opportunities. But more than anything, this book spreads a message of hope: while there are no quick fixes, conscientious parents and committed educators can make a difference in every child's life, from infancy through childhood, and beyond.
Three years ago, dungeons suddenly appeared on Earth after an experiment in Area 51 went awry. Now everyone—from average citizens to soldiers—explores these monster-filled labyrinths in search of wealth, power, and magic. Keigo Yoshimura is an office worker with no sense of adventure, who dreams of quitting his job to live the easy life. While out on a business call, he stumbles on the birth of a new dungeon and accidentally gains a magical skill that turns subterranean exploration into an RPG. Things spiral out of control and Keigo winds up as the world’s top explorer. With help from Azusa Miyoshi, his mathematically gifted colleague and new business partner in dungeon diving, he might be able to turn the status screens he sees into piles of cash. Unfortunately, Keigo ends up under the scrutiny of the military, government agencies, and even more sinister forces. What happened to his dream of taking it easy?!