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Meet Threadbare. He is twelve inches tall, full of fluff, and really, really bad at being a hero. Magically animated and discarded by his maker as a failed experiment, he is saved by a little girl. But she's got problems of her own, and he might not be able to help her. Fortunately for the little golem, he's quick to find allies, learn skills, gain levels, and survive horrible predicaments. Which is good, because his creator has a whole lot of enemies... Warning: Contains profanity and violence.
Threadbare has been kidnapped by pirates! But this is just the first step in the plan of the malevolent and mysterious puppeteer who's manipulated the pirates into bear-nappery. Which was supposed to be a proper princess kidnapping, but things went a bit sideways. To uncover this strange mastermind's plan and properly thwart it, Threadbare must play along, keep his friends alive while they attempt to rescue him, make new friends, and help the old ones during this dangerous journey to parts unknown, all to confront the deadly and devious beastkin known only as the Phantom of the Lop Ear...
Threadbare draws the connections between the international sex and garment trades and human trafficking in a beautifully illustrated comics series. Anne Elizabeth Moore, in reports illustrated by top-notch comics creators, pulls at the threads of gender, labor, and cultural production to paint a concerning picture of a human rights in a globalized world. Moore's reporting, illustrated by members of the Ladydrawers Comics Collective, takes the reader from the sweatshops of Cambodia to the traditional ateliers of Vienna, from the life of a globetrotting supermodel to the warehouses of large clothing retailers, from the secondhand clothing industry to the politics of the sex trade. With thoughtful illustrations of women's stories across the sex and garment supply chain, this book offers a practical guide to a growing problem few truly understand. Featuring the work of Leela Corman, Julia Gfrörer, Simon Häussle, Delia Jean, Ellen Lindner, and Melissa Mendes.
Alaska’s perch at the geographic corner of civilization isn’t all wilderness and reality TV. There’s a darker side too. Above the 49th parallel some of the nation’s highest rates of alcoholism, suicide, and violent crime can be found. While it can easy to write off or even romanticize these statistics as the product of a lingering Wild West culture, talking with real Alaskans reveals a different story. Journalist Mary Kudenov set out to find the true stories behind this “end-of-the-road” culture. Through her essays, we meet Alaskans who live outside the common adventurer narrative: a recent graduate of a court-sponsored sobriety program, a long-timer in the Hiland Mountain Correctional Center for women, a slum-landlord’s emancipated teenage daughter, and even a post-rampage spree killer. Her subjects struggle with poverty and middle-class aspirations, education and minimum wage work, God and psychology. The result is a raw and startling collection of direct, ground-level reporting that will leave you deeply moved.
Richard Royal has a hard life. He lives in a corrupt, church-controlled dystopia, his family is soon broken, and the only joy to be had comes from the escapism of his full-immersion gaming.Introduced to a new and very illegal game, he finds himself in the body of a dragon, on a quest to find a dark and evil power to serve. But the game is more than it seems, and the dragon is more than a beast. Soon Rich's life is far, far more complicated than he ever expected. And the threats against him grow, both in-game and in realspace.There is no path that will not lead to blasphemy. And the dark secrets revealed will change two worlds, before all is done...A new litrpg saga, set in Threadbare's world of Generica Online.
Chase Berrymore dreams of adventure, excitement, and getting the heck out of her pastoral halven village. But when adventure finds her, she'll be scrambling to save her family and friends from a necromancer's wrath. Outmatched in almost every way, she'll have to use her wits, charisma, and a bit of divine favor to figure out the path to victory. Even worse, she'll have to figure out ways to deal with the weird and nigh-immortal beings that call themselves "playas..." And she'll have to do it with the most powerful weapon she has available: words.Violence is not her forte, but cunning, deception, and careful negotiation with unstable and self-centered sociopaths might just win the day, and save herself and her family from this horrible situation which she is absolutely not to blame for in the slightest.A LitRPG romp from an NPC's point of view!
It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves 'players' are involved. And where they go, chaos follows...The sequel to a new litrpg saga, Small Medium: At Large serves up a large helping of action, cunning plans, and mystery...
Kristen Simmons' fast-paced, gripping YA dystopian series continues in Breaking Point. After faking their deaths to escape from prison in Article 5, Ember Miller and Chase Jennings have only one goal: to lay low until the Federal Bureau of Reformation forgets they ever existed. Near-celebrities now for the increasingly sensationalized tales of their struggles with the government, Ember and Chase are recognized and taken in by the Resistance—an underground organization working to systematically take down the government. At headquarters, all eyes are on the sniper, an anonymous assassin taking out FBR soldiers one by one. Rumors are flying about the sniper's true identity, and Ember and Chase welcome the diversion.... Until the government posts its most-wanted list, and their number one suspect is Ember herself. Orders are shoot to kill, and soldiers are cleared to fire on suspicion alone. Suddenly Ember can't even step onto the street without fear of being recognized, and "laying low" is a joke. Even members of the Resistance are starting to look at her sideways. With Chase urging her to run, Ember must decide: Go into hiding...or fight back? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.