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An alien invasion comes to one man’s doorstep in the form of a story-creature, followed by death and rebirth in a transformed Earth, in this Tor.com Original science fiction tale from Jeff VanderMeer, the New York Times bestselling author of the Southern Reach trilogy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"This is a book full of monsters: small, smelly, yelling, creepy...monsters! So it's a book for hard core monster lovers, but also for beginners in monsterology. With shock effects! Try it yourself! Softies keep out! Conquer your deepest fears! Tremble and shiver with pleasure! Are you scared already? No? Just you wait and see. (Includes a monstrously fun pop-up spread at the end of the book!)"--Amazon.com.
Trick or treat? With nods to Tim Burton, Edward Gorey, and Neil Gaiman, this humorous picture book about a Victorian boy obsessed with monsters presents a dark and appealing world, created by debut author/illustrator Sam Streed. In the graveyard, between stone monuments for forgotten souls, lurks the Black Shuck. . . . Its one blood-red eye burns with an undying rage. After reading about the slimy Nixie, the angry Black Shuck, and the creepy Lantern Man in his beloved Book of Monsters, Alfred decides to invite the monsters to teatime with his crusty old aunty, who thinks monsters are an improper obsession for a respectable young boy.
Packed with foul facts and disgusting drawings, this book will tell you everything you need to know about avoiding the monstrous menace ... almost!
The third fantasy novel in a sequence of four (after The Legions of Fire and Out of the Waters) set in Carce an alternate ancient Roman Empire. Supernatural forces threaten to destroy the world.
Desmond Pucket is back, and this time he has a posse. Desmond has been waiting his whole life for this day. It is the sixth-grade field trip to Crab Shell Pier, home to the world's most awesomely fantastic ride, and Desmond has one goal: convince Tina Schimsky to ride it with him. But once inside the amusement park, Desmond finds that executing his master plan will be no simple feat. Accompanied by his best friend Ricky, Desmond must outwit both the tyrannical Mr. Needles and his nefarious mortal enemy Scott Selzer, along with anyone---or anything---else in the way. The race is on to reach Mountain Full of Monsters and win the girl of his dreams . . . Can Desmond do it?
“A humorous—and richly illustrated—book full of quirky monsters. SanCartier’s creatures are somehow both cute and terrifying.” —USA Today Meet the world’s most unusual monsters in this darkly funny collection of creatures and cryptids from folkloric history. Illustrator Emma SanCartier captures the bizarre and hilarious elements of seventeen monsters from around the world in a light, tongue-in-cheek tone, from the Japanese dream-eater Baku and the Persian carnivorous unicorn Shadhavar to the Eastern European Shurale, a literal tickle monster. Illustrated in lush watercolor, Monsters You Should Know is a perfect primer for the many strange, frightening, and compelling things that go bump in the night. “An important book on monsters you should know about, mostly because it turns out they’re really cute.” —Buzzfeed
It has often been claimed that "monsters"--supernatural creatures with bodies composed from multiple species--play a significant part in the thought and imagery of all people from all times. The Origins of Monsters advances an alternative view. Composite figurations are intriguingly rare and isolated in the art of the prehistoric era. Instead it was with the rise of cities, elites, and cosmopolitan trade networks that "monsters" became widespread features of visual production in the ancient world. Showing how these fantastic images originated and how they were transmitted, David Wengrow identifies patterns in the records of human image-making and embarks on a search for connections between mind and culture. Wengrow asks: Can cognitive science explain the potency of such images? Does evolutionary psychology hold a key to understanding the transmission of symbols? How is our making and perception of images influenced by institutions and technologies? Wengrow considers the work of art in the first age of mechanical reproduction, which he locates in the Middle East, where urban life began. Comparing the development and spread of fantastic imagery across a range of prehistoric and ancient societies, including Mesopotamia, Egypt, Greece, and China, he explores how the visual imagination has been shaped by a complex mixture of historical and universal factors. Examining the reasons behind the dissemination of monstrous imagery in ancient states and empires, The Origins of Monsters sheds light on the relationship between culture and cognition.
With fantastic facts and incredible tales, discover the legends and mysteries surrounding mythical creatures around the world.