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As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
The international bestselling coauthor of The Secret shares essential lessons for changing your leadership strategy as your business evolves. As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. At that point, continuing to play checkers is a sure way to lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
Play Chess Not Checkers: The Practical Guide to Warm Start Your Dream Optometric Practice is the must-have book for optometry students, graduates and new professionals that desire to create their own successful optometry practice. Dr. Ramsey has poured years of experience, research and strategies that he wishes were in a guidebook when he launched his practice. The depth of detail, practicality, and insight of this quick-read within an industry that needs more professionals that represent America's growing population of ethnic professionals in medicine is necessary. Share this book with young readers, bright minds and dreamers who desire to be the visionaries that change the way we look at each other.
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
Escape the mediocrity that ensnares so many in business and become a better, more effective leader. Have you ever wondered what it would take to be a better leader, or achieve your wildest dreams, or make a bigger difference in the world? The answer lies in the choices you make: about everything from how you spend your time to the way you view the world. Smart Leadership is the latest essential business title from internationally bestselling author of Win the Heart and Chess Not Checkers Mark Miller. In this book, he shares the four research-based “smart choices” the best leaders make to scale their influence and results. By teaching you how to Confront Reality, Grow Capacity, Fuel Curiosity, and Create Change, Miller will help you: Bring fresh eyes and fresh thinking to your leadership approach. Increase your confidence in your ability to make a difference. Lead at levels you never thought possible. Accelerate your learning curve so that all these benefits come faster and more naturally. With this guide, your leadership—and your life—will be transformed forever.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Learn the skills and strategies to play the game of checkers like a champion.
A well-written and easy-to-follow beginner's guide to Chess and Checkers by German-American chess and Go player Edward Lasker who FIDE awarded the title of International Master of Chess. In the first section, Lasker attempted to present the principles of chess in a simple way so that anyone can learn and enjoy it without memorizing more than the rules according to which the players move. In explaining the game of Checkers, which is the second part of the book, Lasker has tried to design general principles of strategy instead of offering a mere categorization of the examined lines of play, which the reader would have to remember in order to be able to compete with professionals. Content includes: Introduction The History of Chess the History of Checkers The Game of Chess- The Rules of the Game Elementary Tactics General Principles of Chess Strategy Illustrative Games Problems The Game of Checkers- The Rules of the Game Elementary Tactics The Five Fundamental Positions General Principles and Illustrative Games Problems
In a world awash in data, information systems help provide structure and access to information. Since libraries build, manage, and maintain information systems, librarians and LIS students are often propelled onto the front lines of interactions between library users and technology. But what do librarians need to know to best meet their patron's needs? What exactly are information systems and how do they work? Information expert Ratzan uses plain language, humor, and everyday examples like baseball and arithmetic to make sense of information systems (computer hardware, software, databases, the Internet). He also explores their characteristics, uses, abuses, advantages, and shortcomings for your library. Fun exercises and appendixes are provided to illustrate key points in the book and measure understanding. You can be a technophobe and still learn about systems and subsystems to represent, organize, retrieve, network, secure, conceal, measure, and manage information. This basic introduction addresses both theoretical and practical issues, including: What questions to ask technology vendors to meet your library's needs; When technology may not be the solution to a problem; Secrets
This is regarded as one of the best books for the average player ever written. This modern textbook pays particular attention to the many problems confronting the average player. Besides an extensive game collection that shows the best restrictive lines for Black and White (thus reducing study to a minimum) it includes a new method for studying the Mid-Game. This is an enlightening discussion of the major midgame formations and the art of transportation. Many model three move games as played by America's foremost masters with many new lines of play. (Three move restriction is played by all the experts and is fully explained.) Many brilliant endgame themes every player should know. 100 selected problems by America's foremost composers. Latest revised rules for match and tourney play. And numerous other features of interest to all grades of players. The authors were two of Americas foremost Checkerists. Both won numerous titles and important games during their brilliant and checkered careers. - They start the reader off "at scratch" and with patience and understanding take him along the road that ultimately leads to the goal of practically every checker player - the expert class.