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Game shows have more stories to tell than they have washers and dryers to give away. This Day in Game Show History is a remarkable four-volume set chronicling the best stories-on camera and off-and the most noteworthy milestones for every day in the year. In this volume, you'll find out which long-running cable game show had to make new props after visible bloodstains became a problem...The film icon whose first job was testing the stunts for each episode of Beat the Clock...What lovable announcer started his career as a shock jock in Texas...Why Gene Rayburn showed up ten minutes late for a live broadcast of a game show...the legendary host who composed songs for Tammy Wynette and Ray Price...and lots, lots more! ADAM NEDEFF has experienced TV game shows from both sides of the camera. As a contestant, he has played Trivial Pursuit: America Plays, Catch-21, and Who's Still Standing? As an employee, he has worked for The Price is Right and Wheel of Fortune. He is a freelance writer and former disc jockey originally from Vienna, West Virginia, and now residing in Glendale, California.
An ambitious ice queen is married to her work--her flirtatious new coworker is convinced he can melt her. Let the sizzling game of push and pull begin! At twenty-seven, Sayo is married to her career–she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?
The Fourth of July, Thanksgiving, Washington's Birthday, Memorial Day, Columbus Day, Labor Day, Martin Luther King's Birthday, and other celebrations matter to Americans and reflect the state of American local and national politics. Commemorations of cataclysmic events and light, apparently trivial observances mirror American political and cultural life. Both reveal much about the material conditions of the United States and its citizens' identities, historical consciousness, and political attitudes. Lying dormant within these festivals is the potential for political consequence, controversy, even transformation. American political fetes remain works in progress, as Americans use historical celebrations as occasions to reinvent themselves and their nation, often with surprising results. In six engaging chapters 'assaying particular political holidays over the course of their histories, Red, White, and Blue Letter Days examines how Americans have shaped and been shaped by their calendar. Matthew Dennis explores this vast political and cultural terrain, charting how Americans defined their identities through celebration. Independence Day invited African Americans to demand the equality promised in the Declaration of Independence, for example, just as Columbus Day—celebrating the Italian, Catholic explorer—helped immigrants proclaim their legitimacy as Americans. Native Americans too could use public holidays, such as Thanksgiving or Veterans Day, to express dissent or demonstrate their claims to citizenship. Merchants and advertisers colonized the American calendar, moving in to sell their products by linking them, often tenuously, with holiday occasions or casting consumption as a patriotic act.
Question: What do Bob Barker, Dick Clark, Pat Sajak, and Alex Trebek have in common? Answer: Bill Cullen hosted more game shows than all of them combined. And all of them have referred to Bill as the best game show host of all time. Quizmaster: The Life & Times & Fun & Games of Bill Cullen is the remarkable story of a "a kid with polio" who became a mechanic, truck driver, photographer, pilot, disc jockey, and the finest master of ceremonies that a game show could ever have. ADAM NEDEFF is a freelance writer originally from Vienna, West Virginia, now residing in Glendale, California. He is also the author of the four-volume set This Day in Game Show History.
Examining international case studies including USA, Asia, Australia and New Zealand, this book identifies and explores the use of heritage throughout the world. Challenging the idea that heritage value is self-evident, and that things must be preserved, it demonstrates how it gives tangibility to the values that underpin different communities.
Historians and art historians provide a critique of existing methodologies and an interdisciplinary inquiry into seventeenth-century Dutch art and culture.
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Offering a unique blend of thematic and chronological investigation, this highly illustrated, engaging text explores the rich historical, cultural, and social contexts of 3,000 years of Greek art, from the Bronze Age through the Hellenistic period. Uniquely intersperses chapters devoted to major periods of Greek art from the Bronze Age through the Hellenistic period, with chapters containing discussions of important contextual themes across all of the periods Contextual chapters illustrate how a range of factors, such as the urban environment, gender, markets, and cross-cultural contact, influenced the development of art Chronological chapters survey the appearance and development of key artistic genres and explore how artifacts and architecture of the time reflect these styles Offers a variety of engaging and informative pedagogical features to help students navigate the subject, such as timelines, theme-based textboxes, key terms defined in margins, and further readings. Information is presented clearly and contextualized so that it is accessible to students regardless of their prior level of knowledge A book companion website is available at www.wiley.gom/go/greekart with the following resources: PowerPoint slides, glossary, and timeline