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The process of solving large problems by breaking them down intosmaller, more simple problems that have identical forms. ThinkingRecursively: A small text to solve large problems. Concentrating onthe practical value of recursion. this text, the first of its kind,is essential to computer science students' education. In thistext, students will learn the concept and programming applicationsof recursive thinking. This will ultimately prepare students foradvanced topics in computer science such as compiler construction,formal language theory, and the mathematical foundations ofcomputer science. Key Features: * Concentration on the practical value of recursion. * Eleven chapters emphasizing recursion as a unifiedconcept. * Extensive discussion of the mathematical concepts which helpthe students to develop an appropriate conceptual model. * Large number of imaginative examples with solutions. * Large sets of exercises.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Recursion is one of the most fundamental concepts in computer science and a key programming technique that allows computations to be carried out repeatedly. Despite the importance of recursion for algorithm design, most programming books do not cover the topic in detail, despite the fact that numerous computer programming professors and researchers in the field of computer science education agree that recursion is difficult for novice students. Introduction to Recursive Programming provides a detailed and comprehensive introduction to recursion. This text will serve as a useful guide for anyone who wants to learn how to think and program recursively, by analyzing a wide variety of computational problems of diverse difficulty. It contains specific chapters on the most common types of recursion (linear, tail, and multiple), as well as on algorithm design paradigms in which recursion is prevalent (divide and conquer, and backtracking). Therefore, it can be used in introductory programming courses, and in more advanced classes on algorithm design. The book also covers lower-level topics related to iteration and program execution, and includes a rich chapter on the theoretical analysis of the computational cost of recursive programs, offering readers the possibility to learn some basic mathematics along the way. It also incorporates several elements aimed at helping students master the material. First, it contains a larger collection of simple problems in order to provide a solid foundation of the core concepts, before diving into more complex material. In addition, one of the book's main assets is the use of a step-by-step methodology, together with specially designed diagrams, for guiding and illustrating the process of developing recursive algorithms. Furthermore, the book covers combinatorial problems and mutual recursion. These topics can broaden students' understanding of recursion by forcing them to apply the learned concepts differently, or in a more sophisticated manner. The code examples have been written in Python 3, but should be straightforward to understand for students with experience in other programming languages. Finally, worked out solutions to over 120 end-of-chapter exercises are available for instructors.
A groundbreaking theory of what makes the human mind unique The Recursive Mind challenges the commonly held notion that language is what makes us uniquely human. In this compelling book, Michael Corballis argues that what distinguishes us in the animal kingdom is our capacity for recursion: the ability to embed our thoughts within other thoughts. "I think, therefore I am," is an example of recursive thought, because the thinker has inserted himself into his thought. Recursion enables us to conceive of our own minds and the minds of others. It also gives us the power of mental "time travel"—the ability to insert past experiences, or imagined future ones, into present consciousness. Drawing on neuroscience, psychology, animal behavior, anthropology, and archaeology, Corballis demonstrates how these recursive structures led to the emergence of language and speech, which ultimately enabled us to share our thoughts, plan with others, and reshape our environment to better reflect our creative imaginations. He shows how the recursive mind was critical to survival in the harsh conditions of the Pleistocene epoch, and how it evolved to foster social cohesion. He traces how language itself adapted to recursive thinking, first through manual gestures, then later, with the emergence of Homo sapiens, vocally. Toolmaking and manufacture arose, and the application of recursive principles to these activities in turn led to the complexities of human civilization, the extinction of fellow large-brained hominins like the Neandertals, and our species' supremacy over the physical world.
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
Recursion is one of the most fundamental concepts in computer science and a key programming technique that allows computations to be carried out repeatedly. Despite the importance of recursion for algorithm design, most programming books do not cover the topic in detail, despite the fact that numerous computer programming professors and researchers in the field of computer science education agree that recursion is difficult for novice students. Introduction to Recursive Programming provides a detailed and comprehensive introduction to recursion. This text will serve as a useful guide for anyone who wants to learn how to think and program recursively, by analyzing a wide variety of computational problems of diverse difficulty. It contains specific chapters on the most common types of recursion (linear, tail, and multiple), as well as on algorithm design paradigms in which recursion is prevalent (divide and conquer, and backtracking). Therefore, it can be used in introductory programming courses, and in more advanced classes on algorithm design. The book also covers lower-level topics related to iteration and program execution, and includes a rich chapter on the theoretical analysis of the computational cost of recursive programs, offering readers the possibility to learn some basic mathematics along the way. It also incorporates several elements aimed at helping students master the material. First, it contains a larger collection of simple problems in order to provide a solid foundation of the core concepts, before diving into more complex material. In addition, one of the book's main assets is the use of a step-by-step methodology, together with specially designed diagrams, for guiding and illustrating the process of developing recursive algorithms. Furthermore, the book covers combinatorial problems and mutual recursion. These topics can broaden students' understanding of recursion by forcing them to apply the learned concepts differently, or in a more sophisticated manner. The code examples have been written in Python 3, but should be straightforward to understand for students with experience in other programming languages. Finally, worked out solutions to over 120 end-of-chapter exercises are available for instructors.
Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?
This book employs recursivity and contingency as two principle concepts to investigate into the relation between nature and technology, machine and organism, system and freedom. It reconstructs a trajectory of thought from an Organic condition of thinking elaborated by Kant, passing by the philosophy of nature (Schelling and Hegel), to the 20th century Organicism (Bertalanffy, Needham, Whitehead, Wiener among others) and Organology (Bergson, Canguilhem, Simodnon, Stiegler), and questions the new condition of philosophizing in the time of algorithmic contingency, ecological and algorithmic catastrophes, which Heidegger calls the end of philosophy. The book centres on the following speculative question: if in the philosophical tradition, the concept of contingency is always related to the laws of nature, then in what way can we understand contingency in related to technical systems? The book situates the concept of recursivity as a break from the Cartesian mechanism and the drive of system construction; it elaborates on the necessity of contingency in such epistemological rupture where nature ends and system emerges. In this development, we see how German idealism is precursor to cybernetics, and the Anthropocene and Noosphere (Teilhard de Chardin) point toward the realization of a gigantic cybernetic system, which lead us back to the question of freedom. It questions the concept of absolute contingency (Meillassoux) and proposes a cosmotechnical pluralism. Engaging with modern and contemporary European philosophy as well as Chinese thought through the mediation of Needham, this book refers to cybernetics, mathematics, artificial intelligence and inhumanism.