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Lochlann Jain’s debut non-fiction graphic novel, Things That Art, playfully interrogates the order of things. Toying with the relationship between words and images, Jain’s whimsical compositions may seem straightforward. Upon closer inspection, however, the drawings reveal profound and startling paradoxes at the heart of how we make sense of the world. Commentaries by architect and theorist Maria McVarish, poet and naturalist Elizabeth Bradfield, musician and English Professor Drew Daniel, and the author offer further insight into the drawings in this collection. A captivating look at the fundamental absurdities of everyday communication, Things That Art jolts us toward new forms of collation and collaboration.
The basis for the new Amazon Prime Original Series! From the author of the imaginative and “awe-inspiring” (New York Journal of Books) narrative art book The Electric State comes the haunting sequel to his remarkable Tales from the Loop. Welcome back to the Loop. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator in the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop and celebrated its completion. But Mälaröarna and the world would never be the same. Infused with strange machines and unfathomable creatures, Things from the Flood is transcendent look at technology that will stay with you long after you turn the final page.
How do you sum up the amazing world of art in just 100 words? This striking book takes on the challenge! From pottery to Pointillism, each of the carefully chosen 100 words has its own 100-word long description and quirky illustration, providing a fascinating introduction to art. Basically, everything you need to know in a nutshell. Along with some classic methods, such as painting and sketching, you'll also discover less predictable aspects of art that will give you a fresh perspective. Featuring materials, elements, methods, art movements, styles, and places this book covers a wide range of topics and themes, as well as some key artists of the past and present. With a clean, contemporary design, each word occupies a page of its own. A large striking illustration neatly encapsulates the accompanying 100 words of text. Other titles in the 100 Things to Know About series include: Ancient World, World Politics, Inventions.
Lessons, demonstrations, definitions, and tips on what to expect in art school, what it means to make art, and how to think like an artist. What is the first thing to learn in art school? “Art can be anything.” The second thing? “Learn to draw.” With 101 Things to Learn in Art School, artist and teacher Kit White delivers and develops such lessons, striking an instructive balance between technical advice and sage concepts. These 101 maxims, meditations, and demonstrations offer both a toolkit of ideas for the art student and a set of guiding principles for the artist. Complementing each of the 101 succinct texts is an equally expressive drawing by the artist, often based on a historical or contemporary work of art, offering a visual correlative to the written thought. “Art can be anything” is illustrated by a drawing of Duchamp's famous urinal; a description of chiaroscuro art is illuminated by an image “after Caravaggio”; a lesson on time and media is accompanied by a view of a Jenny Holzer projection; advice about surviving a critique gains resonance from Piero della Francesca's arrow-pierced Saint Sebastian. 101 Things to Learn in Art School offers advice about the issues artists confront across all artistic media, but this is no simple handbook to making art. It is a guide to understanding art as a description of the world we live in, and it is a guide to using art as a medium for thought. And so this book belongs on the reading list of art students, art teachers, and artists, but it also belongs in the library of everyone who cares about art as a way of understanding life.
At the heart of "How to Do Things with Art" lies the question of art's relevance to society. How does art become politically or socially significant? This book attempts to answer this question on a theoretical level, and to indicate, through the analysis of works by James Coleman, Daniel Buren, Jeff Koons, and Tino Seghal, how artists can create and shape social relevance; in other words, to provide what could be called a pragmatic understanding of art's societal impact. The title of the book itself is a play on John Langshaw Austin's seminal lecture series "How to Do Things with Words", in which he discussed the performative, or reality-producing, capacity of language--Publisher.
After years of hiding her past, one girl embraces the power of her voice--rules are meant to be broken and she won't stay silent. Inspired by her own #MeToo story, Sibson pens the perfect novel to empower young women to find their voices when they've been silenced for too long.
Art is Everywhere aims to stimulate readers to observe the world as they have never seen it before.
"At its heart, Pasztory's thesis is simple and yet profound. She asserts that humans create things (some of which modern Western society chooses to call "art") in order to work out our ideas - that is, we literally think with things. Pasztory draws on examples from many societies to argue that the art-making impulse is primarily cognitive and only secondarily aesthetic. She demonstrates that "art" always reflects the specific social context in which it is created, and that as societies become more complex, their art becomes more rarefied."--Jacket.
An incomparable look at how Chinese artists have used mass production to assemble exquisite objects from standardized parts Chinese workers in the third century BC created seven thousand life-sized terracotta soldiers to guard the tomb of the First Emperor. In the eleventh century AD, Chinese builders constructed a pagoda from as many as thirty thousand separately carved wooden pieces. As these examples show, throughout history, Chinese artisans have produced works of art in astonishing quantities, and have done so without sacrificing quality, affordability, or speed of manufacture. In this book, Lothar Ledderose takes us on a remarkable tour of Chinese art and culture to explain how artists used complex systems of mass production to assemble extraordinary objects from standardized parts or modules. He reveals how these systems have deep roots in Chinese thought and reflect characteristically Chinese modes of social organization. Combining invaluable aesthetic and cultural insights with a rich variety of illustrations, Ten Thousand Things make a profound statement about Chinese art and society.
If you've ever wanted to learn the secrets which turn a tap handle into a mysterious woman from the sea, which transform plastic aquarium plants into subterranean roots stretching far beneath the known world and those which can make an icy cave from a bourbon box, then prepare yourself for inspiration that will have you checking your trash bin, twice. &break;&break;In Secrets of Rusty Things, renowned assemblage artist Michael DeMeng guides you down the intuitive, curious and often rock-strewn path of an artist's creative process, where illusions are just as important as any other aspect to the art. You'll discover new ideas of where to look for, not only discarded objects, but new items that you may not have previously seen as having a place in a future work of art. You'll be inspired by ways to add meaningful symbolism to your artworks' stories both through the use of color and shape. And you'll see how an ancient tale can parallel the artist's plight and invoke a new piece of art. &break;&break;From the pondering of each ancient myth and its connection to the modern-day artist, to the gluing together of objects, to the paint that unifies and disguises the original bits and pieces, this is an intimate view into the creative process unlike any workshop you've ever attended.