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A BuzzFeed Best Historical Fiction Book of Summer and Best Book of August Lit Hub Best Book of Summer and a Tor Best Horror Book of the Month A Crime Reads' and Lit Hub Most Anticipated Book of the Year A transporting, otherworldly debut of a young woman’s fated return to a wind-battered island off the coast of Scotland, and the dark forces—old and new—that she finds there. The islanders have only three rules: don’t stick your nose where it’s not wanted, don’t mention the war, and never let your guard down during October. Leigh Welles has not set foot on the island in years, but when she finds herself called home from life on the Scottish mainland by her father’s unexpected death, she is determined to forget the sorrows of the past—her mother’s abandonment, her brother’s icy distance, the unspeakable tragedy of World War II—and start fresh. Fellow islander Iain MacTavish, an RAF veteran with his eyes on the sky and his head in the past, is also in desperate need of a new beginning. A young widower, Iain struggles to return to the normal life he knew before the war. But this October is anything but normal. This October, the sluagh are restless. The ominous, birdlike creatures of Celtic legend—whispered to carry the souls of the dead—have haunted the islanders for decades, but in the war’s wake, there are more wandering souls and more sluagh. When a young man disappears, Leigh and Iain are thrown together to investigate the truth at the island’s dark heart and reveal hidden secrets of their own. Rich with historical detail, a skillful speculative edge, and a deep imagination, Emma Seckel’s propulsive and transporting debut The Wild Hunt unwinds long-held tales of love, loss, and redemption.
Faeries...The Fae...The Stuff of Bedtime Stories and Fables Sometimes the faerie tales are true. Sometimes, they are a warning. For a hundred generations the fae have been locked away from the world. In the cold. The Outside. They have faded out of sight and mind, into myth and folklore. But now the barriers are weakening, and the fae push against the tattered remnants of the Wyrde as they seek a way to return. As a new religion spreads across the world, sweeping the old ways and beliefs away before it, a war-like people look across the frozen ocean towards the shores of Anlan, hungry for new lands. War is coming, even as the Wyrde of the Droos is fading. Only by realizing the truth lost in a child's tale will the world hope to withstand the wild hunt.
Two young boys become reluctant pawns in a showdown between light and dark, summer and winter, good and evil.
'An author who makes history come gloriously alive' The Times Elizabeth Chadwick's bestselling, award-winning first novel, and the start of the beloved Wild Hunt series. In the wild, windswept Welsh marches a noble young lord rides homewards, embittered, angry and in danger. He is Guyon, lord of Ledworth, heir to threatened lands, husband-to-be of Judith of Ravenstow. Their union will save his territory - but they have yet to meet... For this is Wales at the turn of the twelfth century. Dynasties forge and fight, and behind the precarious throne of William Rufus, political intrigue is raging. Caught amidst the violence are Judith and Guyon, bound together yet poles apart. But when the full horror of war crashes over Guyon and Judith, they are forced to face insurmountable odds. Together... Winner of the Betty Trask Award * 'Picking up an Elizabeth Chadwick novel you know you are in for a sumptuous ride' Daily Telegraph 'Meticulous research and strong storytelling' Woman & Home
An exploration of the many forms of the ancient myth of the Wild Hunt and its influence in pagan and early Christian Europe • Recounts the myriad variations of this legend, from the Cursed Huntsman and King Herla to phantom armies and vast processions of sinners and demons • Explains how this belief was an integral part of the pagan worldview and was thus employed by the church to spread Christian doctrine • Reveals how the secret societies of medieval Europe reenacted these ghostly processions for soul travel and prophecies of impending death Once upon a time a phenomenon existed in medieval Europe that continuously fueled local lore: during the long winter nights a strange and unknown troop could be heard passing outside over the land or through the air. Anyone caught by surprise in the open fields or depths of the woods would see a bizarre procession of demons, giants, hounds, ladies of the night, soldiers, and knights, some covered in blood and others carrying their heads beneath their arms. This was the Wild or Infernal Hunt, the host of the damned, the phantom army of the night--a theme that still inspires poets, writers, and painters to this day. Millennia older than Christianity, this pagan belief was employed by the church to spread their doctrine, with the shapeshifters' and giants of the pagan nightly processions becoming sinners led by demons seeking out unwary souls to add to their retinues. Myth or legend, it represents a belief that has deep roots in Europe, particularly Celtic and Scandinavian countries. The first scholar to fully examine this myth in each of its myriad forms, Claude Lecouteux strips away the Christian gloss and shows how the Wild Hunt was an integral part of the pagan worldview and the structure of their societies. Additionally, he looks at how secret societies of medieval Europe reenacted these ghostly processions through cult rituals culminating in masquerades and carnival-like cavalcades often associated with astral doubles, visions of the afterlife, belief in multiple souls, and prophecies of impending death. He reveals how the nearly infinite variations of this myth are a still living, evolving tradition that offers us a window into the world in which our ancestors lived.
The Real Boy meets The Girl Who Drank the Moon in this magical middle grade adventure, which takes readers deep into the world of the fae on one brave young girl’s quest to save her brother. Never trust a fae. Lark Mairen knows this. In her village, the border between the fae and human worlds is as thin as a whisper, and fae trickery is nothing new. But Lark’s brother, Galin, has just disappeared into the fae realm while racing in the deadly Wild Hunt, and Lark’s only lead is a mysterious fae boy called Rook. To save her brother, she’ll have to trust Rook—even if it takes her into the dangerous fae kingdom, where she’ll untangle riddles, navigate labyrinths, and face the wicked king himself. From the author of The Last Windwitch, Lark and the Wild Hunt is the perfect blend of classic folklore and new twists, with a protagonist who will show readers that failure is nothing to fear—and resilience, bravery, and friendship can overcome even the most daunting adversaries.
"Official game guide complete every quest!" -- cover.
The Book of Eador, Abjurations 12:14, is very clear: Suffer ye not the life of a witch. For a thousand years, the Church Knights have obeyed that commandment, sending to the stake anyone who can hear the songs of the earth. There are no exceptions, not even for one of their own. Novice Knight Gair can hear music no one else can, beautiful, terrible music: music with power. In the Holy City, that can mean only one thing: death by fire—until an unlikely intervention gives him a chance to flee the city and escape the flames. With the Church Knights and their witchfinder hot on his heels, Gair hasn't time to learn how to use the power growing inside him, but if he doesn't master it, that power will tear him apart. His only hope is the secretive Guardians of the Veil, though centuries of persecution have almost destroyed their Order, and the few Guardians left have troubles of their own. For the Veil between worlds is weakening, and behind it, the Hidden Kingdom, ever-hungry for dominion over the daylight realm, is stirring. Though he is far from ready, Gair will find himself fighting for his own life, for everyone within the Order of the Veil, and for the woman he has come to love. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When the US Air Force loses contact with an experimental drone carrying a classified weapon system over a remote section of the Ouachita Mountain Range of eastern Oklahoma, a team of elite Pararescue personnel are sent in to recover the asset. After the entire team and the helicopter sent to extract them vanish without a trace, it is discovered that a highly-aggressive, hairy, bipedal hominid is responsible for the attack. Code Name: Wild Hunt is called in to handle the paranormal threat. The Wild Hunt is a covert group of Special Forces operatives that are recruited from all branches of the US military for highly specialized and classified missions pertaining to paranormal threats to humanity. With the increasing frequency of attacks, the Wild Hunt is split across four zones of the United States, with four teams operating in each zone. Teams are named after Hunting Deities with each zone representing a different pantheon. Due to the volatile nature of the missions and potential for panic in the general populace, the Special Operations Group known as the Wild Hunt does not formally exist in any government or military records.Dispatching Team Odin, they soon discover that it wasn't just one creature. They find themselves caught in the middle of a conflict between two clans of Bigfoot-like creatures embroiled in a territorial dispute. Creatures that they quickly learn are far more intelligent than originally anticipated. To make matters worse, they find themselves trapped by one of the worst snowstorms on record.Can Team Odin locate any survivors of the original Pararescue team, as well as secure the missing drone? Or will they, too, fall prey to the same creatures?
The Dark Knights ride through the farthest reaches of the Multiverse to track down the unlikeliest of teams: The Flash, Cyborg, Raven and Detective Chimp. The mission: keep these heroes from completing their desperate quest to save all of existence! Plus, Challengers’ Mountain crackles with dark energy that will release an army of the world’s worst nightmares into the streets of Gotham City! This one-shot also answers the question: Where are the Metal Men? And who is the latest addition to the team?