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"The White Gauntlet" by Captain Mayne Reid, Volume One, is an adventure story set on the American frontier. Captain Mayne Reid, noted for his bright storytelling and snap shots of the Wild West, creates a story that transports readers to a global of peril, daring, and journey. The plot follows the protagonist as they face the trials of the untamed wilderness, encountering Native American tribes, perilous terrain, and the in no way-finishing struggle for existence. Captain Mayne Reid captures the essence of the American frontier, bringing to existence the tough splendor and horrible realities of the region. As the protagonists confront numerous hardships and tribulations, readers are transported on a superb adventure that blends movement, suspense, and discovery. "The White Gauntlet" isn't simplest an exciting adventure, but it also presents insights into the cultural disputes and dynamics of the time, giving readers a glimpse into the spirit of the American West during a watershed moment in history.
"The White Gauntlet" by Captain Mayne Reid, Volume Three, is an adventure story set on the American frontier. Captain Mayne Reid, noted for his bright storytelling and snap shots of the Wild West, creates a story that transports readers to a global of peril, daring, and journey. The plot follows the protagonist as they face the trials of the untamed wilderness, encountering Native American tribes, perilous terrain, and the in no way-finishing struggle for existence. Captain Mayne Reid captures the essence of the American frontier, bringing to existence the tough splendor and horrible realities of the region. As the protagonists confront numerous hardships and tribulations, readers are transported on a superb adventure that blends movement, suspense, and discovery. "The White Gauntlet" isn't simplest an exciting adventure, but it also presents insights into the cultural disputes and dynamics of the time, giving readers a glimpse into the spirit of the American West during a watershed moment in history.
"The White Gauntlet" by Captain Mayne Reid, Volume Two, is an adventure story set on the American frontier. Captain Mayne Reid, noted for his bright storytelling and snap shots of the Wild West, creates a story that transports readers to a global of peril, daring, and journey. The plot follows the protagonist as they face the trials of the untamed wilderness, encountering Native American tribes, perilous terrain, and the in no way-finishing struggle for existence. Captain Mayne Reid captures the essence of the American frontier, bringing to existence the tough splendor and horrible realities of the region. As the protagonists confront numerous hardships and tribulations, readers are transported on a superb adventure that blends movement, suspense, and discovery. "The White Gauntlet" isn't simplest an exciting adventure, but it also presents insights into the cultural disputes and dynamics of the time, giving readers a glimpse into the spirit of the American West during a watershed moment in history.
A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair. Nothing can prepare you for The Gauntlet… It didn’t look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked…elegant. It is made of wood, etched with exquisite images—a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider—and at the very center of its cover, in broad letters, is written: The Gauntlet of Blood and Sand. The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.
Morgan the Wizard, Layla the Valkyrie, Korb the elven archer, Orlando the Warrior, and Phineas, Knight of the Order of Skye-adventurers all-must seek out and destroy the evil that is haunting the land of Viridus. In order to accomplish that, they need to gather up the four shards of the Gryphon Window, a mystical portal to the ethereal realm between the physical and the spirit worlds-that is where the great dark lord behind all their problems is hiding. But finding the shards won't be an easy task-not when the dark lord's minions are waiting in every shadow, behind every tree and stone, waiting to kill at their master's bidding!
A young boy living in England is transported back to Medieval Wales, where he learns all about life there as the supposed son of a prominent Norman knight.