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After one too many failed inventions, Julian has hit rock bottom.Summoned to another world where gods and monsters roam, Julian continues his streak of bad luck. Rather than touching the Godcore directly, he let his smartphone absorb it. Now, he's got to figure out how to make the Godcore and his phone work together to help the people who summoned him survive their upcoming annihilation by the mad God of Chains. He's going to have to innovate his way out of his bad luck. Good thing Julian has a plan - he's going to build a factory in a medieval world.
Two suns, foreign plants, and a whole slew of monsters to tame.Amateur entomologist and reluctant Life Scout, Caleb finds far more than he expected when he stumbles through a hidden cave and into a new world full of Kritt - monsters that can be tamed and taught to fight. He also didn't expect evil overlords and their minions looking to use the power of Kritt to grind this world under their bootheel. Unless someone stops them, that is.Once meeting Antoinette, an affectionate ant Kritt that bonds with Caleb, and Karla, a tamer of this world that's living off the land and preparing to strike back against the Darkholds, they set off. Their goal? Help free the people of this world from the Overseer's grasp. A mountain's worth of threats stand in their way, though: the Overseer's soldiers, terrible abominations, wild Kritt, and all the trouble Caleb's sarcastic mouth can cause.Welcome, Caleb, to the world of Kritt. Now evolve - or perish.
In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.
Are you tired of wimpy protagonists who get dragged kicking and screaming into their harems? What about weak-willed MCs who are controlled by their women? Well, fear not. Because Hank McCallum is anything but weak-willed. And in a world where Bunnygirls are slaves, he'll be the master they need and deserve. For their own good, of course.
In the False Lands, it's either git gud or die. Tanisha Richards, known as Koest in dARkness: Online, isn't your typical augmented reality mobile gamer. She's a deer-hunting engineer from Oregon who lives in a self-sustainable house but drives a really inefficient truck. She also happens to be in a wheelchair. When the loot of a lifetime shows up during a potentially bugged event, Tanisha rushes out into the wilderness to capitalize on some intern's mistake. She was expecting some amazing drops. What she got was dropped into the False Lands. Will Tanisha be able to survive in a reality ruled by the systems in dARkness: Online, or is it GG? Darkness Named is the first in a the dARkness: Online Trilogy. It features a diverse cast of characters, LitRPG crafting and building elements, augmented reality gaming, and a ton of references to the games we've enjoyed over the years!
Richard Royal has a hard life. He lives in a corrupt, church-controlled dystopia, his family is soon broken, and the only joy to be had comes from the escapism of his full-immersion gaming.Introduced to a new and very illegal game, he finds himself in the body of a dragon, on a quest to find a dark and evil power to serve. But the game is more than it seems, and the dragon is more than a beast. Soon Rich's life is far, far more complicated than he ever expected. And the threats against him grow, both in-game and in realspace.There is no path that will not lead to blasphemy. And the dark secrets revealed will change two worlds, before all is done...A new litrpg saga, set in Threadbare's world of Generica Online.
A new LitRPG world has arrived! It's Ruwen's Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent. Ruwen's high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving. His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world. It turns out dying on your Ascension Day is the easy part. ***** Hey, LitRPG readers! I've created an FAQ for Shade's First Rule to answer some of the common questions and to help you decide if this book is for you. It can be found at: afkauthor.com/faq
All life on Earth has been stolen away by The System. It was transported to another world at the behest of a distant galactic empire that lives in terror of humanity's potential. Ben - just a normal, if not slightly above average guy - had been about to go on the first real vacation of his adult life. But plans changed. Now, he must contend with danger and mystery in a world full of monsters, magic, and treasure. Armed with nothing but his wits and a special item given to him by The System, he embarks on a damn good adventure. Written by Matthew Howry, better known to Royal Road fans as Salty Waters.
Only one man can cheat to create change in the dungeon of Order. Old evils lurk within. Love will smite them. Artorian gave up his administrator privileges only to be thrust into a new role. The Law he is bound to allows him to slip past Eternium's ironclad rules and break things once thought immutable. For his family, for all of their futures, he must boldly go where few in Cal like to venture: the game world of Eternia. Most of the people that have come to test this world hate being here: dying in days and returning home in disarray. Artorian agrees with them: a body based entirely on hard numbers and increasingly potent limiters is a stark difference from the intent-based Essence user he has always been. Eternia is no final product, riddled with more holes than a wheel of dire cheese. This wireframe of a world is seemingly held together with glue, tape, and moody pylons. He vows to dig into the construction, finding and fixing where it went wrong. Yet, why meander through scaffolding when one can parkour through the rafters? It's speedrun time!
The return of one of Black Library's most popular omnibuses, back in print for the first time in ages. The Ultramarines are a byword for loyalty and courage, their martial prowess is legendary and is second only to the God-Emperor. Graham McNeill’s epic trilogy of Ultramarines novels is a masterpiece of non-stop action! Containing the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, the series follows the adventures of Space Marine Captain Uriel Ventris and the Ultramarines as they battle against the enemies of mankind. From their home world of Macragge, into the dreaded Eye of Terror and beyond, Graham McNeill’s prose rattles like gunfire and brings the Space Marines to life like never before. This book contains the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, all written by Graham McNeill.