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One hundred years after the fiery Cataclysm, Caramon and Crysania find themselves aiding the mage's unholy quest to master the Queen of Darknss.
The first title in the second Dragonlance novel trilogy is now available for the first time in hardcover.
Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
This bestselling first book in the Tapper Twins series is a hilariously authentic showcase of what it's like to be in middle school in our digitally-saturated world, told as a colorful "oral history" with photos, screenshots, text messages, chat logs, and online gaming digital art. Twelve-year-old twins, Claudia and Reese, who couldn't be more different...except in their determination to come out on top in a vicious prank war. But when the competition escalates into an all-out battle that's fought from the cafeteria of their New York City private school all the way to the fictional universe of an online video game, the twins have to decide if their efforts to destroy each other are worth the price. In a starred review, Publishers Weekly declared "This uproarious series opener... is packed with both laugh-out-loud moments and heart." Don't miss the further adventures of the Tapper Twins in The Tapper Twins Tear Up New York, The Tapper Twins Run for President, and The Tapper Twins Go Viral.
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
Caramon must travel back and forth in time in order to save the world from his twin brother, Raistlin, who has become the Master of the Tower of High Sorcery. Reprint.
Twelve-year-old Afro-American twins attempt to escape in the face of pirates, an American army, and the British forces during the Battle of New Orleans in 1815.
This is perhaps the world's first war book in which the author has not used the word `enemy' anywhere in the text and he has his own reasons for this. The two combatant countries India and Pakistan whose war events are subject matter of this work, should never be enemy of each other because they are not only the brothers but also the twins born at the same time and are inseparably linked by the geography of the sub-continent.
During World War II, Nazi doctor Josef Mengele subjected some 3,000 twins to medical experiments of unspeakable horror; only 160 survived. In this remarkable narrative, the life of Auschwitz's Angel of Death is told in counterpoint to the lives of the survivors, who until now have kept silent about their heinous death-camp ordeals.