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Join the Creature Campers as they tackle their biggest challenge yet! The campers must take turns leading each other through the Camp Moonlight Obstacle Course... of DOOM! Together, they learn that sometimes it's good to be small, and sometimes it's good to be tall, but it's always good to face a challenge with friends.
In the past five decades there have been many, many forecasts of impending environmental doom. They have universally been proven wrong. Meanwhile, those who have bet on human resourcefulness have almost always been correct. In his widely praised book Ecoscam, Ronald Bailey strongly countered environmentalist alarmism, using facts to demonstrate just how wildly overstated many claims of impending ecological doom really were. Now, twenty years later, the Reason Magazine science correspondent is back to assess the future of humanity and the global biosphere. Bailey finds, contrary to popular belief, that many present ecological trends are quite positive. Including: Falling cancer incidence rates in the United States. The likelihood of a declining world population by mid-century. The abundant return of agricultural land to nature as the world reaches peak farmland. A proven link between increases in national wealth and reductions in air and water pollution Global warming is a problem, but the cost of clean energy could soon fall below that of fossil fuels. In The End of Doom, Bailey avoids polemics and offers a balanced, fact-based and ultimately hopeful perspective on our current environmental situation. Now isn't that a breath of fresh air?
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Thirteen-year-old Lizzie uses ingredients both ordinary and not so ordinary to make a series of magic potions, to the growing astonishment of her younger brothers.
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
This volume continues Sadowski’s biography of the famed Mad cartoonist. It includes scores of letters between Wolverton and his editors and publishers and excerpts from his personal diaries, providing documentary insight not only into Wolverton’s day-to-day life and career, but also the inner workings of the early comic book industry. It is also chock full of Wolverton’s comics stories from this period, including 17 science-fiction and horror tales fully restored and never before collected in a single volume.
In December 1916, seventeen-year-old Indiana Jones is a lieutenant in the Belgian Army, fighting the Germans in Africa, and about to embark on a dangerous journey through the uncharted land of the Congo.
The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....
From the national bestselling author of Weave of Absence comes a mystery set in the Blue Ridge Mountains of North Carolina, where weaving studio owner Della Wright finds herself tangled up in murder…. Della and her friend Jenny are remodeling Dream Weaver, turning their shared business space into two separate shops. But after the work is completed, building inspector Howard Swanson refuses to grant Jenny the permit to reopen her coffee shop. Determined to get to the bottom of the hold-up, Della heads to Howard’s office to defend Jenny’s livelihood, only to find the inspector dead—and the police spinning a yarn about Della being responsible. Although Della’s boyfriend, Matthew, an ex-FBI criminologist, claims there’s no need to worry, Della is convinced that the cops have it in for her. Now she must nab the real killer before she’s shuttled off to jail…. FEATURES WEAVING TIPS!
Wayside School is back in session in this brand-new, fourth installment in the perennially beloved and bestselling series by Newbery Medal-winning author Louis Sachar. Your favorite students and teachers are all here. That includes Sharie, who loves her striped-and-spotted umbrella more than anything; Kathy, who has a bad case of oppositosis; Jason, who has to read the longest book in the world; and the rest of Mrs. Jewls’s class on the thirtieth floor, who are busily collecting toenail clippings. Everyone is scrambling to prepare for the all-important Ultimate Test, but meanwhile, there is a mysterious Cloud of Doom looming above them… More than fifteen million readers have laughed at the clever and hilarious stories of Wayside School. So what are you waiting for? Come visit Wayside School! Kids 7 to 13 will zoom through these chapter books—laughing their way through the fast, funny, silly but relatable stories. This funny chapter book series includes: Sideways Stories from Wayside School Wayside School Is Falling Down Wayside School Gets a Little Stranger And now also Wayside School Beneath the Cloud of Doom, the brand-new, fourth installment in the series, and the first in twenty-five years!