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The Village Heroes Meet the Dragon is a sequel to The Village Heroes. Now that the dragon has returned, the heroes have decided to make the dragon feel accepted. They include the dragon in some village activities, and the dragon has the heroes experience magical moments with him. Will the heroes heed the hidden messages given to them by talking trees, or will they ignore them? Can they manage to get the dragon to be nice so the Honorable Croaks-a-lot will open his tower for village parties? Join the adventures these friends have as the dragon flies them to some special places. Like The Village Heroes this book is great for parents or teachers to read to K-2. Grades 3-4 also enjoy reading the book themselves.
The day fire and ice erupt from the sky, everything changes forever for twelve-year-old Theo. He discovers that dragons are real when Lamia, a three-headed monster, kidnaps his sister. A witch and a talking magpie help him open the portal to Dragon Village, a land he knows only from myth, a place filled with terrifying creatures. A young woodland nymph befriends him when he arrives. He must learn to trust his instincts as he searches for a way to defeat Lamia before the dragon sacrifices his sister. In his journey, he uncovers secrets that reveal that only he can save the mystical land. In this book, you will discover some of the terrifying creatures from Bulgarian and Slavic mythology. Some you may know by other names: Samodivi are Veelas from Harry Potter fame, only here they're shown as supernatural creatures of the forest. Baba Yaga, Harpies, and other creatures find their way into these pages, as well as the dreaded Lamia.
A Time Magazine 100 Best Fantasy Books of All Time selection!​ A Reader’s Digest Best Children’s Book of All Time​! This stunning fantasy inspired by Chinese folklore is a companion novel to Starry River of the Sky and the New York Times bestselling and National Book Award finalist When the Sea Turned to Silver In the valley of Fruitless mountain, a young girl named Minli lives in a ramshackle hut with her parents. In the evenings, her father regales her with old folktales of the Jade Dragon and the Old Man on the Moon, who knows the answers to all of life's questions. Inspired by these stories, Minli sets off on an extraordinary journey to find the Old Man on the Moon to ask him how she can change her family's fortune. She encounters an assorted cast of characters and magical creatures along the way, including a dragon who accompanies her on her quest for the ultimate answer. Grace Lin, author of the beloved Year of the Dog and Year of the Rat returns with a wondrous story of adventure, faith, and friendship. A fantasy crossed with Chinese folklore, Where the Mountain Meets the Moon is a timeless story reminiscent of The Wizard of Oz and Kelly Barnhill's The Girl Who Drank the Moon. Her beautiful illustrations, printed in full-color, accompany the text throughout. Once again, she has created a charming, engaging book for young readers.
A Newbery Medal Winner Although she is the daughter of Damar's king, Aerin has never been accepted as full royalty. Both in and out of the royal court, people whisper the story of her mother, the witchwoman, who was said to have enspelled the king into marrying her to get an heir to rule Damar-then died of despair when she found she had borne a daughter instead of a son. But none of them, not even Aerin herself, can predict her future-for she is to be the true hero who will wield the power of the Blue Sword... “[The Hero and the Crown] confirms McKinley as an important writer of modern heroic fantasy, a genre whose giants include C. S. Lewis, J. R. R. Tolkien, Ursula K. Le Guin.”—The Washington Post “An utterly engrossing fantasy.”—The New York Times
A courageous heroine trapped in the distant past is determined to return to her own time—without changing the shape of the world forever—as the New York Times bestselling Dragonlance series continues in this thrilling sequel to Dragons of Deceit. A clash of powerful magical forces sets off the Graygem of Gargath, sending Destina Rosethorn and her companions deeper into the past than she intended—to the age of Huma Dragonsbane and the Third Dragon War. Now, with the Device of Time Journeying shattered, they must find another way back to their own era before the Graygem irrevocably alters history and the Third Dragon War ends in defeat for the forces of good. While the battle rages on, Destina tries desperately to make amends and prevent disaster. Raistlin and Sturm encounter their heroes Huma and Magius, and must reconcile the myths with the men. And Tasslehoff, shocked that the Knights of Solamnia have never heard of dragonlances, sets out to find the famed weapons. But as the forces of the Dark Queen close in on the High Clerist’s Tower, Destina’s party must return to their own timeline together—or not at all.
When a sorcerer steals a powerful magic crystal from the ancient wizard Nereus, apprentice Mickey Mouse travels to the capital of Grandhaven to reclaim it before Nereus realizes it’s gone. His search leads him to the Grand Sorcerers Tournament, which he enters with two young wizards he meets along the way—Goofy and Donald Duck. Little does he know, a far more sinister plot is unfolding in the shadows of the competition...
Much of the modern-day vision of Santa Claus is owed to the Clement Moore poem "The Night Before Christmas." His description of Saint Nicholas personified the "jolly old elf" known to millions of children throughout the world. However, far from being the offshoot of Saint Nicholas of Turkey, Santa Claus is the last of a long line of what scholars call "Wild Men" who were worshipped in ancient European fertility rites and came to America through Pennsylvania's Germans. This pagan creature is described from prehistoric times through his various forms--Robin Hood, The Fool, Harlequin, Satan and Robin Goodfellow--into today's carnival and Christmas scenes. In this thoroughly researched work, the origins of Santa Claus are found to stretch back over 50,000 years, jolting the foundation of Christian myths about the jolly old elf.
"'The Hero' is a gay fantasy novella which follows Flint, a young hyena and lowly innkeeper's servant, who follows his heart and his hopes to find betrayal, heartbreak, companionship, danger and conspiracy as he quests for that finest prize of all: the heart of the one he loves. Flint rises above himself, with the aid of some unexpected friends, as he faces off against an insidious order of religious zealots and the prejudices of an entire nation in his simple, honest and pure desire for the love of his knight in shining armor, the wolf Aldain, Knight of the Cross"--Page 4 of cover.
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
It’s Valentine's Day and private detective John Justin Mallory is planning on closing up the office early and taking his partner, Col. Winnifred Carruthers, out to dinner, since he's sure no one else will do so. But before he can turn off the lights and lock the door, a panic-stricken Buffalo Bill Brody visits them. It seems that the Eastminster pet show is being held the next day, and his dragon, Fluffy, the heavy favorite, has been kidnapped. Mallory's nocturnal hunt for the miniature dragon takes him to some of the stranger sections of this Manhattan—Greenwitch Village (which is right around the corner from Greenwich Village and is populated by witches and covens); a wax museum where figures of Humphrey Bogart, Sydney Greenstreet and Peter Lorre come alive; Gracie Mansion (which is haunted by the ghosts of former mayors); and the Bureau of Missing Creatures, a movie set where they're filming a PBS documentary on zombies and various other denizens of the Manhattan night. As Mallory follows the leads and hunts for clues, he comes up against one dead end after another. Along the way he meets a few old friends and enemies, and a host of strange new inhabitants of this otherworldly Manhattan. Aided by a strange goblin named Jeeves, Mallory has only one night to find a tiny dragon that's hidden somewhere in a city of seven million.