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Can a murderer be a pacifist? Komari has finally earned a vacation, and she’s soaking it all in at a beach resort. That’s when Nelia Cunningham, a commander from the Gerra-Aruka Republic, appears before her with an outrageous proposal: Together, they’ll take over the world. At the same time, a commander from the Heavenly Paradise named Karla Amatsu shows up and offers Komari the exact opposite proposition: Together, they’ll usher in world peace. Before long, the two nations’ clashing agendas drag the whole world into war! Rudely pulled from her summer holiday, Komari holds the key to the conflict in her hands. Without it, the war may never end.
Things are finally starting to settle down for Komari after her hectic trip to the Heavenly Paradise. That is until Pope Julius VI, supreme leader of the Scared Church, shows up at the entrance to Mulnite Palace one day! And if the arrival of an important geopolitical figure wasn’t stressful enough, the Empress is nowhere to be found! Now it falls to Komari to tide things over with the guest of honor until someone can locate Mulnite’s missing Empress...
It seems like every time Komari wakes up, she finds herself on a battlefield...but not today. This is even worse—now she's in the Netherworld! Thankfully Vill, Nelia, and Estelle are with her, and the four of them join up and begin a journey into the unknown. Along the way, they meet a mysterious girl named Colette who seems to know Vill. But why would someone in another world know Komari's maid? And will Komari and her friends ever find a way back home?
After returning from her hot springs vacation, Terakomari is immediately thrust into another crisis when Lingzi Ailan, princess of the Enchanted Lands, shows up at the Mulnite Palace begging for help. According to Lingzi, the Grand Chancellor of the Enchanted Lands is in the process of overthrowing the current ruler, and he’s forcing her to marry him to solidify his grasp on power. Sympathetic to Lingzi’s plight, Komari agrees to travel to the Enchanted Lands to help the girl break off her marriage. But in the background of the Grand Chancellor’s coup, something even more terrifying is brewing...
A hot springs whodunit! As the Imperial Capital recovers from the rebellion stoked by Inverse Moon, Komari learns that an honors student from the Mulnite Military Academy will be joining her unit as an officer. Esther Claire is kind, considerate, and very excited to be working under the commander she idolizes...but can a straitlaced girl like her really gain the respect of the Seventh Unit’s unruly rank and file? Meanwhile, Komari’s friends meet in secret to plan her birthday celebration at a hot springs resort in Esther’s hometown. But shortly after everyone arrives, a blizzard puts the hotel on lockdown, and a murderer starts killing off the guests one by one! Does Komari have what it takes to find the culprit before she meets a grisly end?
To Kill That Which Cannot Die ​After his success in battle with a demon, Lugh is made a Holy Knight by the Alvanian Kingdom and tasked with slaying more of the creatures. The problem is, only the hero can actually fell demons. Such a setback isn’t going to stop the world’s greatest assassin, however, and Lugh gets to work devising a spell to kill the supposedly immortal beings. Unfortunately, the only way to test this new magic is in a real battle! Failure promises certain doom, but triumph may turn out to be just as perilous if Lugh isn’t careful...
This means war! When Komari unintentionally disrespects one of her fellow Crimson Lords, Flöte Mascarail, things escalate until she finds herself pitted against the other generals in a deadly competition where the loser gets fired (read: blown up).Though most of her opponents are as tough as nails, Komari finds an unlikely ally in Sakuna Memoir, a newly appointed Crimson Lord who shares both her timidity and love of reading. If only Vill weren’t so jealous! But while all this is playing out, a sinister plot involving the assassination of key politicians in the Empire brews. With so much going on, will this shut-in vampire ever get a moment’s peace?!
A homebody’s worst nightmare! Three years into her life as a shut-in, vampire Terakomari Gandesblood (Komari for short) awakens to find she’s been appointed as a Commander in the Mulnite Imperial Army! The thing is, her new unit consists solely of belligerent ruffians who revolt against their superiors at the slightest hint of weakness. Although Komari hails from a line of vampires as powerful as they are prestigious, her refusal to drink blood has made her the picture of mediocrity-scrawny, un-coordinated, and inept at magic. With the odds stacked against her, will the help of her trusty (and slightly infatuated) maid Vill be enough for this recluse to blunder her way to success? Or will Komari rue the day she ever left the safety of her room?
A high octane portal fantasy set in a world at war between orcs, armed with guns, and magic-wielding humans. He was fifteen when he first became a hero, blasted to another world by an unknown entity. At the end of his harsh and hapless journey, the hero defeated the Demon King. Over the next ten years, he was sent off to different worlds, and every time, he saved them. Now, on his thirteenth world, the enemy is the orc race whose highly advanced civilization has forced humanity into a desperate struggle for survival. What’s more, the orcs seem to have banded under a cunning leader. Has our hero finally met his match?
No two adventures are alike, and our young witch understands this better than most. She knows that for every happy ending, there is always a sad one-and some stories have no ending at all. But with experiences as varied as dream-demon encounters, magical wars, and stomping grapes, the life of a traveler promises one thing if nothing else-the journey is (almost) always worth it!