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"The Valley of the Worm" by Robert E. Howard. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.
Quack meets a new friend.
Skull-Face by Robert E. Howard is an astounding and terrifying story of London’s Limehouse quarter and a dire threat against all humanity. Strange was the bondage into which he sold himself, a terror-stricken slave in an abyss of evil. And stranger still was the bargain he made with the Unseen World to escape the shadow of the Thing named . . . Skull-Face. Part 1 1. The Face in the Mist 2. The Hashish Slave 3. The Master Of Doom 4. The Spider and the Fly 5. The Man on the Couch 6. The Dream Girl 7. The Man of the Skull 8. Black Wisdom 9. Kathulos of Egypt 10. The Dark House 11. Four Thirty-four 12. The Stroke of Five Part 2 13. The Blind Beggar Who Rode 14. The Black Empire 15. The Mark of the Tulwar 16. The Mummy Who Laughed 17. The Dead Man from the Sea Part 3 18. The Grip of the Scorpion 19. Dark Fury 20. Ancient Horror 21. The Breaking of the Chain Robert E. Howard (1906-1936) published Skull-Face as a serial novel in Weird Tales. It was published in three parts in the October, November and December, 1929 issues. Skull-Face contains 3 illustrations.
Sofia comes from a family of storytellers. Here are her tales of growing up in the barrio in McAllen, Texas, full of the magic and mystery of family traditions: making Easter cascarones, celebrating el Dia de los Muertos, preparing for quinceañera, rejoicing in the Christmas nacimiento, and curing homesickness by eating the tequila worm. When Sofia is singled out to receive a scholarship to boarding school, she longs to explore life beyond the barrio, even though it means leaving her family to navigate a strange world of rich, privileged kids. It’s a different mundo, but one where Sofia’s traditions take on new meaning and illuminate her path.
Who likes stomach acid and sludge farming and wants to find a friend? Wilton the worm. Who likes running away and hiding and wants to save the world? Algy the microbe. What's huge and scary and the first thing they see outside? Underpants. The hilarious tale of two tiny parasites and their very big adventure.
A Conan event for the ages! The man named James Allison will die - and soon. But it's not his first death. James has lived many lives, in many places - lives he can recall in vivid detail. But when an Elder God called the Wyrm reaches across time to contact him, an era-spanning quest begins! The serpent god Set plans to usher in an eternity of darkness, and only the chosen warriors across time and space have a hope of stopping him: Conan the Barbarian, Solomon Kane, Dark Agnes...and the man known as Moon Knight! In an unprecedented comics event, Robert E. Howard's celebrated characters join forces along with one of Marvel's most fascinating heroes, in an all-new saga built on lore from across time itself! Collecting: Conan: Serpent War (2019) 1-4, Supernatural Thrillers (1972) 3
Cats. Jessica’s never liked them. Especially not a skinny, ugly kitten that looks like a worm. Worm. Jessica wishes she’d never brought Worm home with her, because now he’s making her do terrible things. She’s sure she isn’t imagining the evil voice coming from the cat, telling her to play mean tricks on people. But how can she explain what’s happening? Witches. Jessica has read enough books to know that Worm must be a witch’s cat. He’s cast a spell on her, but whom can she turn to? After all, no one will believe that Worm has bewitched her...or worse!
The third and final novel in Ramsey Campbell's triumphant Lovecraftian trilogy, The Three Births of Daoloth, where time travel, monstrous evil and the alien apocalypse combine to create a stunning conclusion for streaming TV lovers and suspense readers alike. "With The Way of the Worm, Campbell’s cosmic trilogy comes to a triumphant conclusion." — S.T. Joshi Book 3 in the Three Births of Daoloth trilogy. The present day, or something very like it. Dominic Sheldrake has retired from lecturing and lives on his own. His son Toby is married with a small daughter. The occultist Noble family are more active than ever. Their cult now openly operates as the Church of the Eternal Three, and has spread worldwide. The local branch occupies the top floors of Starview Tower, a Liverpool waterfront skyscraper. To Dominic’s dismay, Toby and his wife Claudine are deeply involved in it, and he suspects they are involving their small daughter Macy too. Dominic lets his son persuade him to attend a meeting of the church, where he encounters all three generations of the Nobles. Although Christian Noble is almost a century old, he’s more vigorous than ever – inhumanly so. The family takes turns to preach an apocalyptic sermon that hints at dark secrets masked by the Bible and at the future that lies in wait. In a bid to investigate further Dominic undergoes the rite the church offers its members, which confers the ability to travel psychically through time. Before he’s able to flee back to the present he has a vision of the monstrous fate that’s in store for the world. Dominic discovers a secret he’s sure the Nobles won’t want to be made public. Although he has retired from the police, Jim helps him establish the truth, and Roberta publishes it on her online blog. It’s the subject of a court case, the results of which seem to defeat the Nobles, only for them to return in a dreadfully transformed shape. Now Dominic and his friends are at their mercy, and is there anywhere in the world to hide? Even if they manage somehow to deal with the Nobles, there may be no escaping or preventing the alien apocalypse that all the events of the trilogy have been bringing ever closer... FLAME TREE PRESS is the imprint of long-standing Independent Flame Tree Publishing, dedicated to full-length original fiction in the horror and suspense, science fiction & fantasy, and crime / mystery / thriller categories. The list brings together fantastic new authors and the more established; the award winners, and exciting, original voices. Learn more about Flame Tree Press at www.flametreepress.com and connect on social media @FlameTreePress.
In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story. Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution. A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years. This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source vs. proprietary software.