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"Dancing Transnational Feminisms brings together reflections and critical responses about the embodied creative practices that have been part of the work of Ananya Dance Theatre (ADT), a Twin Cities-based dance company of women of color who work at the intersections of artistic excellence and social justice. Focusing on ADT's creative processes and organizational strategies, the book highlights how women and femme artists of color, working with a marginalized movement aesthetic, claim and transform the spaces of contemporary concert dance into sites of empowerment, resistance, and knowledge production. Blending essays with epistolary texts, interviews and poems, the collection's contributors offer up a multigenre exploration of how dance and other artistic undertakings can be intersectionally reimagined. Building on more than fifteen years of collaborative dance-making and sustained dialogues, Dancing Transnational Feminisms delves into timely questions surrounding race and performance, art and politics, global and local inequities and the responsibilities of artists towards the communities they come from"--
Providing a distillation of knowledge in the various disciplines of arts education (dance, drama, music, literature and poetry and visual arts), this essential handbook synthesizes existing research literature, reflects on the past, and contributes to shaping the future of the respective and integrated disciplines of arts education. While research can at times seem distant from practice, the Handbook aims to maintain connection with the live practice of art and of education, capturing the vibrancy and best thinking in the field of theory and practice. The Handbook is organized into 13 sections, each focusing on a major area or issue in arts education research.
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
The central purpose of this collection of essays is to make a creative addition to the debates surrounding the cultural heritage domain. In the 21st century the world faces epochal changes which affect every part of society, including the arenas in which cultural heritage is made, held, collected, curated, exhibited, or simply exists. The book is about these changes; about the decentring of culture and cultural heritage away from institutional structures towards the individual; about the questions which the advent of digital technologies is demanding that we ask and answer in relation to how we understand, collect and make available Europe’s cultural heritage. Cultural heritage has enormous potential in terms of its contribution to improving the quality of life for people, understanding the past, assisting territorial cohesion, driving economic growth, opening up employment opportunities and supporting wider developments such as improvements in education and in artistic careers. Given that spectrum of possible benefits to society, the range of studies that follow here are intended to be a resource and stimulus to help inform not just professionals in the sector but all those with an interest in cultural heritage.
The Dance and Opera Stage Manager’s Toolkit details unique perspectives and approaches to support stage managers beginning to navigate the fields of dance and opera stage management in live performance. This book demystifies the genre-specific protocols and vocabularies for stage managers who might be unfamiliar with these fields and discusses common practices. Filled with valuable industry-tested tools, templates, and practical information, The Dance and Opera Stage Manager’s Toolkit is designed to assist stage managers interested in pursuing these performance genres. The book also includes interviews and contributions from a range of professional stage managers working in dance and opera. From the student stage manager studying in Theatrical Design and Production university programs to the experienced stage manager wanting to broaden their skill set, this book provides resources and advice for a successful transition into these worlds. The Dance and Opera Stage Manager’s Toolkit includes access to an online repository of resources and paperwork examples to help jumpstart the reader’s journey into dance and opera stage management. To access these resources, visit www.routledge.com/9780367566579.
Assessment and feedback are central to the question of how teacher educators can enhance and transform teaching and learning. This edited volume details case studies and empirical research presenting alternative innovative designs for assessment and feedback across a range of programmes, mediums and jurisdictions. While the swift and unexpected digital pivot during the pandemic emphasised how teacher education adopted and facilitated online teaching, supervision and practice, there is now a need for increased attention to support alternative approaches. Innovating Assessment and Feedback Design in Teacher Education considers the perspectives and experiences of teachers, educators and students, while also exploring discipline-specific practices and outcomes, professional competencies as well as issues pertaining to quality, equity, inclusion, accountability, academic integrity and success. Carefully chosen international contributors provide cutting-edge research findings and discuss its practical implications covering the development, deployment and evaluation of classroom-based, hybrid and remote approaches. This book elaborates upon the transformative assessment and feedback approaches taken by teacher educators to inform the future landscape of teaching and learning in a digital age. Illustrating key developments in the field, examples of best practice, dialogues integrating the student perspective, worked examples and international perspectives, this key book is an invaluable resource for teacher educators striving to improve their practice.
This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 37 regular papers presented in this volume were organized in topical sections named: culture, learning and games; culture and creativity; cross-cultural design for social change and development.
Brenda McCutchen provides an integrated approach to dance education, using four cornerstones: dancing and performing, creating and composing, historical and cultural inquiry and analysing and critiquing. She also illustrates the main developmental aspects of dance.
This book theorizes dance technique as the Greek techne translated as art, and shows how movement can inspire epistemic, philosophical, and cultural conversations in technology studies. Combining dance studies, religious studies, and technology studies, it argues that dance can be a technology of social justice bringing equanimity, liberation and resistance. It focuses on the eastern Indian art form Odissi and applied experimentations with motion capture technology, virtual reality (VR) gaming, and Arduino. It specifically examines tthe work of Ananya Dance Theatre (ADT), a Minnesota based contemporary Indian dance company that deconstructs Odissi towards social justice activism.