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Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
Information on over 250 sports, including rules and trivia.
The internationally successful Ultimate Book series expands its scope to embrace—very appropriately—the whole world! The Ultimate Book of Planet Earth offers lots of opportunity for hands-on interaction using flaps, pop-ups, and more! Pull a tab to see how magma erupts from a volcano, turn a page for a pop-up of a mountain range, or rotate a wheel to move the blades of a wind turbine! Planet Earth explores not only the geology of the Earth—oceans, continents, and the formation of mountains and volcanoes—but also its geo graphy, atmosphere, and weather. A valuable reference book for any child!
Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).
Vehicles, vehicles, vehicles—nearly 100 of them—in all shapes and sizes! A giant crane hovers over a construction site, a space ship roars into space. . . . Supersized spreads feature marvelously detailed illustrations that just beg to be pored over again and again. Best of all, lots of flaps, popups, pull-tabs, and rotating wheels bring the various vehicles to life. Readers will poke into a ship's hold, explore the innards of a garbage truck, and help demolish a house. Any child who's ever been intrigued by the roar of an engine will adore this extraordinary collection of things on the go, from the everyday to the nearly outrageous—yes, there's even a pooper-scooper scooter!
It's time to gather family and friends to share some seriously fantastic fun. You'll act, sculpt, guess, draw and laugh your way through every page of this wonderful book that's packed with games and activities. Turn your dining room into a game show set with Wheel of Words! Move and groove around the house as you throw your own Dance Party! Sculpt a new 'do' (or two) with Hairdo Hilarity! With tons of fun games and activities everyone can share in the fun. You will find * Cranium Mini Fantastic Fun Game * An extra large tub of Cranium Clay® * Cranium Super Spinner * Two Flipper Frogs TM * Deluxe Game Piece * 100 Game Cards * Erasable Marker and a Sand Timer
Every March, millions of Americans have their minds fixated on one thing: the NCAA men’s basketball tournament. From bracket pools in offices worldwide to students on campuses in all corners of the nation, “March Madness” takes the country by storm. From the “First Four” to the Final Four, collegiate heavyweights such as Duke and North Carolina, Kansas and Kentucky, Indiana and Michigan, Texas and UCLA mix it up with Cinderella underdogs such as VCU, George Mason, and Penn, reminding the world that anything is possible. The magic of the tournament and the purity of the amateur game keep fans coming back year after year. From the birth of the tournament in 1939 to the most recent on-court drama, The Ultimate Book of March Madness explores the stories—both the legendary and the forgotten—behind each year’s tournament, and author Tom Hager selects the 100 greatest games from tournament history. With insight from dozens of players and coaches, this book reveals the tension, strategy, and even the behind-the-scenes humor of the tournament’s history. Featuring a unique blend of storytelling, quotes, vintage photographs, and game descriptions, The Ultimate Book of March Madness provides the average hoops fan with a deeper understanding of the history of the Final Four, while providing true fanatics with memorable and amazing stories they’ve never heard before.
Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.