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Iktomi, a Lakota trickster, and a troll from Norway meet and become competitors, helpers, and friends as they try to hold on to the native ways that are being abandoned as more people settle across America.
A fierce troll challenges a smart little boy in this book filled with funny riddles and rebus-like drawings. "The swift, puckish story and its plucky hero will appeal tremendously, especially to the many children inspired to play toll-bridge by The Three Billy Goats Gruff."--Publishers Weekly
For centuries, people around the world have been telling stories about tricksters—characters who solve problems by using their wits to fool others. Sometimes, these tricksters want to help people. Other times, they use their cleverness for selfish reasons. Occasionally, they aren’t as clever as they think and are tricked themselves. Although trickster tales from different countries are similar in many ways, story details, problems to be solved and the personalities of characters reflect the beliefs and values of the culture from which they come. Not only are trickster stories entertaining, they also teach readers things about themselves. And they show how, through wit and inventiveness, unlikely or underappreciated characters often can succeed. In A Book of Tricksters, Jon C. Stott has collected traditional trickster tales from 14 different countries, including “How Anansi Brought Stories to the People” (Ghana), “How Zhao Paid His Taxes” (China), “How Kancil Built a Crocodile Bridge” (Indonesia) and “How Maui Discovered the Secret of Fire” (Hawaii).
A collection of twenty-three tales involving Aj'ap'a, a tortoise with human traits who has relationships with an assortment of animal and human characters
Jim prepares to fight a Troll civil war in this all-new epic story based on the hit Netflix series Trollhunters—from the limitless imagination of acclaimed filmmaker Guillermo del Toro and DreamWorks Animation. Jim and the Trollhunters team have finally found the wizard Merlin, but at a terrible cost. One of their beloved Troll friends has fallen in battle. Jim must now come to terms with true, lasting death for the first time in his young life. But there is little time to mourn—Jim must reclaim his fighting spirit because a civil war is about to commence among the various underground Troll communities. If not controlled, it will spill into the human world. Once again the fate of the entire planet rests on Jim’s shoulders. Will he be able to shoulder these epic responsibilities? This book includes full-color glossy inserts with images from the show! DreamWorks Trollhunters © 2018 DreamWorks Animation LLC. All Rights Reserved.
Space Wolf Runepriest Njal Stormcaller ventures into the Great Rift and the ruins of Prospero to save his long lost battle-brothers. Goaded by the shade of the long dead sorcerer Izaak, High Runepriest Njal Stormcaller gathers together a disparate warband of Space Wolves to brave the Great Rift and return to the ruins of Prospero. If Izaak is to be believed, a force of the lost Thirteenth Company remains trapped within the old, labyrinthine city of Tizca, and if Njal can free them then he will not only be rid of the sorcerer but he will also rescue his ancient brothers. But the Thousand Sons still linger in the ashes of their former world as well as other, darker adversaries, and they will not allow the Wolves to pass through without a fight.
The ultimate book on the worldwide movement of hackers, pranksters, and activists collectively known as Anonymous—by the writer the Huffington Post says “knows all of Anonymous’ deepest, darkest secrets” “A work of anthropology that sometimes echoes a John le Carré novel.” —Wired Half a dozen years ago, anthropologist Gabriella Coleman set out to study the rise of this global phenomenon just as some of its members were turning to political protest and dangerous disruption (before Anonymous shot to fame as a key player in the battles over WikiLeaks, the Arab Spring, and Occupy Wall Street). She ended up becoming so closely connected to Anonymous that the tricky story of her inside–outside status as Anon confidante, interpreter, and erstwhile mouthpiece forms one of the themes of this witty and entirely engrossing book. The narrative brims with details unearthed from within a notoriously mysterious subculture, whose semi-legendary tricksters—such as Topiary, tflow, Anachaos, and Sabu—emerge as complex, diverse, politically and culturally sophisticated people. Propelled by years of chats and encounters with a multitude of hackers, including imprisoned activist Jeremy Hammond and the double agent who helped put him away, Hector Monsegur, Hacker, Hoaxer, Whistleblower, Spy is filled with insights into the meaning of digital activism and little understood facets of culture in the Internet age, including the history of “trolling,” the ethics and metaphysics of hacking, and the origins and manifold meanings of “the lulz.”
Focusing on dark personalities perpetrating cybercrime and deviance.Provides valuable awareness of this growing phenomenon.
A wicked adventure-or deadly...trollble For sixteen-year-old harpist prodigy Moira, the annual Dairy Princess event in Vanderby is just another lame publicity "op." Moira a dairy princess? Get real. Twelve girls have been selected to have their likeness carved in butter and displayed on the Trollholm Bridge. It's a Vanderby State Fair tradition that has been going on for, like, ever. As far as Moira is concerned, the sooner it's over with the butter-er-better. About the same time and not far away, three brothers-members of the sensationally popular teen boy band The Griffsons-are in the middle of a much needed road trip to relax from the pressures of their latest tour. In a flash, however, the kids are suddenly transported to a strange and mystical wilderness where they find themselves in the middle of a deadly tug-of-war struggle between a magical fox named Fossegrim and the monstrous troll Aenmarr of Austraegir. At the heart of the feud is a battle for possession of a mysterious magical fiddle--and an ancient compact between Trollholm and the outer world. Whatever. All Moira cares about is that eleven of her fellow princesses have been enchanted into a slumber and Moira needs to figure out a way to awaken them...and get home. Unfortunately for Moira and the Griffsons, nothing in Trollholm is as it seems. Finding a way out of Trollholm may be a lot more difficult than they think. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.