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Three-time Newbery Honor winner Zilpha Keatley Snyder combines a cast of quirky characters with an eerie old mansion to create a spellbinding tale of mystery and magic. Harleigh J. Weatherby IV feels misunderstood. At age twelve he is about as tall as a six-year-old, and no one lets him forget it. At school the bullies nicknamed him “Hardly.” Now he is homeschooled at the Weatherby mansion, where strict Aunt Adelaide is always on his case about something. Then Harleigh meets Allegra. When she literally flies over the walls of Weatherby and into Harleigh’s life, the two form an unlikely friendship. Allegra is fascinated by the enormous Weatherby mansion, and against Harleigh’s orders, sneaks inside. Together they discover that someone is trying to find—and steal—the long-lost Weatherby treasure. Will Harleigh and Allegra be able to foil the villain and save Weatherby House?
Harleigh J. Weatherby IV leads a lonely existence in the vast Weatherby mansion under the watchful eye of his great aunt Adelaide -- until a mysterious girl named Allegra literally flies over the walls of Weatherby House and into his life. Allegra's intense curiosity about Weatherby House forces Harleigh to think about things he's always ignored, including the long-lost treasure of the first Harleigh -- which someone is trying to steal.
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
When the four Stanley children meet Amanda, their new stepsister, they’re amazed to learn that she studies witchcraft. They’re stunned to see her dressed in a strange costume, carrying a pet crow and surrounded by a pile of books about the supernatural. It’s not long before Amanda promises to give witchcraft lessons to David, Jamie, and the twins. But that’s when strange things start happening in their old house. David suspects Amanda of causing mischief, until they learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?
In this “vividly drawn fantasy” from the Newbery Honoree, the trees of Green-sky are peaceful, while Teera struggles to survive below the forest floor (Publishers Weekly). While the Kindar thrive in the leafy utopia of Green-sky, the Erdlings struggle to survive in their underground caves and tunnels. Hunger threatens, and Teera, an eight-year-old Erdling, is forced to run away before her pet, Haba, is killed for food. Once away, Teera finds her way to the beautiful forest floor, where the sights are breathtaking and the food is abundant. There, she meets the friendly Ol-zhaan Raamo and Neric. Teera and her new Ol-zhaan friends want to reveal the truth about life above and below the trees, but powerful forces are at work to ensure that the two worlds remain apart. This ebook features an extended biography of Zilpha Keatley Snyder.
Cats. Jessica’s never liked them. Especially not a skinny, ugly kitten that looks like a worm. Worm. Jessica wishes she’d never brought Worm home with her, because now he’s making her do terrible things. She’s sure she isn’t imagining the evil voice coming from the cat, telling her to play mean tricks on people. But how can she explain what’s happening? Witches. Jessica has read enough books to know that Worm must be a witch’s cat. He’s cast a spell on her, but whom can she turn to? After all, no one will believe that Worm has bewitched her...or worse!
Twelve-year-old Audrey Abbott dreams of becoming a writer, but with her father's failing health and the family's shaky finances, it seems there is no room for what her overworked mother would surely call a childish fantasy. So Audrey keeps her writing a secret. That is, until she meets a mysterious old woman who seems able to read her mind. Audrey is surprised at how readily she reveals her secret to the woman. One day the old woman gives Audrey a peculiar bronze pen and tells her to "use it wisely and to good purpose." It turns out to be just perfect for writing her stories with. But as Audrey writes, odd things start happening. Did Beowulf, her dog, just speak to her? And what is that bumping under her bed at night? It seems that whatever she writes with the pen comes true. However, things don't always happen in the way that she wants or expects. In fact, it's quite difficult to predict what writing with the pen will do. Could the pen be more of a curse than a gift? Or will Audrey be able to rewrite the future in the way that she wishes---and save her father's life?
DIVFinding a special place where you can be at peace is difficult—but holding onto it is even harder/divDIV The last three years of Robin Williams’s life have been very difficult. She’s had to move with her large, poor family multiple times as her father seeks jobs as a migrant worker. Now, her father has a new job at the McCurdy Ranch and Robin often wanders off in order to cope with the constant change and difficulty surrounding her./divDIV /divDIVNear the McCurdy Ranch is the Palmeras House, an old abandoned house that Robin is told repeatedly not to explore. However, with a little help, she finds herself inside the building, in the one place it seems she has always been looking for: the Velvet Room. This plush room is the most beautiful place she has ever seen. Robin is fascinated and enchanted, but she can’t help but wonder: Why is it there? /divDIV /divDIVThis ebook features an extended biography of Zilpha Keatley Snyder./div
From three-time Newbery Honor author Zilpha Keatley Snyder, “an adventure story with a lot to say about identity, ambition, and character” (Kirkus Reviews). After a year living with Aunt Fiona, William is off to audition for the role of Puck in a summer production of A Midsummer Night’s Dream. But getting the part is just the beginning. Now William has to deal with a jealous rival out to sabotage him, a not-so-secret admirer, and the way the Baggetts still haunt him in nightmares. William’s summer is filled with acting and costumes and applause, but he still worries sometimes that he and his younger siblings will never be able to shake off the past. But when the Baggetts show up again, William realizes that he is braver than he thought, and that all will turn out okay.
Ivy and Martha are not ordinary best friends. Ivy is a changeling with supernatural powers—or at least that’s what she says . . . Martha is incredibly unpopular. She’s overweight, buck-toothed, and shy. Ivy is an outcast. Her family lives on the outskirts of town amid a field of derelict orchards. But starting in second grade, the girls form a bond that allows them to take control of their own lives. It all begins when Ivy tells Martha that she is no ordinary girl: She claims she’s a changeling, switched with the real Ivy at birth. With the strength of Ivy’s friendship, Martha becomes more confident and sure of herself. And through their bond, Ivy gains the normalcy she needs, away from life with her tumultuous family. When the two girls play, they enter an elaborate fantasy world all their own. But when the real world threatens to split them apart, their friendship becomes more important than ever. This ebook features an extended biography of Zilpha Keatley Snyder.