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“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
A Top Ten YALSA Pick for Popular Paperbacks for Young Adults! Fans of Cory Doctorow's Little Brother and M. T. Anderson's Feed will love this high-octane cyber thriller. In a dystopian near-future, neuro-headsets have replaced computer keyboards. Just slip on a headset, and it's the Internet at the speed of thought. For teen hacker Sam Wilson, a headset is a must. But as he masters the new technology, he has a terrifying realization. If anything on his computer is vulnerable to an attack, what happens when his mind is linked to the system? Could consciousness itself be hacked? Brian Falkner, author of The Tomorrow Code and The Project, delivers an action-packed and thought-provoking sci-fi thriller in which logging on to a computer could mean the difference between life and death.
In the year 2030, six teens who have been modified to look like the aliens who are battling for control of Earth go behind enemy lines and discover a shocking, secret alien project.
On a spy mission in World War II Philippines, U.S. Navy lieutenant Todd Ingram tries to rescue a girlfriend, trapped by Japan's occupation. Instead, Ingram is captured by the Japanese and it is she, now a guerrilla chief, who saves him. By the author of The Last Lieutenant.
A New York Times bestselling author’s gripping account of a Chicago community coming together to save a group of teenagers from gun violence. In the tradition of works like Random Family and Behind the Beautiful Forevers, Sudhir Venkatesh’s The Tomorrow Game is a deeply reported chronicle of families surviving in a Southside Chicago community. At the heart of the story are two teenagers: Marshall Mariot, an introverted video gamer and bike rider, and Frankie Paul, who leaves foster care to direct his cousin’s drug business while he’s in prison. Frankie devises a plan to attack Marshall and his friends—it is his best chance to showcase his toughness and win respect for his crew. Catching wind of the plan, Marshall and his friends decide they must preemptively go after Frankie’s crew to defend their honor. The pressure mounts as both groups of teens race to find a gun and strike first. All the while, the community at large—a cast that includes the teens’ families, black market gun dealers, local pastors, a bodega owner, and a veteran beat cop—try their best to defuse the conflict and keep the kids alive. Based on Venkatesh’s three decades of immersion in Chicago’s Southside, and as propulsive as a novel, The Tomorrow Game is a nuanced, timely look at the toll that poverty and gun violence take on families and their communities.
Simply and clearly written book, filled with cartoons and easy-to-follow instructions, tells youngsters 8 and up how to break 6 different types of coded messages. Examples and solutions.
When a weapon that could destroy the moral fabric of humanity is unleashed inside the Syrian border, one man takes a stand against the overwhelming wave of tyranny triggered by martial law, hell-bent on restoring America's liberty and saving civilization as we know it.
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist! It begins with a book. The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret. When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . . Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history. Hand this to a reluctant boy reader or any reader who loves action and mystery. "Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly "[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father. Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can. Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future. Praise for Whatever Happened to the World of Tomorrow? “A graphic novel that looks like TV’s “Futurama” bred with The Golden Age of Comic Books, Whatever Happened to the World of Tomorrow? is at times charming, at times sad and foreboding, and always thought provoking.” —Air & Space Smithsonian "A hopelessly optimistic moon-age daydream"—The Village Voice “An exceptional and highly engaging experience.” —The Miami Herald "Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.uk F&P level: Y