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The Thundercats must find the evil and wicked Grune the Destroyer and put him back in his tomb, but first must face enemy Mutants, poisonous bats and vicious gargoyles.
As the ThunderCats continue to fortify their settlement on Third Earth, youngsters WilyKat and WilyKit decide that their former playmate Lion-O’s rules about leaving the compound are too restrictive. But after striking out on their own to explore their new planet, they discover a terrifying secret — one that could have devastating consequences for the last survivors of Thundera! The acclaimed creative team of DECLAN SHALVEY and DREW MOSS continue their mesmerizing world-building with ThunderCats #7, featuring outstanding covers from SHALVEY, DAVID NAKAYAMA, LUCIO PARRILLO, JAE LEE & JUNE CHUNG, and IVAN TAO!
All hail the glory of Spectra! Lock the doors and hide the family, Zoltar is coming to town. But will he rule with an iron fist or will the G-Force team prevail and save the citizens of Central West?
This volume describes and lists series published for young people from early elementary grades through high school. Fiction series from 1976 through 1990 (and new titles in existing series through 1991) are included, as well as nonfiction series, which are limited to in-print titles only.
Based on the hit animated series from the 1980's, THUNDERCATS: THE RETURN is a hard-hitting, action-packed adventure of redemption and rebirth. Five years after disappearing into the magical Book of Omens, Lion-O has returned to Thundera to find the ThunderCats enslaved and Mumm-Ra in control of his realm. With his people broken and defeated, it looks like all hope is lost. But refusing to succumb to the tyranny of his greatest nemesis, Lion-O, joined by his former compatriots, Panthro, Tygra, Cheetara, WilyKit, and WilyKat, mounts one final assault against the pure evil that is Mumm-Ra.
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.