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The final volume in the Dwarven Nations trilogy reveals the origin story of Derkin, King of Living Stone—the legendary dwarven leader Despite the stubborn courage of dwarven warriors, the protracted Wilderness War ends as a no-win. The Swordsheath Scroll is signed, and Thorbardin shows its support of the open-minded Qualinesti elves by joining in the construction of Pax Tharkas, a magnificent fortress and a symbol of peace. Meanwhile, the Mountain Dwarves await the coming of a king who will restore them to their former glory. When a new leader emerges from their midst, it seems the prophecy has been fulfilled and a victory over the Ergothians is no longer a futile hope. He is Derkin, the King of Living Stone—a hero whose bravery and wisdom will be written in the dwarven annals and whose name will become the “throne name” of all future dwarven kings.
The greatest order of chivalry in the history of Krynn. After a knight has achieved the Order of the Crown, he must then begin his training in the virtues of courage and heroism in order to achieve the Order of the Sword. This is the second tale of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings bore few clues to his potential as a Knight of the Sword or as a Knight of the Crown, nor as a mentor for another similarly dubious prospect for Krynn's greatest order of chivalry. Roland J. Green is the author of the Starcruiser Shenandoah and Wandor series and numerous Conan novels, and is coauthor (with Jerr Pournelle) of the Jannisaries series. The Warriors series details the exploits of the heroes and villains of the War of the Lance.
Fantasy roman.
The long-awaited historical saga of the rivalrous dwarven clans of Krynn and the birth of the legendary Thorbardin—told here for the very first time An old dwarven chieftain, Colin Stonetooth, leads a tribe of Hylar in a migration across Ansalon, pursuing a vision of a new home. Hordes of dangerous outsiders, fleeing the Dragon Wars, sweep across the countryside. Evil magic, strange knights, and precocious kender abound, endandering Stonetooth and his followers during their journey. In the Kharolis Mountains, in Kal Thax, the Hylar come upon squabbling dwarven clans and knit them into the new nation of Thorbardin. But a Theiwar assassin precipitates a civil war, a curse is fulfilled—and a child is born destined to become the Father of Kings.
When the humans of Ergoth threaten Thorbardin, the clans of Thorbardin are drawn into territorial wars between humans and elves. Original.
Now one hundred years in the future, the Majere twins and their companions set out to challenge Takhisis, the goddess of evil One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye. Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will—and neither are the longings of his heart.
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
When the humans of Ergoth threaten Thorbardin, the kingdom’s dwarven clans are drawn into the territory wars between humans and elves The humans of Ergoth continue to encroach upon Thorbardin, but the worst threat to the dwarven fortress comes from a mysterious fog-beast and a covetous wizard. A Cobar, a kender, and a giant raptor add to the confusion as the dwarves are faced with wizards who command not only the forces of magic but thousands of mercenaries as well. And, unknown to the dwarves who valiantly fight the invaders, the beast has already claimed Thorbardin as its own. With Hammer and Axe, the author of The Covenant of the Forge continues the sweeping historical saga of the fractious dwarven races who inhabit the world of Krynn in the popular Dragonlance books.
New York Times–bestselling series: Discover the backstory of Sturm Brightblade, the noble Solamnic Knight and future Hero of the Lance Although twins Raistlin and Caramon Majere urge him not to go, Sturm Brightblade attends an annual Solamnic ceremony that is interrupted by a stranger who offers a taunting challenge and clues from the past. He speaks of death . . . Once young Sturm accepts a mysterious gauntlet, he must undertake a dangerous journey with some curious friends, rescue a fair if querulous maid, defeat a traitor knight, and learn the secret fate of his long-lost father. And most important of all, he must learn the true meaning of honor.
NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.