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Two best friends. One spot on the baseball team. And a giant, looming, SMELLY turd tank. What could possibly go wrong? This is the first illustrated chapter book in a laugh-out-loud funny series told in dual point-of-view that's about friendship, teamwork, and the occasional fart joke. PFFFT. Fans of The Last Kids on Earth, Big Nate, and The Secret Zoo will love The Super Sports Society. Eleven-year-old Tommy has dreamed of being on the Bulldogs sports team forever. The Bulldogs eat, breathe, and fart sports. They’re part of the elusive Super Sports Society in his hometown, and Tommy knows that if he makes the team, he’ll be set up for life. Meanwhile, Pel would rather be at home gaming in the air conditioning, but his mom decided that he has to “be a role model” to his little siblings (ugh!), and now he’s trying out for the Bulldogs too. At least that means the two BFFs won’t be in competition for the spot . . . right? (Wrong.) Join Pel; Tommy; the owner of a pickle store, Pete; a supercool girl named Clutch; a coach who wears sunglasses inside; and the rest of the Bulldogs sports team in this epically awesome illustrated book that’s packed with tons of laugh-out-loud moments. But be warned—this book is based on a true story. Do NOT eat this many sunflower seeds at home . . . trust us. "Equal parts baseball and potty humor with an added whiff of conflict resolution." - Kirkus "The dialogue between characters will make the reader feel like they are in the huddle alongside Tommy and Pel!" - Matt Eicheldinger, New York Times bestselling author of Matt Sprouts and the Curse of the Ten Broken Toes "Bryan Chick and Brett Radlicki hit an easy home run with The Super Sports Society. Full of heart and humor, The Super Sports Society is cool enough to wear sunglasses indoors." - Terrance Crawford, bestselling author of the Piggy series
Sport on television is big business, but it is about more than just commerce. Using a range of national case studies from Europe and beyond, this book analyses the political, economic, social and regulatory issues raised in relation to the buying and selling of television sports rights.
Once again, the Society is under new leadership, and the Wizard’s terrible plan is revealed! With the help of new members Blockbuster and Reverse-Flash, our beloved band of brigands prepares for their biggest heist yet.
Gateway to Innovative DNA In Design Bangkok, Samui, China, Australia
Co-authored by two of the world’s foremost experts on sports culture, one American and one European, this book draws on both the outsider’s perspective and that of the insider to explain American sports culture. With extensive use of examples and illustrations, the development of American sport from the nineteenth century until the present day is explained with reference to political, social, gender and economic issues.
Bringing a cultural and social dimension to the study of sport, this introductory guide will help students understand the context of sport and the place it has in the lives of individuals as well as in modern British society as a whole. Theoretically rigorous yet accessible, Understanding Sport includes: up-to-date coverage of key socio-cultural issues suggested further reading, to expand students' understanding of the topics introduced end-of-chapter essay topics and questions, to help students consolidate their knowledge extensive referenece lists and a thematic index, to direct sutdents and lecturers toward further research materials.
This revised edition of Taylor's classic work on the internal-combustion engine incorporates changes and additions in engine design and control that have been brought on by the world petroleum crisis, the subsequent emphasis on fuel economy, and the legal restraints on air pollution. The fundamentals and the topical organization, however, remain the same. The analytic rather than merely descriptive treatment of actual engine cycles, the exhaustive studies of air capacity, heat flow, friction, and the effects of cylinder size, and the emphasis on application have been preserved. These are the basic qualities that have made Taylor's work indispensable to more than one generation of engineers and designers of internal-combustion engines, as well as to teachers and graduate students in the fields of power, internal-combustion engineering, and general machine design.
Volume two of a bibliography documenting all that has been written in the English language on the history of sport and physical education in Britain. It lists all secondary source material including reference works, in a classified order to meet the needs of the sports historian.
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.