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A new epic fantasy series begins in the world of his million-copy-selling Three Worlds Cycle. The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gather in the void between the worlds. Their summon stone is waking, corrupting good people as well as bad, and turning arcane places into magically polluted wastelands. If it is not destroyed it will create a portal and call this marauding army out of exile. Sulien, a nine-year-old girl endowed with untold gifts, sees the Merdrun leader in a nightmare -- and he sees her. Karan and Llian must stop the greatest warrior in the void, to save their daughter and their world.
Book Two of the DragonFire Fantasy Series -- A rich and engrossing tale of Celtic magic, warriors and scheming dragons set in a medieval world. Suitable for ages 13 and above.
POETIC SPIRITUALISM SOULISM is a poetic book of memoirs that acknowledge the unspoken contemplations and deep emotional aspects of our human-ness and the great transformational power of our God-ness. "We create our reality, whether heaven or hell, on earth from our beliefs about our past, our present, and our future by the state of mind and self-perceptions that we hold" Soulism imparts the message of the universal spirituality of life, love, pain, disappointment, sexuality, and the struggle for spiritual transformation and self-empowerment in poetic form, and reflects the ability we all have to be an inspiration, and to be guided by Divine Intention, Love, and truth in ways that provide inner growth and positive transformation on a personal and universal scale. This book will take you on a journey into the soul. So as you step into the pages of this book, acknowledge the truths that it reflects within yourself and embrace the power you possess to transform your experience of life.
The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun -- though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate
Drelvish Spellweavers are born during approximations of the Gray Sun Andreas. The gifts of Andreas to the People of the Forest, the ancient spell book, replicates at a Spellweavers birth. Rarely Grayness bequeaths Magick to a diverse lot, unwonted Spellweavers, who are not Drelvish, dwell in other realms, and connected to Drelvedom by wisps of Magick and threads of fate. Magick oft comes at high cost. Sometimes the unwonted gifts of Grayness are also unwanted. Albtrume . . .
The world of Santhenar has fallen Most of the old allies are dead or captured, and the conquering Merdrun are carving Skyrock into a gigantic tower, with a sapphire-clad tunnel at its base. Is it a horrific new weapon to cleanse the world, so they can take it for their own? Only their arch-sorcerer, the sickening, life-drinking magiz, Dagog, knows. Karan, Flydd and their broken allies have only thirty days to find the answer. Thirty days to unlock nine-year-old Sulien’s hidden memory and reveal the Merdrun’s one fatal weakness. But Sulien has been abducted by the magiz, who needs her talent of far-seeing for his monstrous conspiracy. To save her daughter’s life, Karan will have to break into a compound guarded by 150,000 enemy troops and every magical device known to the enemy. Assuming she can get past the traitor in the allies’ ranks. You won’t want to miss this truly epic fantasy series by a million-selling author What reviewers say about the Three Worlds books “A compelling adventure in a landscape full of wonders.” – Locus “A page-turner of the highest order … Formidable!” – SFX on Geomancer “It is the most engrossing book I’ve read in years.” – Van Ikin, Sydney Morning Herald “Readers of Eddings, Goodkind and Jordan will lap this one up.” – Starlog “Utterly absorbing.” Stephen Davenport, Independent Weekly “For sheer excitement, there’s just no one like Irvine.” SFX on The Destiny of the Dead “As good as anything I have read in the fantasy genre.” – Adelaide Advertiser
Emerald Islands continues the Elfdreams series and chronicles events in worlds connected by threads of Magick. The Dream Master's plans are thwarted. He sends the Dreamraider to a blue world with a single sun where she seeks lost artifacts and conscripts exceptional inhabitants. Stone circles and gifts of the mysterious Sandman facilitate travel to the World of Three Suns, where the conscripts join forces with Drelves battling overwhelming odds. The Lost Spellweaver has not returned. Can another take his place? Are the Sandman and Dream Master folloming a collision course? worlds.
Weird, spooky, gruesome, humorous, and strange but true stories come alive in The A-Z of Curious Nottinghamshire. 'Curious' is perhaps not the first word you would use to label Nottinghamshire. But 'curiouser and curiouser' it becomes when you dig below the surface. Here the reader will meet highwaymen and hangmen, saints and martyrs, flying cars and bedsteads. To sum up, eccentrics, legends, folklore, murders, scandals, ghosts, incredible characters and oodles of wow factor, all may be found within the pages of this book.