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A young woman awakes from a deep sleep and finds herself lost in the woods after an accident from drinking too much after a wedding. Annoyed but without a choice in the woods, she gets up and makes her way through the forest. However as she moving, her danger raders suddenly go off and warn her that there are things in this forest she should get away from. Not from just the woods but from the snarling maw of a monster who lives in these woods.
A New York Times bestseller! Only from Heather Graham—spine-tingling suspense laced with the otherworldly as the FBI’s Krewe of Hunters tracks a killer who seems to be a dark legend come to life. With the execution of a serial killer known as the Artiste, Cheyenne Donegal thinks a grim part of her past is finally put to rest. Her cousin had been the twisted killer’s final victim, and then-teenage Cheyenne was integral in bringing him to justice. That tragedy drove her to become an FBI agent. And now she’s back in Louisiana because someone is murdering young women in the same manner as the Artiste. Krewe of Hunters agent Andre Broussard has deep ties in New Orleans and Cajun country beyond. He knows that more than one monster has stalked the bayou. Has a deadly threat been resurrected, or does someone have a dark inspiration? With the life of a missing woman on the line, Cheyenne and Andre have to set aside their doubts about each other and work to discover the truth. The case is too close and too personal—but they can’t let it go, especially now that a ruthless killer has turned the tables and is hunting them.
“A frightening story told with skill and cunning… strong stuff.” – Peter Straub Featuring a new introduction by Billy Martin. Deep in the bowels of the dark, desolate warehouse, the terror lay waiting. It had waited for a hundred years. It could wait a few more days. And when the boy came—so young, so blissfully ignorant of the twisted secrets he disturbed—it would embrace him with sickening perfume and breathe unspeakable horrors into his ear! SEEDS OF DEATH! Lewis knew that something in that place wanted him—wanted to crawl into his mind. It knew his innermost fears and could twist his soul with its demented whispering. But most terrifying of all was that even as he ran screaming from its grasp, he knew he would have to go back…
Synthesizes knowledge about unwanted relationship pursuit and stalking, presenting a consideration of these behaviors. Their inclusive approach includes social, clinical and forensic psychology, psychiatry, counseling, communication, criminal justice, law enforcement, sociology, social work, threat assessment and management, and family studies.
As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology emerges from the Goetia Manuscript that could help Simon's cause. Warren Schimmer, linked to one of the darkest of the hellspawn -- the demonic Lilith -- is himself also targeted by infernal forces. No longer able to hide, Warren must emerge as a leader and turn a ragged band of Cabalists into an army. But when a vicious weapon that uses dreams against the human survivors of the city draws the Templars, the Cabalists, and the Hunters into the same arena, will they join forces...or turn against one another?
An out of practice wizard-turned-courier must save a young witch—and the world—in this urban fantasy mystery for fans of Jim Butcher and Benedict Jacka. Five years removed from a life as an apprentice to a group of heroes who battled supernatural evils, the once-promising student Janzen Robinson has become a package courier. He now works the daily grind, passing time at a hole-in-the-wall bar and living in a tiny, run-down apartment on the south side of Cleveland, Ohio. Then from the ancient recesses of unyielding darkness known as the Abyss, a creature has been summoned: a Stalker, a predator whose real name must never be spoken. It’s a bastardization of the natural order, a formidable blend of dark magic and primal tenacity. Its mission? To end the life of a fiery, emerging young witch. Thrust into the role of protector, a position once reserved for those he’d lost years ago, the out-of-practice “Artificer” is forced to confront his painful past while facing an unstoppable monster hell-bent on destruction. Janzen must keep one step ahead of the beast as he journeys through Cleveland’s magical underbelly to uncover why it’s been brought to our world. He will need to rely on old friends, a quiet stranger, and his own questionable wits to reach the other side of this nightmare—that just might cost him his life and, quite possibly, the world itself. “A modern fantasy with a touch of noir, a dash of detective thriller, and a sprinkling of humor throughout.”—Steve Jackson, New York Times–bestselling author of Monster
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. This book of fiction collects all-new stories set in the Ghost Archipelago.
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.
To elude government agents, Chuck Simon heads out from San Francisco to New York on a bullet train, where he runs into his ex-wife and her new fianc. Little does he know that a shape-shifting psychotic killer is on board. And he's making sure the train hurtles faster and faster toward its ultimate destination--unable to stop.
TO SOME, ARKAS IS A TERRORIST. TO OTHERS, HE’S THEIR SAVIOUR. TO THE CREW OF THE SOLITUDE, HE’S THEIR NEXT PAYDAY. Following a devastating campaign of sabotage on a vital agricultural colony, the figure known only as Arkas makes his final threat: if the Federation fails to meet his demands within five days, he will permanently cripple the star system’s food supply. Bounty hunters Dom Souza and Eddie Gould have the contract on Arkas’ head. But as they race to find Arkas before the deadline expires, Dom begins to doubt everything she was told about this so-called terrorist. As the fires of rebellion spark across the colony, Dom will have to unravel the truth behind Arkas. Because if she can’t, her bounty will turn to dust. And the colony with it.