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In this “spectacularly smart space opera” (Publishers Weekly, starred review) set in the same universe as the critically acclaimed White Space series and perfect for fans of Karen Traviss and Ada Hoffman, a space station begins to unravel when a routine search and rescue mission returns after going dangerously awry. Meet Doctor Jens. She hasn’t had a decent cup of coffee in fifteen years. Her workday begins when she jumps out of perfectly good space ships and continues with developing treatments for sick alien species she’s never seen before. She loves her life. Even without the coffee. But Dr. Jens is about to discover an astonishing mystery: two ships, once ancient and one new, locked in a deadly embrace. The crew is suffering from an unknown ailment and the shipmind is trapped in an inadequate body, much of her memory pared away. Unfortunately, Dr. Jens can’t resist a mystery and she begins doing some digging. She has no idea that she’s about to discover horrifying and life-changing truths. Written in Elizabeth Bear’s signature “rollicking, suspenseful, and sentimental” (Publishers Weekly) style, Machine is a fresh and electrifying space opera that you won’t be able to put down.
Violet and Wilbur love the peace and quiet of their valley and find the need for more space when it is invaded by many neighbors, including the obstreperous Googie.
Since 'The Social Logic of Space' was published in 1984, Bill Hillier and his colleagues at University College London have been conducting research on how space features in the form and functioning of buildings and cities. A key outcome is the concept of 'spatial configuration' meaning relations which take account of other relations in a complex. New techniques have been developed and applied to a wide range of architectural and urban problems. The aim of this book is to assemble some of this work and show how it leads to a new type of theory of architecture, an analytic theory in which understanding and design advance together. The success of configurational ideas in bringing to light the spatial logic of buildings and cities suggests that it might be possible to extend these ideas to other areas of the human sciences where problems of configuration are critical.
Machine Learning Techniques for Space Weather provides a thorough and accessible presentation of machine learning techniques that can be employed by space weather professionals. Additionally, it presents an overview of real-world applications in space science to the machine learning community, offering a bridge between the fields. As this volume demonstrates, real advances in space weather can be gained using nontraditional approaches that take into account nonlinear and complex dynamics, including information theory, nonlinear auto-regression models, neural networks and clustering algorithms. Offering practical techniques for translating the huge amount of information hidden in data into useful knowledge that allows for better prediction, this book is a unique and important resource for space physicists, space weather professionals and computer scientists in related fields. - Collects many representative non-traditional approaches to space weather into a single volume - Covers, in an accessible way, the mathematical background that is not often explained in detail for space scientists - Includes free software in the form of simple MATLAB® scripts that allow for replication of results in the book, also familiarizing readers with algorithms
Max Remy is eleven and bored with her life. Her father went off to Hollywood and ends up married to a movie star and Max is left with her mother who works, works, works all the time. So Max invents Alex Crane, a super spy, and begins to fantasize about the life of a spy. Then horrors: Max's mother sends her off to live with her aunt and uncle on a farm for the entire summer. Dull, you think. But then she stumbles into a real spy ring, and uses her wits to outsmart the evil Mr. Blue. Max Remy is now a card-carrying member of the international organization Spy Force and the adventure has just begun.
A haunting story of guilt and blame in the wake of a drowning, the first novel by the author of Spectacle Susan Steinberg’s first novel, Machine, is a dazzling and innovative leap forward for a writer whose most recent book, Spectacle, gained her a rapturous following. Machine revolves around a group of teenagers—both locals and wealthy out-of-towners—during a single summer at the shore. Steinberg captures the pressures and demands of this world in a voice that effortlessly slides from collective to singular, as one girl recounts a night on which another girl drowned. Hoping to assuage her guilt and evade a similar fate, she pieces together the details of this tragedy, as well as the breakdown of her own family, and learns that no one, not even she, is blameless. A daring stylist, Steinberg contrasts semicolon-studded sentences with short lines that race down the page. This restless approach gains focus and power through a sharply drawn narrative that ferociously interrogates gender, class, privilege, and the disintegration of identity in the shadow of trauma. Machine is the kind of novel—relentless and bold—that only Susan Steinberg could have written.
Discusses activities astronauts do while they're in space.
Contents:The Time MachineWar of the WorldsThe Time Traveller (for so it will be convenient to speak of him) was expounding a recondite matter to us. His grey eyes shone and twinkled, and his usually pale face was flushed and animated. The fire burned brightly, and the soft radiance of the incandescent lights in the lilies of silver caught the bubbles that flashed and passed in our glasses. Our chairs, being his patents, embraced and caressed us rather than submitted to be sat upon, and there was that luxurious after-dinner atmosphere when thought roams gracefully free of the trammels of precision. And he put it to us in this way—marking the points with a lean forefinger—as we sat and lazily admired his earnestness over this new paradox (as we thought it) and his fecundity.
Edition Bauhaus 38 In 1921, Walter Gropius founded a theater workshop at the Bauhaus. It conducted new research and experiments on the relationship between humans and technology. The central protagonists Lothar Schreyer, Oskar Schlemmer, and László Moholoy-Nagy investigated the issues of mechanization, machine industrialization, and rationalization. They sought a new, meaningful relationship with the dynamized, increasingly technically animated environment. In their stage laboratory, they developed abstract motion studies, designed atmosphere machines, and built theater apparatus. They also organized the famous Bauhaus celebrations, where they staged themselves as a collective of new humans. For the first time, an exhibition and a catalog with sketches, drawings, photographs as well as films, figurines, costumes, models, and apparatus are now devoted to the experiments and concepts of the legendary Bauhaus stage.
Over the last few decades the increasingly collaborative work developed among architects, urban planners, artists and media designers has developed a particular landscape of projects that engage information technology as a catalytic tool for expanding, augmenting or altering the public and social interactions in the urban space. Through the projects and prototypes presented, the book aims to dissect the modes in which spatial practitioners operate in the digital city and how information technology and media are tools for place making. Interacting, Integrating, Expanding, Networking and Hacking are the five categories that explore modes of operating in the digital city. The line of inquiry set up through the research framework of the book begins from the reading of the contemporary urban conditions as the shared, the common, the smart, and the networker.