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From the internationally bestselling authors who brought you the Krinar Chronicles comes a captivating tale of intrigue, love, and danger in a world where sorcery is entwined with science . . . Once a respected member of the Sorcerer Council and now an outcast, Blaise has spent the last year of his life working on a special magical object. The goal is to allow anyone to do magic, not just the sorcerer elite. The outcome of his quest is unlike anything he could’ve ever imagined – because, instead of an object, he creates Her. She is Gala, and she is anything but inanimate. Born in the Spell Realm, she is beautiful and highly intelligent – and nobody knows what she’s capable of. She will do anything to experience the world . . . even leave the man she is beginning to fall for. Augusta, a powerful sorceress and Blaise’s former fiancée, sees Blaise’s deed as the ultimate hubris and Gala as an abomination that must be destroyed. In her quest to save the human race, Augusta will forge new alliances, becoming tangled in a web of intrigue that stretches further than any of them suspect. She may even have to turn to her new lover Barson, a ruthless warrior who might have an agenda of his own . . .
Blaise, outcast sorceror, is creating a special magical object that will allow anyone to do magic - not just the sorceror elite. But instead of an object, Blaise creates her - Gala - a beautiful and intelligent girl, born in the spell realm and keen to experience the world. But Blaise's former fiancee, Augusta, sees his deed as the ultimate hubris, and Gala as an abomination that must be destroyed. Seeking to save the human race, Augusta becomes entangled in a deep web of intrigue with her new lover, the ruthless warrior, Barson...
The highly anticipated sequel to The Sorcery Code... After the battle with the Sorcerer Guard, Gala and Blaise take shelter in the mountains, a place of unique beauty and danger. Augusta, however, is determined to exact revenge-even as Barson, her ambitious lover, implements his own plan. But amidst politics, battles, and intrigue, something far bigger is brewing... something that could disturb the balance of the Spell Realm itself.
EVERYTHING'S FOR HIRE. EVEN MAGIC. If you need something done, Cloke’s one of the best; a mercenary with some unusual talents and an attitude to match. But when she’s hired by a virtual construct to destroy the other copies of himself, and the down payment is a new magical skill, she knows this job is going to be a league harder than anything she’s ever done. “A full-throttle magical cyberpunk superhero thriller” - Peter McLean
New York Times and USA Today bestselling author Mercedes Lackey presents Trio of Sorcery, three exciting short urban fantasy novels featuring three resourceful heroines and three different takes on the modern world and on magics both modern and ancient. Arcanum 101: Diana Tregarde, practicing witch, romance novelist, Guardian of the Earth. Studying at Harvard, Diana is approached by Joe O'Brian, a young cop who has already seen more than one unusual thing during his budding career. The distraught mother of a kidnap victim is taking advice from a "psychic" and interfering in the police investigation. Will Diana prove that the psychic is a fake? Unfortunately, the psychic is not a fake, but a very wicked witch--and the child's kidnapper. Drums: Jennifer Talldeer, shaman, private investigator, member of the Osage tribe. Most of Jennie's work is regular PI stuff, but Nathan Begay brings her a problem she's never seen before. His girlfriend, Caroline, is Chickasaw to his Navaho, but that's not the problem. Somehow, Caroline has attracted the attention of an angry Osage ghost. Thwarted in love while alive, the ghost has chosen Caroline to be his bride in death. Ghost in the Machine: Ellen McBride: computer programmer extraordinaire, techno-shaman. The programmers and players of a new MMORPG find that the game's "boss," a wendigo, is "killing" everyone--even the programmers' characters with their god-like powers. A brilliant debugger, Ellen discovers that the massive computing power of the game's servers have created a breach between the supernatural world and our own. This wendigo isn't a bit of code, it's the real thing . . . and it's on the brink of breaking out of the computers and into the real world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
It is said the legendary Maestro Nostradamus is able to glimpse the ever-changing future, but even he cannot see the danger that is about to envelop him when he is hired to find a foreign spy by Venice’s ruling Council of Ten. Especially since the only clues are the spy’s intercepted messages, encoded in a seemingly unbreakable cipher. But Nostradamus soon detects evil influences working against him, and realizes the spy can only be caught by occult means. He turns to his able apprentice, the daring young swordsman Alfeo Zeno, whose unique talents may prove essential to unraveling the truth. But the truth may be the end of both master and apprentice… “One of the best writers in the fantasy world today.”—Writers Write
This book sets out to examine the wider concept of magic and mythology being utilised as an early form of social psychoanalysis by the druids, and how magic theory and occult symbolism developed from this. How this evolution of ritual magic eventually made its way into folklore, witchcraft and freemasonry. From the proto-shamanic world of the megalith builders, to the lost civilisations of the Atlantic fringe, along with the continual changes and challenges to the human experience in the face of traumatic cultural upheaval, the druids and their legacy have played a far more influential role than has been previously acknowledged. The Druid Code: Magic, Megaliths and Mythology utilises folklore connected to sacred sites, developing a bidirectional conduit back through time, to reveal what took place in 2500BC. A shift in human consciousness that made humans what we are today. From Atlantis to alchemy, you will never see history and mythology in the same way again.
PLEASE SEE KINDLE VERSION FOR "LOOK INSIDE", THE PREVIEW ON PAPERBACK VERSION IS OUTDATED FOR SOME ODD REASONS.Dragons have been dominating this world for thousands of years, until mankind learnt magic and wizards emerged. After centuries of wars, human and Dragons reached stalemate under the mighty power of a grant magic pact. Therefore, most people had forgot about those scarily powerful creatures, but they are actually still there! Soarame obtained magic gifts and a pair of special eyes due to unrevealed reasons. Overhearing of Druids' treasure being stolen, Soarame started his adventure in this world of magic. The boy is not alone; he has other young wizard friends and a mysterious magimal with potential to overstep Dragons later! That said, it doesn't make him safe; he's destined to meet real Dragons one day before he's prepared - actually, it's already happening!
This book will prove to the reader that Sorcery and Magic are real forces in the world and that the tenacity of such ideas - over thousands of years of human history - is proof of their legitimacy. This is why the great and powerful of the world - have always been - and still are, involved in magical rituals. This book allows the reader to implement their own proactive and bespoke Tactical Sorcery to make their own lives more meaningful and creative. You can tear apart the fabric of reality if you wish to do so. Demons can be summoned, and gods can be invoked. That Black Magic is indeed, a real force in the world, and how we all need to understand how to defend ourselves from it. From Folk Magic to Chaos Magic. The terms change, but the Sorcery remains. What you don't know can harm you. What you do know can make your own life incredibly rich and rewarding. Sorcery is the key which opens a door into godhood.
Break the Code. Shatter the World. Centuries ago, the murder of a beloved king tore apart the Kingdom of Caledun. The land was plunged into chaos and thousands perished in the aftermath. A new order was established in an attempt to return Caledun to its former glory. It failed, but in its place rose the beginnings of the Code. During this same period, the mystical caretakers of the Great Wood retreated from the world of Kal Maran, their disappearance an ominous harbinger of the suffering that was to follow. The Great Wood now grows out of control. Cities, towns, and villages have fallen before the relentless march of the forest. Without the former guardians to keep her tame, the wood has become a place of peril, and dark creatures of legend now hunt beneath its leaves. The summer season is now a time of armed conflict. The fall of the old monarchy has brought about a ceaseless cycle of combat. Grievances are settled by the strict tenets of a binding Mercenary Code and the men who would die to preserve its honour. However, change is in the air. Political rivalries have escalated, and dire rumblings of a revolution abound. Thrust to the forefront of the shattered land's politics, a mercenary fights for more than just riches. In the north, a borderland soldier wrestles with his own demons and looks to find his true purpose. And in the shadow of the Great Wood, a young man's chance encounter with a strange visitor gives hope to a land divided.