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A collection of journal entries depicting experiences of Ghost. Throughout the book there is a series of worldly events that solidify his belief in a land he has only experienced in his dreams.
Dive into this visually stunning, middle-grade graphic novel about a spunky Vietnamese American surfer girl and her cantankerous talking cat who plunge into a fantasy world of oceanic marvels . . . and mayhem! Trot, a Vietnamese American surfer girl, and Cap'n Bill, her cranky one-eyed cat, catch too big a wave and wipe out, sucked down into a magical underwater kingdom where an ancient deep-sea battle rages. The beautiful Sea Siren mermaids are under attack from the Serpent King and his slithery minions--and Trot and her feline become dangerously entangled in this war of tails and fins. This beautiful graphic novel was inspired by The Sea Fairies, L. Frank Baum's "underwater Wizard of Oz." It weaves Vietnamese mythology, fantastical ocean creatures, a deep-sea setting, quirky but sympathetic main characters, and fast-paced adventure into an imaginative, world-building story.
A riveting thriller about a damaged undercover detective navigating a web of politicians, drug lords, missing persons, and his own flawed department, perfect for readers of Tana French, Don Winslow and Dennis Lehane. Infiltrating the inner circle of enigmatic criminal Zain Carver is dangerous enough. Pulling it off while also rescuing Isabelle Rossiter, a runaway politician’s daughter, from Zain’s influence? Impossible. That’s why Aidan Waits is the perfect man for the job. Disgraced, emotionally damaged, and despised by his superiors. In other words, completely expendable. But Aidan is a born survivor. And as he works his way deep into Zain’s shadowy world, he finds that nothing is as it seems. Zain is a mesmerizing, Gatsby-esque figure who lures young women into his orbit—women who have a bad habit of turning up dead. But is Zain really responsible? And will Isabelle be next? Before long, Aidan finds himself in over his head, cut loose by his superiors, and dangerously attracted to the wrong woman. How can he save the girl if he can’t even save himself?
Still on a mission to find the legendary Sword of Cortâes, the crew of the Barnacle becomes entranced by an ethereal song that pulls them away from their mission, leaving Captain Jack Sparrow to find the source behind the dark spell.
Today's media, cinema and TV screens are host to new manifestations of myth, their modes of storytelling radically transformed from those of ancient Greece. They present us with narratives of contemporary customs and belief systems: our modern-day myths. This book argues that the tools of transmedia merchandising and promotional material shape viewers' experiences of the hit television series Star Trek, to reinforce the mythology of the gargantuan franchise. Media marketing utilises the show's method of recycling the narratives of classical heritage, yet it also looks forward to the future. In this way, it reminds consumers of the Star Trek story's ongoing centrality within popular culture, whether in the form of the original 1960s series, the later additions such as Voyager and Discovery or J. J. Abrams' `reboot' films. Chapters examine how oral and literary traditions have influenced the series structure and its commercial image, how the cosmological role of humanity and the Earth are explored in title sequences across various Star Trek media platforms, and the multi-faceted way in which Internet, video game and event spin-offs create rituals to consolidate the space opera's fan base. Fusing key theory from film, TV, media and folklore studies, as well as anthropology and other specialisms, To Boldly Go is an authoritative guide to the function of myth across the whole Star Trek enterprise.
Fans of The Great Gatsby, Libba Bray's The Diviners, and Bright Young Things will be captivated by Janet Fox's Roaring Twenties tale. Two girls. One gangster. A deadly secret. When Josephine's father ships her off to live with her rich cousins on the glittering island of Manhattan, he says it's to find a husband. But Jo knows better--there's trouble brewing, and in 1925, all that glitters is not gold. Caught up in a swirl of her cousin's bobbed-hair set--and the men that court them--Jo soon realizes that this world of jazz and gangsters and their molls hides a nest of lies. But when she befriends the girlfriend of one of the most powerful and dangerous gangesters in town, Jo begins to uncover secrets--secrets that threaten an empire and could destroy everyone she loves. Jo is faced with a choice: hang on to her soul, or lose herself in the decade of decadence.
She is for Jordon and he is for her. She just needs a way to convince him. Sarinnea is the matriarch of the oldest Siren house on the planet of Rylen. She sits on the Council of Elders and has the ear of the High Priestess of the Creators. How long is she supposed to wait for the stoic Norblade she loves to appreciate how difficult it is to offer him a place at her side? Despite having lived the majority of her long Siren life on a planet that reveres a mate's passion, Sarinnea long ago learned that even the truest love and devotion is sometimes not enough. She should be dealing with the dissension of the younger males in her house, not worrying about some alien who doesn't love her. Yet how could she not be appalled that a year of living on Rylen has only managed to convince Jordon that she's used her Siren powers to beguile him? Beguile him? Really? Why would she do that when males vie for her attention daily? Male attention is not something she lacks. Plus, she's lived centuries alone and never minded. Raging fires of Helios, she's never begged a male for anything until Jordon entered her life. The Norblade should thank his lucky stars and whatever deities he worships that she’s tolerated the stupid male pride which keeps him from loving her back.
Describes the origins of the sirens, half-women, half-birds, who lured sailors to their deaths with their irresistible voices, and relates their encounter with Ulysses.
Storytelling is an ancient practice known in all civilizations throughout history. Characters, tales, techniques, oral traditions, motifs, and tale types transcend individual cultures - elements and names change, but the stories are remarkably similar with each rendition, highlighting the values and concerns of the host culture. Examining the stories and the oral traditions associated with different cultures offers a unique view of practices and traditions."Storytelling: An Encyclopedia of Mythology and Folklore" brings past and present cultures of the world to life through their stories, oral traditions, and performance styles. It combines folklore and mythology, traditional arts, history, literature, and festivals to present an overview of world cultures through their liveliest and most fascinating mode of expression. This appealing resource includes specific storytelling techniques as well as retellings of stories from various cultures and traditions.