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The rules of the She-Wolf Games are simple. 1. Get out of the cage first. 2. Don't waste time shifting into a wolf. 3. Never stop running. 4. Don't get caught. 5. Repeat every night until the games are over...or you escape. With werewolves on the brink of extinction, packs from everywhere came together in an attempt to overcome their differences. The creation of the She-Wolf Games did just that, bringing peace among the territories as packs work toward the same goal: Save their species. Usually, I'd be touched at such a monumental occasion, but I had no idea werewolves existed. Or that female werewolves were a commodity and the ultimate prize. I figured it out fast after encountering a beautiful wolf outside my apartment building. If only the cute sucker hadn't bitten me. Because now, I find myself as one of three she-wolves among a few dozen men competing for a chance to fill a spot in my new pack. Four scary-hot werewolves who all get to claim me. And they will do anything to win the She-Wolf Games. It's for a good cause, right? Too bad I'm going to assure they all lose. This is a sizzling hot reverse harem paranormal romance. Get ready for sparks to fly as the games begin.
Ylva, a young Viking girl, is swept by a storm to England where she is orphaned. Determined to avenge her mother's death, she tracks the killer north. But when a stranger steps in, Ylva has to choose between vengeance and trust.
She-wolf explores the cultural history of the female werewolf, from her first appearance in medieval literature to recent incarnations in film, television and popular literature. The book includes contributors from various disciplines, and offers a cross-period, interdisciplinary exploration of a perennially popular cultural production. The book covers material from the Middle Ages to the present day with chapters on folklore, history, witch trials, Victorian literature, young adult literature, film and gaming. Considering issues such as religious and social contexts, colonialism, constructions of racial and gendered identities, corporeality and subjectivity – as well as female body hair, sexuality and violence – She-wolf reveals the varied ways in which the female werewolf is a manifestation of complex cultural anxieties, as well as a site of continued fascination.
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1973.
Though his home was undamaged when the Wolf-Queen attacks, Tristan loses it anyway. His father abandons him, sells their pottery shop, and leaves him with nothing but a rucksack full of worthless mementos. Desperate, he turns to his estranged uncle for help who gifts him an ancestral sword: a great paramarion from a bygone age. Tristan's only option is to join the mysterious Huntsmen and track down the horrors that haunt his village in the slim hope of finding the fortune he needs to buy back his home and restore his family. The Huntsman and the She-Wolf is an action packed story of a young man carrying the responsibility of teaching himself to survive at the same time he tries to win back everything taken from him. It is a story that will appeal to readers who love adventure and understand that faith in a cause is a guidepost in the journey of life we all take.
“Helen Castor has an exhilarating narrative gift. . . . Readers will love this book, finding it wholly absorbing and rewarding.” —Hilary Mantel, Booker Prize-winning author of Wolf Hall In the tradition of Antonia Fraser, David Starkey, and Alison Weir, prize-winning historian Helen Castor delivers a compelling, eye-opening examination of women and power in England, witnessed through the lives of six women who exercised power against all odds—and one who never got the chance. With the death of Edward VI in 1553, England, for the first time, would have a reigning queen. The question was: Who? Four women stood upon the crest of history: Katherine of Aragon’s daughter, Mary; Anne Boleyn’s daughter, Elizabeth; Mary, Queen of Scots; and Lady Jane Grey. But over the centuries, other exceptional women had struggled to push the boundaries of their authority and influence—and been vilified as “she-wolves” for their ambitions. Revealed in vivid detail, the stories of Eleanor of Aquitaine, Isabella of France, Margaret of Anjou, and the Empress Matilda expose the paradox that England’s next female leaders would confront as the Tudor throne lay before them—man ruled woman, but these women sought to rule a nation.
From Chris Claremont, the writer of The Uncanny X-Men, Excalibur and Fantastic Four, and John Bolton, artist of Man-Bat, Shame: Conception, and Books of Magic, comes a fantasy classic, fully remastered, fully restored, and collected together for the first time ever! Complete with previously-unseen art and features, this sumptuous volume gathers three tales of the beautiful, star-haired swordswoman, Marada the She-Wolf. Ablaze in blood-soaked battle and insidious sorcery, unearthly desires, terror, and evil, this is the ultimate vision of the ultimate fighting fantasy female! Descended from Ceasar, and preceded by her legendary reputation, Marada the She-Wolf, followÕs MaradaÕs adventures across the Roman Empire. Together with her magical accomplice Princess Arianrhod, they battle evil demons, wizards, witches, and unearthly terror!
Rules aren't only meant to be broken. They're meant to be changed. Saving the werewolf species from extinction isn't as easy as the packs of Magaelorum thought. The She-Wolf Games might have united packs in all the territories, but the she-wolf alpha leaders are crazy to think I'll join their ranks to help continue four--wait, five--powerful bloodlines. If only that was the most of my worries. A war brews around us as witches and lycans team up against us. Breaking the magical barrier protecting our species from the rest of Magaelorum will be our end. It doesn't help that the pack leaders refuse to see past their mating games. But I do. I'm the only she-wolf to have lived in the Mortal World outside our sanctuary. I know what we must fight for. Now, the She-Wolf Games have turned into a game of picking the men who will best help me rise. The men who understand it's more than anticipating my upcoming season. Welcome to the Wolf-Mate Trials, where only those worthy of me will survive.
Since antiquity, the she-wolf has served as the potent symbol of Rome. For more than two thousand years, the legendary animal that rescued Romulus and Remus has been the subject of historical and political accounts, literary treatments in poetry and prose, and visual representations in every medium. In She-Wolf: The Story of a Roman Icon, Cristina Mazzoni examines the evolution of the she-wolf as a symbol in western history, art, and literature, from antiquity to contemporary times. Used, for example, as an icon of Roman imperial power, papal authority, and the distance between the present and the past, the she-wolf has also served as an allegory for greed, good politics, excessive female sexuality, and, most recently, modern, multi-cultural Rome. Mazzoni engagingly analyzes the various role guises of the she-wolf over time in the first comprehensive study in any language on this subject.
The rules of the She-Wolf Games are simple. 1. Get out of the cage first. 2. Don't waste time shifting into a wolf. 3. Never stop running. 4. Don't get caught. 5. Repeat every night until the games are over...or you escape. With werewolves on the brink of extinction, packs from everywhere came together in an attempt to overcome their differences. The creation of the She-Wolf Games did just that, bringing peace among the territories as packs work toward the same goal: Save their species. Usually, I'd be touched at such a monumental occasion, but I had no idea werewolves existed. Or that female werewolves were a commodity and the ultimate prize. I figured it out fast after encountering a beautiful wolf outside my apartment building. If only the cute sucker hadn't bitten me. Because now, I find myself as one of three she-wolves among a few dozen men competing for a chance to fill a spot in my new pack. Four scary-hot werewolves who all get to claim me. And they will do anything to win the She-Wolf Games. It's for a good cause, right? Too bad I'm going to assure they all lose. This is a sizzling hot reverse harem paranormal romance. Get ready for sparks to fly as the games begin.