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After saving High Peaks from a devastating war between Humankind and Fey, Remus and Elaina head to the grand city of Yondern to continue their adventures, yearning for excitement and the chance to do good. However, the long-brewing political conflict between the Steelwielders and Paragonites has erupted into open war, and try as they might, the travelers cannot escape the eye of suspicious factions. Once-friendly factions have turned wary, and they find themselves allying with those who they would least expect. An old friend, the bard Perfidian, confronts them with troubling information, hinting at a deeper objective to the brewing war, and possibly to an object of power that could wreak devastation upon the land in the hands of the power-hungry. The three friends must discover what the Steelwielder technocrats and Paragonite monks are truly seeking in a remote corner of Glenryth, in a deadly game of cat and mouse involving dark and sinister forces, both Human and otherwise. The Remus Rothwyn Chronicles is a dark, epic fantasy series with mythological elements and a nuanced world with complex perspectives.
This box set contains the first three books in the Remus Rothwyn Chronicles Series. The Remus Rothwyn Chronicles is a dark, epic fantasy series with mythological elements and a nuanced world with complex perspectives. Book 1: Steel, Magick and Faith In the ancient and wild world of Glenryth, Fey creatures and a nascent humanity have come into conflict, the motives of each other mutually unfathomable and alien. Technological cults and Monotheistic religions are worshipped, any suspicion of pagan or Fey magickal taint is reviled. Prophets spread far and wide, offering hope and comfort to the beleaguered masses. Mankind is not totally separate from the energies that suffuse Glenryth, as an unfortunate few are born as Touched. When local dwarves put a curse upon the town of High Peaks, Remus, the aloof and irritable woodcutter and sage, must try and ebb the tide of xenophobic anger that could engulf himself and any other folk that are labelled as outcasts. But when a caravan of technocrat pilgrims fails to arrive, and the body of a local child is found in the woodlands, Remus, along with the capricious Touched Elaina, must try to understand the nature of morality in a world cloaked in suspicion and fear, and, ultimately, to prevent a brewing war that could send the region spiraling into chaos and destruction. Book 2: The Shard of Palrinah After saving High Peaks from a devastating war between Humankind and Fey, Remus and Elaina head to the grand city of Yondern to continue their adventures, yearning for excitement and the chance to do good. However, the long-brewing political conflict between the Steelwielders and Paragonites has erupted into open war, and try as they might, the travelers cannot escape the eye of suspicious factions. Once-friendly factions have turned wary, and they find themselves allying with those who they would least expect. An old friend, the bard Perfidian, confronts them with troubling information, hinting at a deeper objective to the brewing war, and possibly to an object of power that could wreak devastation upon the land in the hands of the power-hungry. The three friends must discover what the Steelwielder technocrats and Paragonite monks are truly seeking in a remote corner of Glenryth, in a deadly game of cat and mouse involving dark and sinister forces, both Human and otherwise. Book 3: Though Darkness Comes Having fled to Norlathaa to hide themselves, and the mighty Shard of Palrinah, from the foes who mercilessly hunt them, Remus and his companions must navigate the deadly political landscape of double-crosses and power grabs that confronts them. The Steelwielders and Paragonites pursue the holy item of power, taking advantage of the sweltering corruption that plagues the monarchic government of Norlathaa, spreading a web of eyes and ears. Other factions stalk the shadows of the temperate land, agents of the great Cities, and Fey tribes congregate in their lairs, enacting a great magick to counter the rise of whatever group of Humanity claims the artefact. Old friends and enemies become intermeshed in the conflict, and Remus, Elaina and Perfidian must find safe harbour in the bard’s homeland, struggling to understand the meaning of home and the ramifications of power, and, ultimately, to seek a way to end the threat the Shard of Palrinah bodes for Glenryth, once and for all.
In the ancient and wild world of Glenryth, Fey creatures and a nascent humanity have come into conflict, the motives of each other mutually unfathomable and alien. Technological cults and Monotheistic religions are worshipped, any suspicion of pagan or Fey magickal taint is reviled. Prophets spread far and wide, offering hope and comfort to the beleaguered masses. Mankind is not totally separate from the energies that suffuse Glenryth, as an unfortunate few are born as Touched. When local dwarves put a curse upon the town of High Peaks, Remus, the aloof and irritable woodcutter and sage, must try and ebb the tide of xenophobic anger that could engulf himself and any other folk that are labelled as outcasts. But when a caravan of technocrat pilgrims fails to arrive, and the body of a local child is found in the woodlands, Remus, along with the capricious Touched Elaina, must try to understand the nature of morality in a world cloaked in suspicion and fear, and, ultimately, to prevent a brewing war that could send the region spiraling into chaos and destruction. The Remus Rothwyn Chronicles is a dark, epic fantasy series with mythological elements and a nuanced world with complex perspectives.
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