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Wayfinder, the Sword of Wisdom, finds its way into the hands of a simple vine-grower in search of the perfect wife. Mark searches desperately for Woundhealer, the Sword that will cure his Princess. The evil wizard Wood would have Woundhealer and Wayfinder. For what purpose? At what price? Yambu and Zoltan continue their pilgrimage, hoping to encounter Yambu’s one-time husband, the enigmatic Emperor. Quests and battles. Magic and wit. All here as Wayfinder leads you to adventure.
Mark and Ben travel deep into the Blue Temple's hidden horde in an attempt to recover whatever gold and Swords they can for the forces of Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. In the game of the gods, no one’s survival is secure, even a god’s.
Prince Mark of Tasavalta embarks on a perilous journey to find the Sword Woundhealer to cure his son of a terminal disease...but an evil wizard has other plans.
Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: the Swords could kill the gods themselves. Now, the gods gone, the Swords are scattered across the land, some held by those of good heart, and some by evildoers. One is held by Arnfinn, a country boy who knows nothing of Sightblinder’s power: to make the viewer see that which he most desires—or most fears. Sightblinder must be used, if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying ageless Ancient One.
An unsuspecting fourteen-year-old warrior, Prince Stephen is forced into manhood when he uses Shieldbreaker to protect the universe from the greedy hands of Vikata the Dark King.
Vulcan the god has a hard task to perform for his bored and restless colleagues — forge 12 magic Swords, quenched with human blood, and scatter them across the world. Each Sword possesses a different power. With them the gods will play a new, grand, and glorious Game. Mere humans foolishly striving for dominion, wealth and glory, are invited to risk their puny lives by joining in. (Later, the gods realize with horror that something has gone wrong in the forging, and with the Game. The Swords are much too powerful, controlling chance, enhancing fortune, changing destiny. And lethal even to their divine creators.) Jord the Smith, drafted to help Vulcan in his task, loses his right arm in the process (receiving the Sword Townsaver as pay). He is too weak to claim Mala, his bride-to-be, who joins a traditional fertility rite, where her partner might be the enigmatic Emperor, his face hidden by a leather mask. Nine months later, she gives birth to Mark. Thirteen years pass, then Townsaver wipes out a raiding party on orange-furred warbeasts, sent to Mark’s village. It falls to Mark to carry the blade away to hide or destroy it.
American Library Association "Best Books for Young Adults" From the author of Ender's Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him. Includes an excerpt of Orson Scott Card's new novel, THE LOST GATE! The Tales of Alvin Maker series Seventh Son Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When a distant family secret threatens the Harpers and the city of Waterdeep, it falls to one rogue agent to save them all A new Zhentarim threat lurks in the shadows of Waterdeep and all is not well in the City of Splendors. The roguish Harper agent Bronwyn Caradoon—a part-time adventurer with knowledge of ancient texts and lore and a penchant for counterfeit jewels—is challenged with a quest that becomes deeply personal. For the good of the city, Bronwyn is sent by Archmage Khelben Arunsun on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritage. She uncovers a family secret that threatens to destroy not only Bronwyn, but the Harpers themselves—and thus learns of the deep connection between her people and all of the races in the realms. Thornhold is the fourth book in the Song & Sword series and the sixteenth book in the Harpers series.
The third and final novel in 'The Book of Swords' trilogy. More stories of the twelve Swords continue with The Lost Swords series. The gods, the creators of the twelve Swords, realize their error in giving powerful Swords to humans. The humans, both good and evil, are ready to fight to the death to acquire and retain the Swords. With the Swords, new ideas and new dreams have entered the world. A change is taking place that threats the gods' very existence.
The final book in the seminal sword and sorcery series featuring Fafhrd and the Gray Mouser from the Grand Master of Science Fiction and Fantasy. After their adventures in Swords and Ice Magic, Fafhrd the barbarian and Gray Mouser the thief remain on Rime Isle with their loves, seeking lives of respectability and peace. Fafhrd works to regain his archery skills after losing his left hand to Odin in battle. Meanwhile, the Gray Mouser embarks on a trading expedition aboard the ship Seahawk. But their respite will soon come to an end—for on the world of Nehwon, a brother and sister plot to regain the treasures stolen from them by the pirates of Rime Isle. Soon Fafhrd and the Gray Mouser, alone and together, are plagued by dreams and curses that will force them to confront the vengeful siblings, destructive temptations, sea demons, and ancient obsessions as “one of the great works of fantasy in this century” comes to its climactic end (Publishers Weekly). The highly regarded British horror author Ramsey Campbell called Fritz Leiber “the greatest living writer of supernatural horror fiction.” Drawing many of his own themes from the works of Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually having coined the term sword and sorcery that would describe the subgenre he would more than help create. While The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one than Tolkien’s. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.