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A secret organization of upper class dissenters, called The League, is not happy with their weak government and wants to overthrow it. In a clever plan they bring about a civil war in Britain by manipulating the coal strike with foreign help and plant a fascist regime in its place. What comes about is a total breakdown giving an accurate prediction of the rise of Fascism, as George Orwell famously noted. Superficially the novel (also alternately known as What Might Have Been) seems like it is promoting the cause of The League but it is in fact a bleary take on what might end up happening if such a thing comes to pass when the government is overtaken by the conservatives. Who becomes a hero and who becomes a villain is only a matter of seizing absolute power! In fact Orwell credited this novel as his inspiration behind his own successful dystopian classic 1984. Ernest Bramah (1868–1942) was an English author and a recluse who wrote the famous Kai Lung and Max Carrados series. Interestingly Bramah's humorous works were ranked with Jerome K Jerome and W. W. Jacobs, his detective stories with Conan Doyle, his politico-science fiction with H. G. Wells and his supernatural stories with Algernon Blackwood.
“Readers…will be enamored by this blend of history, mystery, and superpowered action.” —Booklist (starred review) “Has the exciting pace of a superhero adventure.” —Kirkus Reviews Hidden Figures meets Wonder Woman in this action-packed, comic-inspired adventure about a brilliant girl puzzler who discovers she’s part of a superhero team—the first in a new series! Josie O’Malley does a lot to help out Mam after her father goes off to fight the Nazis, but she wishes she could do more—like all those caped heroes who now seem to have disappeared. If Josie can’t fly and control weather like her idol, Zenobia, maybe she can put her math smarts to use cracking puzzles for the government. After an official tosses out her puzzler test because she’s a girl, it soon becomes clear that an even more top-secret agency has its eye on Josie, along with two other applicants: Akiko and Mae. The trio bonds over their shared love of female superhero celebrities, from Hauntima to Zenobia to Hopscotch. But during one extraordinary afternoon, they find themselves transformed into the newest (and youngest!) superheroes in town. As the girls’ abilities slowly begin to emerge, they learn that their skills will be crucial in thwarting a shapeshifting henchman of Hitler, and, just maybe, in solving an even larger mystery about the superheroes who’ve recently gone missing. Inspired by remarkable real-life women from World War II—the human computers and earliest programmers called “the ENIAC Six”—this pulse-pounding adventure features bold action and brave thinking, with forty-eight pages of comic book style graphic panels throughout the book. Readers will want to don their own capes for an adventure, and realize they have the power to be a superhero, too!
Reprint of the original, first published in 1907.
When Mae's Aunt Willa and Aunt Jane, both pilots, are kidnapped by evil Metallic Falcon, Josie, Mae, and Akiko, the Infinity Trinity, pursue them from Chicago to Sweetwater, Texas, to Paris, France.
"I saw men under pressure. I saw men succeed and more men fail. I always wondered where the difference lay." What separates the good from the truly great players? How do football managers get the best out of their team? How do you come back from a crushing defeat to win? In an inspirational, funny and thought-provoking new book, The Secret Footballer teams up with The Secret Psychologist to crack the secrets of success and share with us the tricks and tips that keep the top players at the top of their game. Exploring the winning mindset from confidence to concentration, exposing the successes, the failures and the frauds, this book will shock and entertain. And while most of us will never dribble like Messi or strike like Suarez, we can learn to think like them. How To Win is the thinking fan's handbook for those who want to win. At football or at life.
“Pitch-perfect action scenes…A winning blend of comedy, superheroics, inspirational women from history, and puzzle-solving.” —Kirkus Reviews A trio of young superheroes try to thwart a spy in this second book in the action-packed, comics-inspired adventure series that’s Hidden Figures meets Wonder Woman! After defeating The Hisser—and discovering their power as a team—Infinity Trinity is ready for its next adventure. When Akiko, Mae, and Josie learn that a spy has been betraying secrets to the Japanese military, they join Room Twelve in San Francisco for important work with other code-cracking experts. But soon there is personal code to crack: Akiko spots her mom walking with the suspected spy through San Francisco, which had been her family’s home until Executive Order No. 9066 sent Akiko and all Japanese Americans on the West Coast into internment camps. Teaming up with brilliant members of The League of Secret Heroes—like real-life World War II code-crackers Genevieve Grotjan and Elizebeth Friedman—Akiko, Mae, and Josie search for answers as they battle the evil clown Side-Splitter, who’s bent on destroying not only the city, but the Infinity Trinity, too. As clues begin to pile up that her mother has become entangled with Side-Splitter’s sinister plot, can Akiko solve the most important puzzle of all?
Hilarious, non-stop adventure, a mysterious jewel heist, and a detective team like no other make this a must-have middle grade series starter. Perfect for fans of A Series of Unfortunate Events and Enola Holmes. After twelve-year-old John Boarhog’s mom dies, the last thing he wants is to be schlepped off to the Jersey Home for Boys, where kids are forced to make skinny jeans for hipsters and are fed nothing but kale. Instead, he makes himself a snug home in the ceiling of the New York Museum of Natural History, where he reads anything he get his hands on and explores the artifacts afterhours. But when a rare Egyptian ruby—the highlight of the museum’s new exhibit—goes missing, John is accused of the crime. That is until the unpredictable Inspector Toadius McGee sweeps in to wrestle control of the case, certain that the true culprit is a notorious criminal he’s been tracking for years. John quickly becomes the Watson to Toadius’s Holmes as they race from Broadway to back alleys to a speak-easy that only serves root beer. And along the way, John uncovers secrets about his own past, including that he’s a lot more involved in this web of endearing ne'er-do-wells than he ever could have imagined. A love letter to classic middle grade, Egypt's Fire introduces a remarkable new duo that will steal your heart as surely as it leaves you begging for their next grand adventure. A Junior Library Guild Gold Standard Selection
The incredible inside story of power, money, and baseball's last twenty years. In the fall of 1992, America's National Pastime is in crisis and already on the path to the unthinkable: cancelling a World Series for the first time in history. The owners are at war with each other, their decades-long battle with the players has turned America against both sides, and the players' growing addiction to steroids will threaten the game's very foundation. It is a tipping point for baseball, a crucial moment in the game's history that catalyzes a struggle for power by three strong-willed men: Commissioner Bud Selig, Yankees owner George Steinbrenner, and union leader Don Fehr. It's their uneasy alliance at the end of decades of struggle that pulls the game back from the brink and turns it into a money-making powerhouse that enriches them all. This is the real story of baseball, played out against a tableau of stunning athletic feats, high-stakes public battles, and backroom political deals -- with a supporting cast that includes Barry Bonds and Mark McGwire, Joe Torre and Derek Jeter, George Bush and George Mitchell, and many more. Drawing from hundreds of extensive, exclusive interviews throughout baseball, The Game is a stunning achievement: a rigorously reported book and the must-read, fly-on-the-wall, definitive account of how an enormous struggle for power turns disaster into baseball's Golden Age.
"With astonishing verve, The League of Wives persisted to speak truth to power to bring their POW/MIA husbands home from Vietnam. And with astonishing verve, Heath Hardage Lee has chronicled their little-known story — a profile of courage that spotlights 1960s-era military wives who forge secret codes with bravery, chutzpah and style. Honestly, I couldn’t put it down." — Beth Macy, author of Dopesick and Factory Man "Exhilarating and inspiring." — Elaine Showalter, Washington Post The true story of the fierce band of women who battled Washington—and Hanoi—to bring their husbands home from the jungles of Vietnam. On February 12, 1973, one hundred and sixteen men who, just six years earlier, had been high flying Navy and Air Force pilots, shuffled, limped, or were carried off a huge military transport plane at Clark Air Base in the Philippines. These American servicemen had endured years of brutal torture, kept shackled and starving in solitary confinement, in rat-infested, mosquito-laden prisons, the worst of which was The Hanoi Hilton. Months later, the first Vietnam POWs to return home would learn that their rescuers were their wives, a group of women that included Jane Denton, Sybil Stockdale, Louise Mulligan, Andrea Rander, Phyllis Galanti, and Helene Knapp. These women, who formed The National League of Families, would never have called themselves “feminists,” but they had become the POW and MIAs most fervent advocates, going to extraordinary lengths to facilitate their husbands’ freedom—and to account for missing military men—by relentlessly lobbying government leaders, conducting a savvy media campaign, conducting covert meetings with antiwar activists, and most astonishingly, helping to code secret letters to their imprisoned husbands. In a page-turning work of narrative non-fiction, Heath Hardage Lee tells the story of these remarkable women for the first time. The League of Wives is certain to be on everyone’s must-read list.
A new series from the author of The Quest for the Diamond Sword—will Noah and Violet protect an enchantment book to save the Overworld? Treasure hunters and protectors of the Overworld Noah and Violet stumble upon a chest in a jungle temple. The treasure chest includes a rare enchantment book that can make diamond swords and armor extremely powerful. Daniel, who runs the powerful league of griefers, wants the enchantment book for himself. Noah and Violet have to battle the league of griefers, including the tricky and powerful rainbow griefers. Can the duo do it alone, or do they need more people to help them protect the Overworld from this powerful league of evil griefers? This is a test of survival, as griefers use several tricky tactics to steal the enchantment book and use it to destroy life in the Overworld. But the battle isn’t just one between the good guys and the griefers. With unpredictable hostile mobs attacking without warning, can Noah and Violet come up with a good plan to hide the book from the griefers and stay alive? Find out in this first installment in a new series for Minecrafters! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.