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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: the Swords could kill the gods themselves. Now, the gods gone, the Swords are scattered across the land, some held by those of good heart, and some by evildoers. One is held by Arnfinn, a country boy who knows nothing of Sightblinder’s power: to make the viewer see that which he most desires—or most fears. Sightblinder must be used, if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying ageless Ancient One.
Mark and Ben travel deep into the Blue Temple's hidden horde in an attempt to recover whatever gold and Swords they can for the forces of Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. In the game of the gods, no one’s survival is secure, even a god’s.
Sightblinder, one of the ancient Twelve Swords of Power, is held by Arnfinn, a country boy who knows nothing of its power to make the viewer see what he most wants--or fears. But Sightblinder must be used if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying, ageless Ancient One.
Black Pearl, a mermaid, Cosmos, her treacherous lover, Prince Zoltan and Prince Mark, the evil macrowizard Wood, and a griffin-riding beauty all compete for possession of the sword, Farslayer.
Magistrate Wen Chang, famed for his investigative powers, and his young physician assistant, Kasimir, set out to recover Stonecutter and return the stolen Sword to its rightful owner, Prince Mark. The Red Temple, Blue Temple and a gang of rebels, each for their own purposes, are intent on possessing the Sword. A mysterious young girl, Natasha, enlisted by Kasimir as a spy, fascinates Kasimir, but can she be trusted? Readers will need all their powers of ratiocination to unravel this adventure of the Sword of Siege. Fantasy and mystery combine in a compelling story of the powerful sword that splits diamonds and hews mountains with equal ease.
Swords of Power, treacherous dealings, a search for healing, a menacing giant worm, a mermaid, an infatuated young boy, a desperate father, an extraordinary young child, a way of wonder and magic — Once the gods forged twelve Swords of Power, but they forged too well: The Swords could kill the gods themselves. Now, the gods gone, the Swords scattered across the land and Mark, Prince Consort of Tasavalta, must find Woundhealer, the Sword of Healing, to help his young son Adrian. But the evil wizard Burslam has joined with Mark’s enemy, Baron Amintor, stealing Woundhealer and luring Mark’s nephew Zoltan away — only to have Zoltan begin his own dangerous quest.
 Now the great Mindsword is in play. Murat of Culm with the help of Coinspinner has located the Blade. Knowing Mindsword brings blind devotion to whoever wields it, Murat plans to keep the Sword sheathed until he can gift it to the beautiful Princess Kristin of Tasavalta to win her free affections and to make reparation for a grave past transgression. The power of the Sword and the intentions of the Murat’s son and advisors make for twists and turns in Murat’s once honorable plan. Prince Mark, consort of Kristin, having neglected of his home duties while in the service of his father, finds himself in a struggle for his wife, his kingdom and his loyal friend.
Wayfinder, the Sword of Wisdom, finds its way into the hands of a simple vine-grower in search of the perfect wife. Mark searches desperately for Woundhealer, the Sword that will cure his Princess. The evil wizard Wood would have Woundhealer and Wayfinder. For what purpose? At what price? Yambu and Zoltan continue their pilgrimage, hoping to encounter Yambu’s one-time husband, the enigmatic Emperor. Quests and battles. Magic and wit. All here as Wayfinder leads you to adventure.
Prince Murat of Culm possesses Coinspinner, the Sword of Chance which brings untold good fortune to its owner. Can Coinspinner aid Murat in his efforts to acquire Woundhealer, the Sword of healing Murat’s ruler desperately needs? Or through lack of wit and Coinspinner’s propensity to whimsically change owners will Murat find himself caught up in different quest? Prince Adrian, away at a school for magic, is assigned a test of his abilities. More challenges than a school trial await him. Adrian is being relentlessly pursued by the greatest of evil wizards, Wood, armed with more than one of the great Swords and intent on Adrian’s destruction. Will Coinspinner decide Adrian’s fate? Will Adrian’s father, Mark, come to the boy’s aid in time to save him ? Who holds Coinspinner? Who commands the powers of Shieldbreaker and Sightblinder? What will come of Murat’s fascination with Princess Kristen? Warriors, wizards, princes, thieves … all seek the power of the Swords.
 Vilkata, the Dark King, returns from exile seeking revenge. His goal: the Tasavalta vault where Prince Mark has stored the remaining Swords. With possession of Shieldbreaker, Vilkata aims to destroy all other Swords and to rule the world and perhaps beyond. Only Mark’s young son Stephen is on hand to oppose the Dark King. He must get word to his father and grandfather. Swords clash and are destroyed. Only one Sword will survive.