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When the carelessness of Izzy, the guard's son, allows the Hacker to steal the Power Orb from Serentia that the villain plans to use to take over cyberspace, Jackie, Matt, and Inez are brought in from Earth to help Izzy get it back.
Best friends Marvin and Andy have just discovered the Museum of Natural History's unnatural secret: The Orb, a mysterious relic that plunges these two modern teens into a medieval world of monsters, myth, and magic. To return home, they must embark on a global treasure hunt to unite five elemental crystals, all while eluding the eye of a tyrannical warlock bent on conquering the Realms. This isn't the field trip they expected...
Featuring a wealth of additional material, this book explains the meaning and the importance of orbs--the physical presence of angels found in digital photographs--in a wider and more advanced context. With nearly 50 photographic examples accompanied by meditations to allow the energy of the orbs to be more fully absorbed, this advanced tool for ascension explores spirit guides and the angelic hierarchy in greater depth, including the powers, the chakras, the archangels, the Lords of Karma, and the Ascension Masters.
Brucius is dead, his legions destroyed. The Gai-Dubous are believed extinct and the Death Waker has not been seen in almost four years. And Andross the Invincible, the one who used the Orb of Torjen and took its curse upon himself, is presumed dead, though his body has never been found. Now a new threat has begun to form, climbing up from volcanic lands to replace the old dangers with even darker, more ancient ones. The kings of Upperworld, Bracchus and Korsoko among them, must stop rebuilding in order to defend their lands once again. Amidst the turmoil, the old group begins to form as rumors escalate that Andross is, indeed, still alive somewhere, but slowly dying. Ever-loyal to their old friend, the knights set forth to rescue the accursed Tribal, battling ogres, braving monsters and venturing into the foreboding city of the Death Waker, and finally down into the enigmatic depths of Lowerworld itself, where a dark shadow threatens all that lay within its reach. And in that journey, they will face not only the pain of their own individual pasts, but they will also learn the past of their own world, and struggle to maintain hope in a future that will change everything.
Intended as an introduction and initiation to a worldwide fascination, this experiential tool draws its conclusions from the careful scrutiny of thousands of digital photographs containing orbs - visible proof of the presence of angels in the form of ghostly spheres. The book answers technical questions and offers practical guidance, such as who the orbs are, what purpose they serve, and how they can help. The dozens of full-color photos included within allow the orbs to enlighten and transform lives with their specific energies as well as provide tools for confidence, love, empowerment, hope, and spiritual expansion. Seekers will find the orbs especially enlightening, whether they are looking to make simple connections to angels and other spirit guides or ultimately to accelerate their own spiritual ascension.
Lucian has achieved the improbable with his acceptance into the prestigious Volsung Academy. Now, he must do something even more difficult: survive it. As a Novice, he must learn the fundamentals of magic while navigating Academy politics. Lucian must not only pass the grueling Trials, but survive other mages' mechanizations. But doing that is difficult when he's being left behind. But one day, Lucian makes a breakthrough that puts him on top. He's about to learn that being good is far more dangerous than being unexceptional. Expulsion is an ever-looming threat, and with it, Lucian risks losing the only place in the Worlds he can call home... Keywords associated with this series: science fiction, fantasy, space opera, mages, space mage, fantasy series, space opera series, space fantasy, epic fantasy, dragons, magic, progression fantasy, light novel, space opera, futuristic sci fi, alien worlds, alien invasion, space adventure, sci fi adventure Fans of the following series are known to enjoy the Starsea Cycle: Star Wars, Star Trek, Dune, The Expanse, Lord of the Rings, The Wheel of Time, Red Rising, the Hunger Games
This groundbreaking book contains evidence of a new form of life. Light that is alive. Living Light is REAL and is presented here photographically and scientifically. Are these Light Beings orbs, angels, UFOs, plasma life forms, nonsense or consciousness expressing? Look at the photographic evidence and read for yourselves...you decide.
The Green Orb of Boltonia is a powerful life force that many desire to control. When it is stolen, many quest to claim it for their own. But one woman, the powerful, beautiful, and cunning Lady Astarta, is prophesied to restore the Orb to its rightful place. Astarta, a beautiful halfling Merlinian, and the ruthless, powerful General Barsabbas are equally matched in the arenas of politics, warand love. When Barsabbas steals the Green Orb so he can use its immense power to snatch her throne, Astarta, with the help of friends and allies, is there to avert his plans. The price of this treason is their love, but before everything falls victim to conflict, their union gives birth to Auberon, the future king of Boltonia. An epic battle awaits on the fields of Boltonia. Can Astarta defend her throneand her heartfrom those who would overthrow her? Which of these ambitious and passionate combatantsonce lovers and allieswill win the battle for control of the Green Orb of Boltonia?
A massive alien artifact, the Orb, abruptly appears over London. In the following decades the shock of the uncommunicative, motionless and enigmatic Orb's arrival triggers a global economic collapse leading to war. After nations fall into a new Dark Age, the Orb is worshiped as a god by the Pilgrims of the Church, triggering a genocidal religious conflict. Pilgrims' access to the Orb is controlled by the secular Orb Industries who are in a cold war with the Church for control of their deity. Under the shadow of the Orb, Peter, a renowned computer scientist, is desperate to discover who murdered his daughter and why. The authorities believe it was suicide and have closed the case. With no clues, Peter uses his skills to resurrect his daughter, who directs him to Zip, a sixty-year-old woman who has recently been medically transplanted into the corpse of a teenage porn-star. After decades of blood and war, Zip just wants to have fun.Peter wants to prove his daughter didn't commit suicide. Together, their search for the killer will reveal the awful truth of the Orb. A revelation so shocking it brings the cold war between Orb Industries and the Church to boiling point, threatening a global conflagration.
The discovery of a sealed vault triggers discord throughout Darujhistan, where a merchant tries to drive out Malazans, a thief gambles with the fate of the city, and a Malazan veteran seeks his fortune in Moon's Spawn fragments.