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Seven-foot-tall Grittel, daughter of the Lord of Sundoth, has refused the impossible marriage arranged by her domineering mother. Now an embarrassment to her family, she is sent forth to make her own way in the world. But Grittel Sundotha is no shrinking maiden. Along the way she castrates a noble noted for his lechery; defeats the assassins he sends after her; and, having been trapped by a sorceress in an enchanted forest, winds up boiling the witch in her own cauldron, taking with her the spell book she finds there. This proves invaluable, for she finds that she has an innate gift for sorcery. When she meets a space ship's crew whose vessel has been pulled from their own dimension (where magic is impossible), into Grittel's (where technology does not work), she attempts to prove her abilities by "clearing" the Captain's head--and instead, inadvertently makes it invisible. She knows that she must find the wizard whose spell has trapped the ship, for only he can send the vessel home. But not all mages on this world practice white magic!
A plague is devasting mankind. Deep within the Amazon jungle, scientists have altered the genetic makeup of macaque monkeys, making them self-aware and giving them the power of speech. Only by working together can the two races--man and monkey--find some common road to a future earth.
At a time when volcanoes were being born in what is now New Mexico, clans of hunter-gatherers were already living in the Great Plains. Primordial beasts roamed the land: creatures like the giant sloth, the flat-faced bear, the woolly mammoth, and the dire wolf hunted there, often coming into conflict with their two-legged prey. When Do-na-ti reaches adulthood, he slays the badger for his ceremonial cloak. By wedding E-lo-ni, he unites their clans. Together they must face battle with dire wolves, a stampede of mammoths that destroys their lodge, and the birth of a new volcano, fulfilling an old woman's prophecy and Do-na-ti's conviction that his son must become brother to the mountain. "Mayhar has a way of drawing the reader seamlessly into her historical narratives. You can smell the breath of the dire wolf as it closes in for the kill!" -- Robert Reginald
The hereditary rulers of Sherath have psychic powers that can bring great good or evil to their people. When the Makra Theora murders her father and seizes his throne, her sister, the Makra Choria, raises an army, captures her sibling, and removes the "Gift" from both of them. Then Choria tries to undo the damage that her sister has done to Sherath and the surrounding states--and to fix Theora herself, if that's possible. "A fantasy world of great beauty, beautifully realized by a master writer"--Robert Reginald.
When Katharine's father dies in 1864, leaving her destitute, her cousin "sells" her to the beastly One-Eye Murray. She then flees west into the wilderness, but One-Eye hires Sun-Shot O'Neill to track the girl across the wasteland to "save" his investment. "A classic tale of survival against all odds, Lone Runner is a superb cat-and-mouse western suspense tale filled with tension, poignancy, and gritty realism"--Robert Reginald.
When the Stonor family joins the last wagon train to Oregon in the 1840s, little do they realize that disaster awaits. Suddenly 17-year-old Maryla Stonor is left to fend for herself in the mountains of Wyoming, just before the onset of winter. And even if she does survive the endless blizzards and numbing cold, when spring finally arrives, how will she find her way back to civilization? A gripping tale of survival.
When their parents, the owners and performers of the Gannelli Family Circus, are murdered by a Yankee Captain in rural Arkansas during the Civil War, young Gian-Carlo and his cousin Magda barely escape with their lives into the surrounding woods. From then on, they have only one purpose in life: a VENDETTA against the Union officer. Their cat-and-mouse game finally reaches its climax in East Texas. Will this be their final performance?
The Ancient Race of enhanced humans in Damaria has been all but destroyed by a revolt of the New People. The two survivors, Riddle the Poet and his nephew, young King Lute, flee to the City of the Mist. There they and the many other refugees plan to build a great ship to ferry them to safety in the Western Isles, where some of their kin remain. But the evil worm Dinorm, their old enemy, is not finished with them yet. The longest and best-realized of all of Ardath Mayhar's epic fantasies, the first half of which was previously published as Riddles & Dreams.
Twenty-seven scintillating stories of science fiction, fantasy, and horror, all but two of which are published here for the first time. Robert Reginald says: "Ardath Mayhar is able to evoke eerie, otherworldy settings and creatures with just a few strokes of her subtle pen. Great stuff "
A delightful memoir of the fantasy, science fiction, mystery, western, and young adult writer, Ardath Mayhar, whose seventy books and hundreds of short stories have charmed readers throughout the world.