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Occupational therapist Jim Bauer tells us what it was like to grow up with undiagnosed dyslexia. Experience the pain and embarrassment this shy little boy felt as teachers and parents ignored his learning disability and simply encouraged him to "try harder." This is must reading for anyone who works with children.
In an era of corporate surveillance, artificial intelligence, deep fakes, genetic modification, automation, and more, law often seems to take a back seat to rampant technological change. To listen to Silicon Valley barons, there's nothing any of us can do about it. In this riveting work, Joshua A. T. Fairfield calls their bluff. He provides a fresh look at law, at what it actually is, how it works, and how we can create the kind of laws that help humans thrive in the face of technological change. He shows that law can keep up with technology because law is a kind of technology - a social technology built by humans out of cooperative fictions like firms, nations, and money. However, to secure the benefits of changing technology for all of us, we need a new kind of law, one that reflects our evolving understanding of how humans use language to cooperate.
After being nearly annihilated by something called the Darkness, mankind is rebuilding centuries later. Zander Harmony is the young lord of a growing domain in a city called Wellington. Though at first he does not wish to be a lord, he begins to trust and appreciate the people around him that look to him as their leader. As the darkness begins to reappear, and other lords begin plotting against him, Zander realizes there's more to being a lord than just getting pampered. With multiple forces threatening to take away everything he has built and everyone he loves, Zander quickly realizes among the chaos that the battles are going to get very bloody, and the romance is going to be sweet.
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Machine Learning and Cybernetics, ICMLC 2005, held in Guangzhou, China in August 2005. The 114 revised full papers of this volume are organized in topical sections on agents and distributed artificial intelligence, control, data mining and knowledge discovery, fuzzy information processing, learning and reasoning, machine learning applications, neural networks and statistical learning methods, pattern recognition, vision and image processing.
This book contains papers from the International Conference on Extreme Learning Machine 2021, which was held in virtual on December 15–16, 2021. Extreme learning machines (ELM) aims to enable pervasive learning and pervasive intelligence. As advocated by ELM theories, it is exciting to see the convergence of machine learning and biological learning from the long-term point of view. ELM may be one of the fundamental `learning particles’ filling the gaps between machine learning and biological learning (of which activation functions are even unknown). ELM represents a suite of (machine and biological) learning techniques in which hidden neurons need not be tuned: inherited from their ancestors or randomly generated. ELM learning theories show that effective learning algorithms can be derived based on randomly generated hidden neurons (biological neurons, artificial neurons, wavelets, Fourier series, etc.) as long as they are nonlinear piecewise continuous, independent of training data and application environments. Increasingly, evidence from neuroscience suggests that similar principles apply in biological learning systems. ELM theories and algorithms argue that “random hidden neurons” capture an essential aspect of biological learning mechanisms as well as the intuitive sense that the efficiency of biological learning need not rely on computing power of neurons. ELM theories thus hint at possible reasons why the brain is more intelligent and effective than current computers. This conference provides a forum for academics, researchers, and engineers to share and exchange R&D experience on both theoretical studies and practical applications of the ELM technique and brain learning. This book covers theories, algorithms, and applications of ELM. It gives readers a glance of the most recent advances of ELM.
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self- determined, individual development in a playful and obviously embodiment- related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world. The book provides two levels of presentation. Students and scientific researchers interested in the field of robotics, self-organization and dynamical systems theory may be satisfied by the in-depth mathematical analysis of the principle, the bootstrapping scenarios, and the emerging behaviors. But the book additionally comes with a robotics simulator inviting also the non- scientific reader to simply enjoy the fabulous world of playful machines by performing the numerous experiments.
A new collection of stories, including some that have never before been seen, from the New York Times best-selling author of the Silo trilogy Hugh Howey is known for crafting riveting and immersive page-turners of boundless imagination, spawning millions of fans worldwide, first with his best-selling novel Wool, and then with other enthralling works such as Sand and Beacon 23. Now comes Machine Learning, an impressive collection of Howey's science fiction and fantasy short fiction, including three stories set in the world of Wool, two never-before-published tales written exclusively for this volume, and fifteen additional stories collected here for the first time. These stories explore everything from artificial intelligence to parallel universes to video games, and each story is accompanied by an author's note exploring the background and genesis of each story. Howey's incisive mind makes Machine Learning: New and Collected Stories a compulsively readable and thought-provoking selection of short works--from a modern master at the top of his game.
Alfie likes hanging out at the airport - everyone has someone waiting for them and they all seems so happy when they arrive back from their holidays. He wishes he had someone as excited to see him. So when he finds Eric, a one-legged robot in need of a friend, at the airport Lost Property counter, he decides to take him home with him. A hilarious and heartwarming tale of friendship from Carnegie medal-winning author, Frank Cottrell-Boyce and illustrated by Steven Lenton.
"This reference offers a wide-ranging selection of key research in a complex field of study,discussing topics ranging from using machine learning to improve the effectiveness of agents and multi-agent systems to developing machine learning software for high frequency trading in financial markets"--Provided by publishe
Machine Learning Proceedings 1992