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Public school teacher Cara Talarico is determined to pay off her student loans by the time she turns thirty-five and has sworn off everything fun to make it happen—including dating. Attending her high school reunion definitely ranks in the not-fun category. The last thing she expects is to reconnect with Lauren Havemayer, her unrequited crush from ten years ago. Having just returned from Europe, Lauren barely remembers Cara from their school days but can’t deny the sparks flying between them now. It’s too bad Lauren is abstaining from romance—love has caused her nothing but pain and she doesn’t trust herself or anyone else. They embark on a cautious friendship with benefits—no feelings allowed. But with their chemistry off the charts no matter how much they try to fight it, feelings are being felt. They both agreed to the rules at the start, but keeping them is more complicated than it seems.
These classic tales from #1 New York Times bestselling author Nora Roberts prove that sometimes bending the rules is the only way to win... Rules of the Game Professional baseball player Parks Jones is insufferable, with an inflated ego Brooke Gordon is dying to pop. Unfortunately, he's also brilliant and her client's spokesman. Brooke knows she can handle Parks, as long as she keeps her intense attraction to herself. But Parks has other plans, and he's willing to break a few rules to convince Brooke that love isn't just a game to him.... The Heart's Victory He is the man she had once dreamed about, but never dared to love. But now that Cynthia "Foxy" Fox is back in town, she's forced to confront race car driver Lance Matthews and all the old feelings simmering between them. Just as in the world of auto racing, Foxy knows the stakes are high-but so is the prize. Because this time, the only true victory would be love.
In 2013, sixteen-year-old Alora is having blackouts. Each time she wakes up in a different place with no idea how she got there. The one thing she is certain of? Someone is following her. In 2146, seventeen-year-old Bridger is one of a small number of people born with the ability to travel to the past. While on a routine school time trip, he sees the last person he expected—his dead father. The strangest part is that, according to the Department of Temporal Affairs, his father was never assigned to be in that time. Bridger’s even more stunned when he learns that his by-the-book father was there to break the most important rule of time travel—to prevent someone’s murder. And that someone is named Alora. Determined to discover why his father wanted to help a “ghost,” Bridger illegally shifts to 2013 and, along with Alora, races to solve the mystery surrounding her past and her connection to his father before the DTA finds him. If he can stop Alora’s death without altering the timeline, maybe he can save his father too. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
The modern world has been transformed into a land of myth, a magical place where fabulous beasts soar on the air currents, a terrifying place where shape-shifting monsters stalk the cities. Mankind’s days appear numbered. Our only hope—the Brothers and Sisters of Dragons —are scattered and broken after a terrible defeat. Their last chance may lie in the great court of the old gods, reached by an otherworldly ship filled with fantastical and frightening creatures. But if our champions fail, the ancient Celtic festival of Samhain will dawn, and the dark god Balor will usher in the eternal night.
These vampires don’t sparkle…they bite. Book 3 of the Blood of Eden trilogy by Julie Kagawa, New York Times bestselling author of The Iron Fey, concludes the explosive dark fantasy series where vampires rule, humans are prey, and one girl will become what she hates most to save all she loves. Is she more human…or monster? With the death of her beloved, Allison Sekemoto has her answer: MONSTER. Now she will embrace her cold vampire side to hunt down and end Sarren, the irredeemable vampire who murdered him. But the trail is bloody and long, and Sarren has left many shocking surprises along the way. The trail leads Allie and her companions toward the one place they must protect at any cost—Eden, the last vampire-free zone on earth. And Sarren has one final, brutal shock in store for Allie. In this ruined world where no life is sacred and former allies can turn on you in a heartbeat, Allie will make her final stand. But even if she succeeds, triumph is short-lived in the face of surviving forever alone. “A bloody good way to end a trilogy.” —Kirkus Reviews Books in the Blood of Eden series: The Immortal Rules The Eternity Cure The Forever Song
This charming and whimsically illustrated book of newly minted words—on politics and the media, love and friendship, work, play, family, fashion, and city life—is “a lexicon of witty neologisms for the modern age” (Vanity Fair). You are a typical citizen of the young millennium, caught up in the fast-paced megatasking socio-professional whirl of our ever-evolving digitally enhanced lives. If you’ve ever wondered what to call it when you answer the TV remote instead of the phone, or wished you had a phrase to capture your supervisor’s stealth campaign to stall your career, here is your guide. Now you can say “Oops, droidian slip!” with ease, and call out your boss for the impedimentor that he is. Armed with Wordbirds, you will be able to skillfully talk your way into—or out of—any situation the twenty-first century throws at you. With 150 gorgeous, highly expressive bird illustrations, these neologisms will have you crowing with delight, and show you that fine feathers make fine words. (Not to mention give new meaning to the term “tweeting.”) A perfect gift book, Wordbirds is “literary catnip for bird lovers who also find themselves fascinated—or annoyed—by the quirks of modern life” (The New York Times Book Review).
Children learn boundaries and safety when using screens, and fun things to do when screens are off. As important as screens are in our lives, we all need to unplug, especially children. This reassuring picture book offers children and families a starting point for limiting screen time and making the most of the time you have with your screens and without. While screens can be helpful and fun, they are not intended for use all the time. The American Academy of Pediatrics recommends consistent limits on screen time for children, and adults should take steps to ensure online safety for kids. With straightforward suggestions, children will learn valuable information about online safety, setting healthy screen-time boundaries, and the importance of screen-free time. With her trademark mix of empathy and encouragement, author Elizabeth Verdick offers appealing and healthy alternatives to using screens, as well as ways to stay safe and happy when online. Illustrator Marieka Heinlen’s active and vibrant illustrations of young children interacting with their caregivers and families bring the activities and suggestions for screen-free fun to life. A section for adults at the end of the book includes information on the effects of too much screen time and suggestions for establishing screen-time boundaries. Best Behavior® Series Simple words and lively full-color illustrations guide children to choose positive behaviors. Select titles are available in two versions: a durable board book for ages 1–4 and an expanded paperback for ages 4–7. Bilingual board book and paperback editions of select titles also are available. Kids, parents, and teachers love these award-winning books. All include helpful tips for teachers, caregivers, and parents.
From the international bestselling author of The Simple Wild comes Forever Wild, a novella that continues the story of Calla’s journey to the Alaskan wild and a life she never imagined for herself. The holiday season is upon Calla and Jonah, and with the mistletoe and gingerbread comes plenty of family drama. Jonah is bracing himself for two weeks with a stepfather he loathes, and while Calla is looking forward to her mother and Simon’s arrival, she dreads the continued pressure to set a date for their wedding … in Toronto. Add in one bullheaded neighbor’s unintentional meddling and another cantankerous neighbor’s own family strife, and Christmas in Trapper’s Crossing will be anything but simple.
In RITA® Award–winning author Gwyn Cready’s fun and sexy new time-travel adventure, an ambitious writer discovers that bad-boy painters are as timeless—and irresistible—as their art. . . . Art historian Campbell Stratford is about to make a name for herself with her scandalously sexy tell-all “fictographies” of famous seventeenth-century artists, but she’s more iintimately familiar with her subjects than her eager readers can imagine. Thanks to a time portal she accidentally discovered, she has caused quite a stir in the Great Beyond. To save their reputations, the Guild protecting dead artists convinces playboy Peter Lely, portraitist to the king, to sabotage Cam’s latest project. A few hours posing on Sir Peter’s modeling chaise leads to a night of seductive passion—then Cam returns home and discovers his betrayal. But before she can turn her angry pen on her lover, Sir Peter makes a surprise visit to the future and transforms Cam’s twenty-first-century life into chaos of classic proportions. . . .
In a time much like that of early twentieth-century Earth, Klyd Farris, Head of the legendary House of Zeor and a Sime healer, goes into Gen Territory to become a doctor by Gen law. He falls in love with a Gen woman who is not at all what she seems. Ultimately, he must choose between his Sime heritage and his Gen love--a choice that will shape humanity's future destiny. Publishers Weekly says: "House of Zeor created a fervent cult. This second novel of the mutated Simes and their symbiotic-vampire relationship will be welcomed." Winner of the Galaxy Award.