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Using the tips, truths, and stats they explore in their New York Times bestseller Scorecasting, two dads pack super sports savvy and important math and financial concepts into a fun and heartwarming first novel for kids. New kid Mitch Sloan wants to fit in, but his nerdy love of statistics and making money isn't winning him any friends in his sports-loving town--until he finds the perfect way to attain instant popularity. But running a football betting ring at school eventually turns sour, and Mitch loses the only real friend he's made. He'll have to win her back by using his brainpower for good and helping the school football team achieve victory--if they'll listen to the advice of a former bookie!
In Scorecasting, University of Chicago behavioral economist Tobias Moskowitz teams up with veteran Sports Illustrated writer L. Jon Wertheim to overturn some of the most cherished truisms of sports, and reveal the hidden forces that shape how basketball, baseball, football, and hockey games are played, won and lost. Drawing from Moskowitz's original research, as well as studies from fellow economists such as bestselling author Richard Thaler, the authors look at: the influence home-field advantage has on the outcomes of games in all sports and why it exists; the surprising truth about the universally accepted axiom that defense wins championships; the subtle biases that umpires exhibit in calling balls and strikes in key situations; the unintended consequences of referees' tendencies in every sport to "swallow the whistle," and more. Among the insights that Scorecasting reveals: • Why Tiger Woods is prone to the same mistake in high-pressure putting situations that you and I are • Why professional teams routinely overvalue draft picks • The myth of momentum or the "hot hand" in sports, and why so many fans, coaches, and broadcasters fervently subscribe to it • Why NFL coaches rarely go for a first down on fourth-down situations--even when their reluctance to do so reduces their chances of winning. In an engaging narrative that takes us from the putting greens of Augusta to the grid iron of a small parochial high school in Arkansas, Scorecasting will forever change how you view the game, whatever your favorite sport might be.
Disappointed at first by not being large enough to make quarterback, Boots discovers that there is as much challenge in playing tackle.
Fix a Super Bowl? I never thought it possible, but 4th and Fixed is so chock-full of NFL skinny that it sweeps you along from the field to the front office and makes you believe. --Frank Deford
A boy and his psychic dog are able to steal plays from the opposing football team.
Holler for a Dollar was created to provide children ages three to twelve a fun and interesting way to learn about money. Funny rhymes together with colorful illustrations and images of currency will keep children interested and learning. This book is perfectly suited for occasions ranging from a bedtime story to use by educational institutions. Beginning with the penny, the book combines laughter and education to assure a great learning experience. Progressing through each denomination to the one-hundred-dollar bill, the author has invested every effort to ensure the text is exciting and grammatically sound. Cute and hilarious characters are employed to hold children's attention while interacting with the currency being discussed. Words of wisdom sprinkled with the occasional tongue twister contribute to a meaningful learning experience. The last couple pages are indexed with both sides of each individual denomination for review and additional learning. Parents are likely to find this book as a staple to family fun and learning. Teachers will likely identify it as an indispensable teaching tool and children will just love it. We hope you all have an amazing time with this innovative approach to learning. What are you waiting for? Don't miss out! Holler for a Dollar!
Doesn't everyone love a good baking competition? If you or the kids in your life are into the hit show Nailed It! and if those kids have the entrepreneurial spirit, then this book is for you! When Tris tries to save his doughnut business and town by competing on a cooking show, will he have what it takes to win, or will he lose it all? Tris Levin thought moving from New York City to middle-of-nowhere Petersville meant life would definitely get worse...only it actually got better. But just when things are looking up, problems start rolling in. His doughnut business has a major supply issue. And that's not the worst part, Petersville has its own supply problem—it doesn't have enough people. Folks keep moving away and if they can't get people to stay, Petersville may disappear. Petersville needs to become a tourist destination, and his shop could be a big part of it, if Tris can keep up with demand. There's only one solution: The Belshaw Donut Robot. If Tris can win "Can You Cut It," the cutthroat competitive kids' cooking show, he can get the cash to buy the machine. But even with the whole town training and supporting him, Tris isn't sure he can live with what it takes to takes to win. This sequel to The Doughnut Fix is about growing up, family, change, and as always, doughnuts. Kids with the spirit of an entrepreneur will relate to the ups and downs Tris experiences in this book. Parents and teachers, your middle school kids will love this story!
The New York Times bestselling series based on the blockbuster Xbox® games! While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command. Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood? Copyright © 2015 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
Twelve-year-old Michael, confined to a wheelchair after an accident, uses mental telepathy to communicate football plays to his quarterback twin brother Tom, then suddenly finds himself on the field in his brother's place.
A biography of the Duke University basketball star who went on to become co-Rookie of the Year with the Detroit Pistons in the 1994-95 season.