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Turns out, being the dead's most desired man sucks. Carver's burning his days doing Guide work, patrolling Riven and helping its lost souls find their way while, back on Earth, World War One ratchets up the lives waiting for Carver's help. Problem is, those lives don't like waiting around, and when a new, angrier soul starts gathering the dead and directing them at Carver, being a Guide goes from dangerous to deadly real fast. But why Carver, and why now? With his fellow Guides, Carver has to figure out why he's been marked and how to get the souls off his back, all while keeping Riven from spilling over. Because if the dead get back to Earth, life's going to have an unpleasant end. Solving Carver's mystery brings the Guides through danger and disaster, both in Riven and back among the living, where forces see Carver as a fatal solution to Riven's growing problem. With enemies on all sides, Carver has to pull together unlikely allies and fast friends to try and save both himself and Riven from ruin. The Riven Trilogy is an action-filled steampunk fantasy set during an alternate history of World War One. Packed with intriguing characters, deadly machinations, and rollicking adventure, The Riven Trilogy will take you on a story you've never seen before, in this world or the next. If you're looking for a new, gripping trilogy, pick up this box set today and join Carver in the fight for Riven's survival!
The King of Ethrea is dying. His only surviving heir is the Princess Rhian. But if her enemies have their way, Ethrea will not be ruled by a woman. Dexterity Jones is a toymaker. To protect Princess Rhian and his country, he must place his trust in an exile from Mijak. Yet, as Ethrea comes ever closer to civil war, a greater danger awaits. Across the sea, an Empress has already slaughtered millions in the name of her god. And the war will not end -until the world kneels before her.
Annotation. In the city of Edriast, there is no deadlier duty than to serve as the Shadow.As the personal servant of the powerful Lord Rennard, the Shadow's life is all but forfeit. Rennard possesses one of five rare and dangerous Relics - a jewel that protects his bloodline, but slowly poisons everyone else in its proximity. When the current Shadow succumbs to its magic, nineteen-year-old blacksmith Kaylan is summoned to take his place.It's an appointment that will kill her.As the time Kaylan has left ebbs away, hope begins to fade... That is, until she discovers a plot to destroy all five bloodlines in possession of the Relics.A rebel force plans to put an end to Rennard's rule and Kaylan suddenly finds herself embroiled in a cause that might just be worth fighting for. But no cause is without its costs...As her life hangs in the balance and rebellion bears down on Edriast, Kaylan must decide where her loyalties lie - and how she'll leave her mark on the world.Relic is the absorbing first novel in The Relic Trilogy, a thrillingly dark YA fantasy series.
From the critically acclaimed author of The Mercy of Thin Air comes the profound story of a strong, resilient woman who risks everything to be true to herself, “an otherworldly tale that charts the all-too-human territory between heartbreak and hope” (Deborah Harkness, New York Times bestselling author of A Discovery of Witches and Shadow of Night). In an ancient time, in a faraway land, a young woman named Aoife is allowed a rare apprenticeship to become her kingdom’s mapmaker, tasked with charting the entire domain. Traveling beyond its borders, she finds a secretive people who live in peace, among great wealth. They claim to protect a mythic treasure, one connected to the creation of the world. When Aoife reports their existence to her kingdom, the community is targeted as a threat. Aoife is exiled for treason and finds refuge among the very people who had been declared her enemy. With them, she begins a new life surrounded by kindness, equality, and cooperation. But within herself, Aoife has no peace. She cannot share the grief she feels for the home and children she left behind, nor can she bear the warrior scars of the man she comes to love. And when she gives birth to their gifted daughter, Aoife cannot avoid what the child forces her to confront about her past and its truth. On this most important of journeys, there is no map to guide her.
Faeries...The Fae...The Stuff of Bedtime Stories and Fables Sometimes the faerie tales are true. Sometimes, they are a warning. For a hundred generations the fae have been locked away from the world. In the cold. The Outside. They have faded out of sight and mind, into myth and folklore. But now the barriers are weakening, and the fae push against the tattered remnants of the Wyrde as they seek a way to return. As a new religion spreads across the world, sweeping the old ways and beliefs away before it, a war-like people look across the frozen ocean towards the shores of Anlan, hungry for new lands. War is coming, even as the Wyrde of the Droos is fading. Only by realizing the truth lost in a child's tale will the world hope to withstand the wild hunt.
Which Reality Would YOU Choose?Seventeen year-old Emily's dad is in prison for securities fraud and her mom's strung-out on pain meds, leaving Emily to parent herself and her younger brothers and sister. She's got things mostly under control until a couple weeks before Dad's release, when voices start whispering in her head, and Gabe, the hot lifeguard at the pool, notices the strange brands engraved on her arm...the ones she's trying desperately to hide. Emily doesn't know how the symbols got there or what they mean. They appeared overnight and now they're infected and bleeding. She's pretty sure she's losing her mind.Stress, insomnia, and her wounded egos drive Emily to self-medicate, which has to be why the nightmares from her childhood have resurfaced, why they're commandeering her conscious even when she's awake. It has to be why the fairytale creatures she created as a little girl insist they need her help. Triggered by the return of her childhood abuser and unable to cope with reality, Emily slips completely inside her elaborate fantasy world. She's powerful in the First Realm, maybe even more powerful than her attacker. It would be so easy to stay there, to lose herself in enchantment...to lose herself in love. But something sinister lurks in the forest shadows. Emily soon discovers her demons have followed her inside her fairytale. They're hunting her. With the help of the Fae, she frantically searches for the weapons she needs to defeat her greatest fears and escape back to reality before the man who tortured her can prey on her younger brothers and sister, too. Time is running out...
In a family torn apart by poverty and violence, Hekat is no more than an unwanted mouth to feed, worth only a few coins from a passing slave trader. But Hekat was not born to be a slave. For her, a different path has been chosen. It is a path that will take her from stinking back alleys to the house of her God, from blood-drenched battlefields to the glittering palaces of Mijak. This is the story of Hekat, precious and beautiful. A new fantasy trilogy of power and politics, treason and betrayal, and the rise and fall of Empires . . .
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Years have passed since the last of the Dark Gods was defeated, and Lothion has entered an age of peace and prosperity. Mordecai’s oldest children have already begun to make a place for themselves, and his youngest are on the cusp of adulthood. By every outward measure, his life has been a success; he has earned his reward. However, Tyrion, the first wizard and brutal liberator of mankind, has returned with an agenda of his own, and dark things continue to stir at the edges of civilization, threatening to undo Mordecai’s accomplishments. He must meet the expectations of his queen, his family, and his people, all while finding a way to protect them from the ancient enemy of the She’Har, but his greatest challenge may be dealing with the lingering darkness that is growing within his own heart.