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The discovery and deciphering of Europe’s earliest known written language is recounted with “almost nail-biting suspense” in this prize-winning account (Booklist, starred review). In 1900, famed archaeologist Arthur Evans uncovered the ruins of Knossos, a sophisticated Bronze Age civilization that flowered on Crete 1,000 years before Greece’s Classical Age. The massive discovery included a cache of ancient tablets, Europe’s earliest written records. For half a century, the meaning of the inscriptions, and even the language in which they were written, would remain an enigma. Award–winning New York Times journalist Margalit Fox follows this intellectual mystery from the Bronze Age Aegean to a legendary archeological dig at the turn of the twentieth century, and on to the brilliant decipherers who finally cracked the code in the 1950s. These include Michael Ventris, the amateur linguist who deciphered the script but met with a sudden, mysterious death that may have been a direct consequence of his findings; and Alice Kober, the unsung heroine of the story whose painstaking work allowed Ventris to crack the code. Winner of the William Saroyan International Prize for Writing
Gather all your wits for this book-wide riddle solving, puzzle completing adventure. Can you solve it? To solve The Paper Labyrinth, you will need to flick from page to page solving a maze of interconnected riddles and puzzles. Each puzzle will either send you to another page, or give you a component for a puzzle that you are already solving. The Paper Labyrinth is suitable for all ages - adults and kids alike, but recommended for ages 11+. The puzzles and riddles within are of a range of difficulties to hopefully cater for most audiences. If you ever get stuck on a puzzle, there are hints and solutions pages within the book.
Percy Jackson isn't expecting freshman orientation to be any fun. But when a mysterious mortal acquaintance appears on campus, followed by demon cheerleaders, things quickly move from bad to diabolical. In this latest installment of the blockbuster series, time is running out as war between the Olympians and the evil Titan lord Kronos draws near.
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
A SINGLE SHEET OF PARCHMENT AND A SILVER KEYA SECRET PASSED DOWN THROUGH GENERATIONSA MYSTERY WAITING TO BE UNLOCKEDThe Rose Labyrinth
Can you navigate The Paper Labyrinth? The Paper Labyrinth is an interconnected journey of puzzles and riddles. Every page solved will reveal either where to turn next or a component for a more complex puzzle you are already working on. The puzzles within are a mix of difficulties including riddles, word, number and logic puzzles which are all connected to one another as part of the greater challenge! You can solve the entire book without the need for an internet connection too, everything you need is right here - perfect for taking with you on a long journey! Originally published as three separate titles, this complete edition contains; The Paper Labyrinth - the original 'Part One' first published in late 2019. Return to the Paper Labyrinth - the new 'Part Two' published autumn 2021, a direct continuation from the first part, containing more puzzles and an even more labyrinthine journey. The Paper Labyrinth: The Power of Four - created in the lockdowns of 2020, The Power of Four is a four-player game (though you can play alone if you wish!) where you must solve seven puzzles that have each been split into four constituent parts and confer with the others in order to make sense of them - all in the familar Paper Labyrinth style. The book contains hints, solutions and route trackers for the first two titles, plus solutions for 'The Power of Four', as well as a few extra puzzles too! Behind the Pages The author was inspired by 'choose your own path' style novels and created a puzzle book which contains interconnected puzzles and challenges that are all entirely self contained within the book. You do not need to use the internet, so the book is perfect for travelling, or just relaxing away from screens. You can dive into the whole journey in one go, or equally do a few pages at a time! About The Author Charlie Wheeler is a freelance game and puzzle designer who has worked on various well known attractions within the UK and overseas, from indoor game attractions to theme parks. He published his first puzzle book in 2019, after failing to find something interesting enough to captivate him on a long train journey - spending the entire journey instead planning out his own book. While they remain a passion project for him, he strives to create the most captivating puzzle books possible and created Ultimate Quest as a home for all of his puzzle books and other activities.
From monumental church mosaics to fresco wall-paintings, the medieval period produced some of the most impressive art in history. But how, in a world without the array of technology and access to materials that we now have, did artists produce such incredible works, often on an unbelievably large scale? In The Riddle of the Image, research scientist and art restorer Spike Bucklow discovers the actual materials and methods that lie behind the production of historical paintings. Examining the science of the tools and resources, as well as the techniques of medieval artists, Bucklow adds new layers to our understanding and appreciation of paintings in particular and medieval art more generally. He uses case studies—including The Wilton Diptych, one of the most popular paintings in the National Gallery in London and the altarpiece in front of which English monarchs were crowned for centuries—and analyses of these works, presenting previously unpublished technical details that shed new light on the mysteries of medieval artists. The first account to examine this subject in depth for a general audience, The Riddle of the Image is a beautifully illustrated look at the production of medieval paintings.
A wide-ranging and original study on how enigmas and riddles work in literature.
Since its rediscovery in the early 20th century, through spectacular finds such as those by Sir Arthur Evans at Knossos, Minoan Crete has captured the imagination not only of archaeologists but also of a wider public. This is shown, among other things, by its appearance and uses in a variety of modern cultural practices: from the innovative dances of Sergei Diaghilev and Ted Shawn, to public and vernacular architecture, psychoanalysis, literature, sculpture, fashion designs, and even neo-pagan movements, to mention a few examples.Cretomania is the first volume entirely devoted to such modern responses to (and uses of) the Minoan past. Although not an exhaustive and systematic study of the reception of Minoan Crete, it offers a wide range of intriguing examples and represents an original contribution to a thus far underexplored aspect of Minoan studies: the remarkable effects of Minoan Crete beyond the narrow boundaries of recondite archaeological research.The volume is organised in three main sections: the first deals with the conscious, unconscious, and coincidental allusions to Minoan Crete in modern architecture, and also discusses archaeological reconstructions; the second presents examples from the visual and performing arts (as well as other cultural practices) illustrating how Minoan Crete has been enlisted to explore and challenge questions of Orientalism, religion, sexuality, and gender relations; the third focuses on literature, and shows how the distant Minoan past has been used to interrogate critically more recent Greek history.