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According to ancient records, the patriarchs and founders of the early civilizations in Egypt, India, China, Peru, Mesopotamia, Britain, and the Americas were colonized by the Serpents of Wisdom-spiritual masters associated with the serpent-who arrived in these lands after abandoning their beloved homelands and crossing great seas. While bearing names denoting snake or dragon (such as Naga, Lung, Djedhi, Amaru, Quetzalcoatl, Adder, etc.), these Serpents of Wisdom oversaw the construction of magnificent civilizations within which they and their descendants served as the priest kings and as the enlightened heads of mystery school traditions. The Return of the Serpents of Wisdom recounts the history of these “Serpents”-where they came from, why they came, the secret wisdom they disseminated, and why they are returning now.
According to ancient records, the patriarchs and founders of the early civilisations in Egypt, India, China, Peru, Mesopotamia, Britain and the Americas were colonised by the Serpents of Wisdom who arrived in these lands after abandoning their beloved homelands and crossing great seas. While bearing names denoting snake or dragon, these Serpents of Wisdom oversaw the construction of magnificent civilisations within which they and their descendants served as the priest kings and as the enlightened heads of mystery school traditions. This book recounts the history of these 'Serpents' and why they are returning now.
SHAMAN AND SERPENT In the tradition of Jungian analysis, a psychiatrist and an anthropologist explore the meanings and manifestations of death through ritual, religion and myth. The knowledge that he must die is the force that drives man to create. The tribal initiation of the shaman, the archetype of the serpent, exists universally in man’s experience, exemplifying the death of the Self and a rebirth into a transcendent, “unknowable” life. In The Wisdom of the Serpent: The Myths of Death, Rebirth and Resurrection, first published in 1963, the authors trace the images and patterns of psychic liberation through personal encounter, the cycles of nature, spiritual teaching religious texts, myths of resurrection, poems and epics. They translate these elements of common human experience into a them for modern man: the reinterpretation of the individual freed from the mortal boundaries of the Self. First published in 1963, this classic work in analytical psychology includes notes on the illustrations, appendix and references.
Jesus said: be wise as serpents and harmless as doves. Are serpents really wise? Why would Jesus give such advice? Take a journey in this riveting book by Dag Heward-Mills, and discover the hidden wisdom of the serpent.
John Anthony West's revolutionary reinterpretation of the civilization of Egypt challenges all that has been accepted as dogma concerning Ancient Egypt. In this pioneering study West documents that: Hieroglyphs carry hermetic messages that convey the subtler realities of the Sacred Science of the Pharaohs. Egyptian science, medicine, mathematics, and astronomy were more sophisticated than most modern Egyptologists acknowledge. Egyptian knowledge of the universe was a legacy from a highly sophisticated civilization that flourished thousands of years ago. The great Sphinx represents geological proof that such a civilization existed. This revised edition includes a new introduction linking Egyptian spiritual science with the perennial wisdom tradition and an appendix updating West's work in redating the Sphinx. Illustrated with over 140 photographs and line drawings.
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Return of the Serpents of Wisdom and Conversations With the Goddess author Pinkham tells us the Truth Behind the Christ Myth and presents radically new information regarding Jesus Christ and his ancient legend, includes: The legend of Jesus Christ is based on a much earlier Son of God myth from India, the legend of Murrugan, the Peacock Angel; The symbol of the Catholic Church is Murrugan's symbol, the peacock, a bird native to south-east Asia; Murrugan evolved into the Persian Mithras, and Mithras evolved into Jesus Christ Saint Paul came from Tarsus, the centre of Mithras worship in Asia Minor. He amalgamated the legend of the Persian Son of God onto Jesus' life story; The Three Wise Men were Magi priests from Persia who believed that Jesus was an incarnation of Mithras; While in India, Saint Thomas became a peacock before he died and merged with Murrugan, the Peacock Angel; The Emperor Constantine, the first 'Christian' Emperor of the Roman Empire, was a lifelong devotee of Mithras. He was baptised Christian on his deathbed; The myth of the One and Only Son of God originated with Murrugan and Mithras.
Presenting the ancient Holy Grail lineage from Asia and how the Knights Templar were initiated into it, this book reveals how ancient Asian wisdom became the foundation for the Holy Grail legend.
The Secret History, Rites and Alchemical Practices of the Dragon Masters that lead to becoming a Siddha, a "Perfected Master."