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With this sourcebook you will be able to create any sort of martial artist that you can imagine, as the d20 rules presented within greatly expand the horizons of the monk, allowing him to become perhaps the most versatile and diverse class available.
The witch is a naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch's Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you'd expect, The Witch's Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you're a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch's Handbook has everything you need to bring The Craft to your d20 game.
It's 1986. But maybe not the same one you remember. Quinn Sullivan, fresh from his first year of college, returns for yet another scintillating summer on the North Shore of Minnesota, working for minimum wage at an off-season ski resort. A resort for wizards. Wizards like Quinn. Like most "mages" his age, Quinn's got no car, no money, and wants desperately to just get the girl. And not just any girlan alchemist. Enter Emma: the quintessential dream girl. Smart, funny, gorgeousand utterly oblivious to Quinn's affection. But this summer is going to change everything. Quinn has a plan. A big one. It's an all-or-nothing shot to win Emma over: Emma needs a stonea magic stoneif she wants to study alchemy abroad. And Quinn just needs one glorious chance to show Emma he exists. Quinn's quest is a quirky, coming-of-age story with a fantasy twist. It's John Hughes meets Lord of the Ringswith all the swords, spells, and '80s music you can handle!
Apprentice wizards Antonia and Moppe must set aside their rivalry and unite their opposing skill sets to save Master Betrys, their island nation, and themselves.
Taking an in depth look at Wizards within the d20 system, this 128 page sourcebook is dedicated to players interested in running any Wizard-based character. A wealth of new skills, feats, spells and prestige classes are included, but The Quintessential Wizard sets itself apart by introducing many new character options that any Wizard may attempt. Full rules are included enabling every Wizard to research in arcane libraries, construct magical towers or carve out an inter-dimensional home, set up mighty guilds and lay waste to enemies with awesome magicks. The Quintessential Wizard is a must for every player wishing to exploit the full capabilities of his character.
In this must-have book for all fans of Oz big and small, artist and visionary Gabriel Gale brings to vivid life all the creatures from L. Frank Baum’s beloved series, from the iconic characters in The Wonderful Wizard of Oz to many others that are visualized here for the first time. The Wonderful Wizard of Oz was the best-selling American children’s book of the twentieth century, and the classic 1939 movie of this quintessential American fairy tale left a permanent mark on the hearts and imaginations of devoted fans throughout the world. In THE ART OF OZ: WITCHES, WIZARDS, AND WONDERS BEYOND THE YELLOW BRICK ROAD artist and Oz archeologist Gabriel Gale brings to life all the creatures and inhabitants from L. Frank Baum’s beloved series, many illustrated here for the first time: wicked witches and their armies, mythical beasts, elemental fairies, robots, insects, one-legged and two-sided people, and many more sky, land, sea, and underground creatures. THE ART OF OZ also debuts the first-ever “Google Map” of the Land of Oz! Gabriel Gale has mapped the country and animated all the creatures he found there. He has sketched Emerald City the buildings and habitats of the enchanted Land. Through spectacular illustrations, in original and precise style, Gale portrays each character in detail, often with attention to anatomy, structure, size and scale. Gale’s fantastical, vivid, and delightful renderings are also accompanied by excerpts and drawings from the fourteen books in Baum’s Oz series and the most famous inhabitants of Oz—Professor H.M. Woggle-Bug, T.E., Dorothy, the Cowardly Lion, the Scarecrow, the Tin Woodman, Toto, Glinda the Good, and the Wizard—add context to this magical endeavor This is the perfect book for the whole family to share and for anyone entranced by the fantasy and everlasting magic of Oz
“We’re off to see the Wizard! The wonderful Wizard of Oz!” In this gorgeously illustrated, classic hardcover edition of The Wizard of Oz, readers of all ages will follow the Yellow Brick Road. It’s an unforgettable and colorful journey that takes us from Dorothy’s gray Kansas home into the blue Munchkin land; the sparkling bejeweled Emerald City; the dark, foreboding forest; and the ruby-red throne room of Glinda the Good Witch. This Classic Edition of The Wizard of Oz is a must-have for every family's library and features: - A beautifully designed oversized padded lap board book - A child-friendly, abridged retelling that remains faithful to L. Frank Baum's original text - Lavish illustrations by renowned, New York Times #1 Bestselling artist Charles Santore, the critically-acclaimed illustrator of multiple classic tales, including The Night Before Christmas, The Velveteen Rabbit, The Classic Tale of Peter Rabbit, and Aesop's Fables The work of New York Times bestselling children’s book illustrator Charles Santore has been widely exhibited in museums and celebrated with recognitions such as the prestigious Hamilton King Award, the Society of Illustrators Award of Excellence, and the Original Art 2000 Gold Medal from the Society of Illustrators. He is best known for his luminous interpretations of classic children’s stories, including The Little Mermaid, Alice's Adventures in Wonderland, Snow White, and more!
An epic, highly acclaimed fantasy that has just been optioned as a feature film by Fox 2000!The Icemark is a kingdom in grave danger. Its king has been killed in battle, its enemy lies in wait, and its fate rests on the shoulders of one girl. Thirrin Freer Strong-in-the-Arm Lindenshield, a beautiful princess and an intrepid warrior, must find a way to protect her land from a terrible invasion. She will forge an extraordinary alliance of noble Snow Leopards, ancient Vampires, and ferocious Wolf-folk. She will find unexpected strength in her friendship with a young warlock. And she will lead her allies to victory with her fierce battle cry: "Blood! Blast! And Fire!"
Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways. It also provides new types of feats, spells, warlock invocations, prestige classes, and magic items for characters that cast arcane spells.