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“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
Gwendolyn Carlisle loves fairies, perhaps too much. On her birthday, she receives the precious "kiss" necklace which has been passed down from mother to daughter ever since Peter Pan gave it to Wendy Darling. That night, Gwendolyn has the first of her visions—tantalizing, lifelike visions, almost as if she were actually in Fairy Haven. She sees animaltalent fairy Beck give a pie to wise Mother Dove and hears the voices of water-talent Rani and even Tinker Bell herself. More than anything, Gwendolyn wishes she could be there.
The secret to protecting the civilized world from an ancient threat may lie in the pages of three books...and it is up to master librarians of the past and present to secure these pages of knowledge. Set in the years after Lord of the Libraries, young halfer Juhg is still growing into his job as Grandmagister when an ally from the past, the wizened wizard Craugh returns with warnings of an ancient threat that may resurface--the so-called "Kharrion's Wrath" which endangers the existence of the world. Juhg must now unlock the secrets contained in the journals of his now absent mentor Wick, the former Grandmagister and legendary hero known as "The Rover." He must also continue his documented but clandestine search for a trilogy of books, which brings him through many different realms of their very dangerous world...and into conflict and contact with other races (elves, dwarves, and men) whose fates are all intertwined among the pages of the great book of Time. The Quest for the Trilogy weaves three separate quests into one as the young historian races against the clock to protect not just his world, but all others as well. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this best-selling sequel to Fairy Dust and the Quest for the Egg, Newbery Honor-winning author Gail Carson Levine and illustrator David Christiana spin a riveting fairy tale about the dangers of dreams come true.
The secret to protecting the civilized world from an ancient threat may lie in the pages of three books. "Boneslicer" is the first novel of a trilogy about a young historian who races against the clock to protect not just his world, but all others as well.
What if a single revelation could change your destiny in a moment? In this riveting bestselling series, author Rick Joyner takes you on the supernatural journey that has captivated millions. More real than an allegory, The Final Quest Trilogy is a panoramic vision of the epic struggle between light and darkness, and your part in it. As the series unfolds, you can join in the great battle, encounter angels and demons, apostles and prophets, and the heavenly realm itself. This trilogy is about the greatest adventure, to serve the greatest King, and to stand for His truth with courage—a tale not for the timid, but for the bold.
Third book in a wordless trilogy that began with Journey.
Aaron Becker, creator of Journey, a Caldecott Honor book, presents the next chapter in his stunning wordless fantasy. A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on another adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.