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The Last Chance Detectives are searching for a long-lost treasure, but they’re not the only ones. In book seven of the Last Chance Detectives series, readers learn that people aren’t always what they seem—and that some treasures are worth more than gold. Mike and his friends come across an ancient artifact that could unlock riches beyond their wildest dreams. Those dreams are threatened, however, by an unexpected break-in that has the local sheriff puzzled. When a mysterious stranger shows up in town, Mike, Winnie, Ben, and Spence wonder if they are in more danger than they realized. Their hunt for the treasure becomes a race against time as the Last Chance Detectives come face-to-face with perhaps their greatest foe ever! Quest for the King’s Crown is a story of heart-pounding action, age-old mysteries, and several unexpected twists. Does the gang have what it takes to meet this challenge? The Last Chance Detectives won’t stop until the mystery is solved!
The Sleeping King is the start of a new fantasy series by New York Times and USA Today bestselling author, Cindy Dees. Dees has won a Golden Heart Award, two RITAs for Category Suspense and Adventure and has also twice snared RT's Series Romantic Suspense of the Year. She is a great storyteller, and the adventures in her more than fifty novels are often inspired by her own life as the youngest female pilot in Air Force history. But as much as she love romances, Cindy's other passion has been fantasy gaming. For almost twenty years she's been the story content creator for Dragon Crest, one of the original live action role-playing games. Now, with the blessing and input of Dragon Crest founder Bill Flippin, she has created a trilogoy based on the game. The Sleeping King is the first in an epic fantasy series featuring the best of the genre: near immortal imperial overlords, a prophecy of a sleeping elven king who's said to be the savior of the races . . . and two young people who are set on a path to save the day. The Sleeping King Trilogy #1 The Sleeping King #2 The Dreaming Hunt #3 The Wandering War At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Through analyzing talk which goes on in primary school classrooms and some other locations, this text explains the process of teaching and learning as a social, communicative activity. It contains transcribed episodes of speech between learners and teachers, and learners to learners. The concepts described should be useful for teachers concerned with the quality of education in their classrooms.
Ugaress. There is no questing prince to save the kingdom. A princess is the only heir to the throne and she is not prepared to fight or to follow in the footsteps of her ancestors. A demon wizard and a foul prince have united to try to take the throne and to send the people into an era of darkness long forgotten. The only thing stopping these two: the teenage princess; a guy named Harold; and a quest for a magic pen. Too much to ask of the girl? Or just of Harold.
Enjoy the best sea adventures, treasure hunt tales and bloody battles, along with learning the truth behind the legends, the real life stories that inspired so many writers and produced so many beloved classics: History of the Robberies and Murders of the Most Notorious Pirates (Captain Charles Johnson) The Book of Buried Treasure Treasure Island (R. L. Stevenson) Blackbeard: Buccaneer (R. D. Paine) Pieces of Eight (Le Gallienne) Captain Singleton (Defoe) Gold-Bug (Edgar Allan Poe) Hearts of Three (Jack London) The Dark Frigate (C. B. Hawes) Isle of Pirate's Doom (Robert E. Howard) Swords of Red Brotherhood (Howard) Queen of Black Coast (Howard) Barbarossa—King of the Corsairs Black Vulmea (Howard) Afloat and Ashore (James F. Cooper) Homeward Bound (Cooper) Red Rover (Cooper) Facing the Flag (Jules Verne) A Pirate of the Caribbees (H. Collingwood) Pirate Gow (Daniel Defoe) The King of Pirates (Defoe) The Pirate (Walter Scott) Rose of Paradise (Howard Pyle) Captain Sharkey (Arthur Conan Doyle) The Pirate (Frederick Marryat) Three Cutters (Marryat) Madman and the Pirate (R. M. Ballantyne) The Offshore Pirate (F. Scott Fitzgerald) Coral Island (Ballantyne) Under the Waves (Ballantyne) Pirate City (Ballantyne) Captain Boldheart (Dickens) Master Key (L. Frank Baum) A Man to His Mate (J. Allan Dunn) Tales of the Fish Patrol (Jack London) Robinson Crusoe (Defoe) Peter Pan and Wendy (J. M. Barrie) Mysterious Island (Jules Verne) Count of Monte Cristo (Dumas) Ghost Pirates (W. H. Hodgson) The Pirate Island (H. Collingwood) Among Malay Pirates The Capture of Panama, 1671 The Malay Proas (James F. Cooper) The Daughter of the Great Mogul (Defoe) Morgan at Puerto Bello The Ways of the Buccaneers Narrative of the Capture of the Ship Derby, 1735 The Fight Between the Dorrill and the Moca Jaddi the Malay Pirate The Terrible Ladrones The Female Captive The Passing of Mogul Mackenzie Sea-Wolves of the Mediterranean Pirates of Panama...
Allen King is an unassuming Black teenager living in a blue-collar family in Miami, Florida. After finding a magical crystal necklace he discovers that he's actually an Atlantean prince. Suddenly things change for the gawky teenager. He gains the powers of telepathy and teleportation and finds that he is able to communicate with sea animals. Along with a beautiful Greek Goddess, his orphan best friends, and zany uncle, Allen keeps the Earth safe as they fight against his mortal enemies in an attempt to restore his kingdom, the lost city of Atlantis.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, his strangest and most gifted friend, who died under mysterious circumstances soon after Black Arts' breakout hit. As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears -- and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.
This book provides an overview of the hero journey theme in literature, from antiquity to the present, with a focus on the imagery of the rites of passage in human life (initiation at adolescence, mid-life, and death). This is the only book to focus on the major works of the literary tradition, detailing discussions of the hero journey in major literary texts. Included are chapters on the literature of Antiquity (Sumerian, Egyptian, Biblical, Greek, and Roman), the Middle Ages (with emphasis on the Arthurian Romance), the Renaissance to the Enlightenment (Shakespeare, Milton, Marvell, Pope, Fielding, the Arabian Nights, and Alchemical Illustration), Romanticism and Naturalism (Coleridge, Selected Grimm's Tales, Bront%, Bierce, Whitman, Twain, Hawthorne, E.T.A. Hoffman, Rabindranath Tagore), and Modernism to Contemporary (Joyce, Gilman, Alifa Rifaat, Bellow, Lessing, Pynchon, Eudora Welty).