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The Aldens can't wait to go sightseeing in New York City, but they don’t have to look beyond their hotel to find a mystery. Messy rooms and missing phones are just the start of the problem. When someone dyes the pool purple, the Boxcar Children have to find the culprit before the pranks go too far.
Two brave young sleuths connected to one of the greatest detectives of all time tackle their own cases in these eleven whodunits. For mystery fans, the name Ellery Queen brings to mind the sophisticated amateur sleuth who helped solve some of New York City’s most confounding cases. But he wasn’t the only one in his household with an eye for crime solving. Here are eleven puzzling mysteries, nine solved by Djuna, the Queen family’s quick-witted assistant, with the help of his trusty Scottie, Champ; and two solved by Gulliver Queen—the chip-off-the-old-block nephew to the legendary detective himself. Djuna solves The Black Dog Mystery, The Golden Eagle Mystery, The Green Turtle Mystery, The Red Chipmunk Mystery, The Brown Fox Mystery, The White Elephant Mystery, The Yellow Cat Mystery, The Blue Herring Mystery, and The Purple Bird Mystery. Gulliver solves The Mystery of the Merry Magician and The Mystery of the Vanished Victim.
Remone is a realtor who is struggling with his career. Maybe he is lazy, or maybe he is disillusioned by the tactics used at his office--business practices that are based more on greed than helping clients. A camping trip in the extreme cold of a South Dakota winter changes his life forever. Forced to survive in a different world than the one he was raised in; Remone's upbringing and traditional religious beliefs are challenged as he learns to endure and rise above his old self. This remarkable adventure leaves Remone with new skills and a new way of thinking, transforming him as a person and making him a better man.
Tackles The Westing Game and four thematically related short stories: "The Cask of Amontillado," "The Monkey's Paw," "The Phantom Coach," and a ghost story by Charles Dickens, "The Signal-Man." This curriculum unit provides everything needed for in-depth study of classic fiction (except the readily available novels and short stories themselves): teaching directions, suggested schedules, background information, author bios, plot summaries, vocabulary study guides, discussion of literary elements, reproducible activities and assessments, and ideas for extensions. The time required for full treatment is four weeks for each novel, one week for each short story. Grades 68. Glossaries. Answer keys.
This is an encyclopedic work, arranged by broad categories and then by original authors, of literary pastiches in which fictional characters have reappeared in new works after the deaths of the authors that created them. It includes book series that have continued under a deceased writer's real or pen name, undisguised offshoots issued under the new writer's name, posthumous collaborations in which a deceased author's unfinished manuscript is completed by another writer, unauthorized pastiches, and "biographies" of literary characters. The authors and works are entered under the following categories: Action and Adventure, Classics (18th Century and Earlier), Classics (19th Century), Classics (20th Century), Crime and Mystery, Espionage, Fantasy and Horror, Humor, Juveniles (19th Century), Juveniles (20th Century), Poets, Pulps, Romances, Science Fiction and Westerns. Each original author entry includes a short biography, a list of original works, and information on the pastiches based on the author's characters.