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"The purpose of this book is to show you the frequent occasions at the bridge table when silence is golden and the best available call is NO BID" -- Page [1].
A Tokyo college student’s discovery and eventual obsession with a stolen handgun awakens something dark inside him. On a nighttime walk along a Tokyo riverbank, a young man named Nishikawa stumbles on a dead body, beside which lies a gun. From the moment Nishikawa decides to take the gun, the world around him blurs. Knowing he possesses the weapon brings an intoxicating sense of purpose to his dull university life. But soon Nishikawa’s personal entanglements become unexpectedly complicated: he finds himself romantically involved with two women while his biological father, whom he’s never met, lies dying in a hospital. Through it all, he can’t stop thinking about the gun—and the four bullets loaded in its chamber. As he spirals into obsession, his focus is consumed by one idea: that possessing the gun is no longer enough—he must fire it.
Kelley Armstrong's New York Times bestselling Darkest Powers trilogy is collected here for the first time! The Summoning: Chloe is locked up in Lyle House, a "special home" for troubled teens. Yet the home isn't what it seems. There is definitely more to Chloe's housemates than meets the eye. The question is, whose side are they on? It's up to her to figure out the dangerous secrets behind Lyle House . . . before its skeletons come back to haunt her. The Awakening: Chloe Saunders is a living science experiment--not only can she see ghosts, but she was genetically altered by a sinister organization called the Edison Group. She's a teenage necromancer whose powers are out of control, which means she can raise the dead without even trying. Now Chloe's running for her life with three of her supernatural friends--a charming sorcerer, a cynical werewolf, and a disgruntled witch--and they have to find someone who can help them before the Edison Group catches them. The Reckoning: Chloe Saunders's life is not what you would call normal. First of all, she can't figure out how she feels about a certain antisocial werewolf or his charming brother--who just happens to be a sorcerer. Then there's the fact that she's running for her life from an evil corporation that's trying to kill her and her supernatural friends. And finally, she's a genetically altered necromancer who can raise the dead, rotting corpses and all, without even trying. But Chloe has a plan. And the end is very near.
As violence in the media and media-linked toys increases, parents and teachers are also seeing an increase in children's war play. The authors have revised this popular text to provide more practical guidance for working with children to promote creative play, and for positively influencing the lessons about violence children are learning. Using a developmental and sociopolitical viewpoint, the authors examine five possible strategies for resolving the war play dilemma and show which best satisfy both points of view: banning war play; taking a laissez-faire approach; allowing war play with specified limits; actively facilitating war play; and limiting war play while providing alternative ways to work on the issues. New for the Second Edition are: more anecdotal material about adults'' and children's experiences with war play, including examples from both home and school settings; greater emphasis on the impact of media and commercialization on children's war play, including recent trends in media, programming, marketing, and war toys; expanded discussion about the importance of the distinction between imitative and creative war play; and summary boxes of key points directed at teachers or parents. * New information about violent video games, media cross feeding, and gender development and sex-role stereotyping.
A Collection of Plays by Mark Frank: Volume II introduces seven new plays by playwright Mark Frank. In the powerful drama No-Code, Matt Mitchell enters the cruel world of nursing homes. In the comedy, Greek Soup, we meet famous tragic characters from Greek literature as they all work together to save their restaurant in Athens, New York, from being shut down by the Health Inspector. In the comedy Just Being Barry White, Gunther Heimleck, has the spirit of Barry White enter his body to sweep the girl of his dreams off her feet. In the drama, The Color of Slumber, Logan must try to escape the dream he is trapped in by the mysterious "her" and fight off the evil Mr. Shroud. In the one-act drama, The War Chest, a young girl falls into her grandfather's war chest and finds herself in Germany, World War II during the Jewish Holocaust. In the one-act comedy, Remember the Audience we find out what happens when the audience creates a play on the spot. In the one-act comedy, Life, Cigarettes and the Great, Great Beyond we join Hitler, Jesus, and Elvis for a smoke and conversation in the great beyond.