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"When Lizzie McGuire's teacher, Mr. Dig, asks all the girls in Lizzie's class to read a special book, Lizzie is skeptical. But after she begins The Orchids and Gumbo Poker Club, she's so totally inspired by the mother-daughter relationship in the story that she starts her very own club with her very own mother. Now you can read the book that Lizzie loved."--
First book in a heart-warming and humorous cozy mystery series, with over 10,000 five-star reviews, about troubled relationships, questionable choices, art theft, an occasional murder,and other dodgy dealings in a not-so-retiring retirement community.
"Poker capital of the world"--Page [4] of cover.
Eldot continues his five part romp at Camp Walker that began with Barr's Meadow. Julian's main objective, conquering his scoutmaster's heart, is unchanged, but he learns that it will take much longer than he planned. Meanwhile, he learns what he can from the other scouts. He works hard at his new job as assistant scribe. The romance between Tom and Nick is the major focus of Part 2. Distractions, challenges and obstacles occur along the way. Of course, those just happen to come in the guise of yet other characters that wish to romp with Tom. First among these is the exotic Geoff Staples, a sophisticated and savvy lad from the west coast and Hawaii. He is an experienced urban fox loose in a country chicken coop. He is witty, adventuresome, and outrageously daring. He and his two friends from Atlanta have a special Poker Club—that's strip poker—and they lure Tom into a game. The sophistication of that scene is contrasted with several others during the three days that constitute the time frame of Julian's Private Scrapbook, Part 2. Like a second son, the second part in a series has a mix of advantages and disadvantages. As long as the reader keeps this in mind, there is no reason for disappointment. The big advantage is not having to spend so much time introducing and describing. The “action” gets started early on, and there is room for lots more. The disadvantage is for readers who didn't read the first book or who have largely forgotten it. There are some built in helps for that in Part 2. A synopsis of part one is provided at the end of the book. The Index of Characters is purposely expanded to include a brief notation about events of importance to the character in Part 1. These do not equal a full reading, but they do provide an idea of what has happened to the individual. Being the second in a family of five is similar to another task that faces The Poker Club. Number two son has to share with number one the burden of setting an example for the next book; there are others coming along. Still, the fun and insights of Part 2 certainly stand on their own.
Introduced shortly after the United States declared its independence, poker’s growth and development has paralleled that of America itself. As a gambling game with mass appeal, poker has been played by presidents and peasants, at kitchen tables and final tables, for matchsticks and millions. First came the hands, then came the stories – some true, some pure bluffs, and many in between. In Poker & Pop Culture: Telling the Story of America’s Favorite Card Game, Martin Harris shares these stories while chronicling poker’s progress from 19th-century steamboats and saloons to 21st-century virtual tables online, including: Poker on the Mississippi Poker in the Movies Poker in the Old West Poker on the Newsstand Poker in the Civil War Poker in Literature Poker on the Bookshelf Poker in Music Poker in the White House Poker on Television Poker During Wartime Poker on the Computer From Mark Twain to “Dogs Playing Poker” to W.C. Fields to John Wayne to A Streetcar Named Desire to the Cold War to Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond, Poker & Pop Culture provides a comprehensive survey of cultural productions in which poker is of thematic importance, showing how the game’s portrayal in the mainstream has increased poker’s relevance to American history and shaped the way we think about the game and its significance.
A SUNDAY TIMES BESTSELLER NOW A MAJOR MOTION PICTURE WRITTEN AND DIRECTED BY AARON SORKIN, AND STARRING JESSICA CHASTAIN, IDRIS ELBA, KEVIN COSTNER AND MICHAEL CERA The true story of the 26-year-old woman behind the most exclusive, high-stakes underground poker game in the world When Molly Bloom was a little girl in a small Colorado town, she dreamed of a life without rules and limits, a life where she didn't have to measure up to anyone or anything - where she could become whatever she wanted. She ultimately got more than she ever could have bargained for. In Molly's Game, she takes you through her adventures running an exclusive private poker game catering to Hollywood royalty like Leonardo DiCaprio and Ben Affleck, athletes, billionaires, politicians and financial titans. With rich detail, Molly describes a world of glamour, privilege and secrecy in which she made millions, lived the high life and fearlessly took on the Russian and Italian mobs - until she met theone adversary she could not outsmart: the UnitedStates government.
The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.
A New York Times bestseller • A New York Times Notable Book “The tale of how Konnikova followed a story about poker players and wound up becoming a story herself will have you riveted, first as you learn about her big winnings, and then as she conveys the lessons she learned both about human nature and herself.” —The Washington Post It's true that Maria Konnikova had never actually played poker before and didn't even know the rules when she approached Erik Seidel, Poker Hall of Fame inductee and winner of tens of millions of dollars in earnings, and convinced him to be her mentor. But she knew her man: a famously thoughtful and broad-minded player, he was intrigued by her pitch that she wasn't interested in making money so much as learning about life. She had faced a stretch of personal bad luck, and her reflections on the role of chance had led her to a giant of game theory, who pointed her to poker as the ultimate master class in learning to distinguish between what can be controlled and what can't. And she certainly brought something to the table, including a Ph.D. in psychology and an acclaimed and growing body of work on human behavior and how to hack it. So Seidel was in, and soon she was down the rabbit hole with him, into the wild, fiercely competitive, overwhelmingly masculine world of high-stakes Texas Hold'em, their initial end point the following year's World Series of Poker. But then something extraordinary happened. Under Seidel's guidance, Konnikova did have many epiphanies about life that derived from her new pursuit, including how to better read, not just her opponents but far more importantly herself; how to identify what tilted her into an emotional state that got in the way of good decisions; and how to get to a place where she could accept luck for what it was, and what it wasn't. But she also began to win. And win. In a little over a year, she began making earnest money from tournaments, ultimately totaling hundreds of thousands of dollars. She won a major title, got a sponsor, and got used to being on television, and to headlines like "How one writer's book deal turned her into a professional poker player." She even learned to like Las Vegas. But in the end, Maria Konnikova is a writer and student of human behavior, and ultimately the point was to render her incredible journey into a container for its invaluable lessons. The biggest bluff of all, she learned, is that skill is enough. Bad cards will come our way, but keeping our focus on how we play them and not on the outcome will keep us moving through many a dark patch, until the luck once again breaks our way.
“Gorman’s writing is strong, fast and sleek as a bullet. He’s one of the best.”—Dean Koontz It all started so innocently. It was just a group of buddies meeting for a weekly poker game. No harm done—until the night an intruder broke in while they were playing. They didn't mean to kill him, that was an accident. They thought if they threw the body in the river no one would ever know. That's where they were wrong. Dead wrong. The intruder hadn't come alone. His friend was waiting for him outside the house and he saw it all. Suddenly the game had changed. What had started out as a simple poker game now became a game of cat and mouse. The stakes were raised too—to life and death. And it looked like the attacker in the shadows held all the cards. "Scary because it's so plausible, and because Gorman knows exactly how to keep the reader on the edge of his seat."—Science Fiction Chronicle “One of Gorman’s strongest yet . . . a sense of menace that grows until it becomes almost palpable.”—Forthcoming Mysteries
Compares business environments to a poker game in order to show how to use winning card strategies to promote group and individual performance.