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Her employers are the high priests of Las Vegas and she is their handmaiden. Her job is to lead the lambs to the sacrifice, to keep them happy at the tables, where her partners slaughter the suckers. She longs to be free of the entertainers rubbing elbows with thugs at the craps tables, the divorcées hocking their jewels next to all-night marriage chapels, and the little white balls bouncing along the roulette wheels twenty-four hours a day. But no matter how hard she tries to escape her past, she's fated to be caught for ever backstage in the sick glitter of the infamous strip with nothing but sand and neon and money, money, everywhere.
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
So she can play on a major boy's basketball team, Kyo Aizawa's father makes her pose as a boy.
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
The Only Girl in the Car Bookworm and dreamer, Kathy was a young girl with a tender heart, an adventurer’s spirit, and a child’s terrible confusion about her proper place in the world. As the oldest daughter in a family of six children, she seemed trapped in her role as Big Sister and Mommy’s Helper. Then, one day, teetering on the brink of adolescence, hormones surging, she heard someone call her “cheesecake,” and suddenly saw her path. “Cheesecake, jailbait, sex kitten”--the very words seemed to be “doors opening” to a splendid new self. But from the moment she decides to lose her virginity and reels in her prey, a “full-grown man,” fourteen-year-old Kathy is headed for trouble. One cold, raw March night some months later, parked in a car with four boys on the outskirts of her small suburban town, she finds it. Though she could never have foreseen the outcome of that night, the “boys in the car could just as well have been Gypsies foretelling my future,” she writes. Girls who break the rules in small towns like the one she lived in are expected to pay a very high price for their transgressions--and she did. And yet...this young girl, as scrappy a protagonist as any in our literature, manages to transform her fate. The story of how she came to be in that car, and how she stepped out of it forever altered, to be sure, yet not forever damaged, is the theme of this extraordinary coming-of-age tale.
A raucous and vividly dishy memoir by the only woman writer on the masthead of Rolling Stone Magazine in the early Seventies. In 1971, Robin Green had an interview with Jann Wenner at the offices of Rolling Stone magazine. She had just moved to Berkeley, California, a city that promised "Good Vibes All-a Time." Those days, job applications asked just one question: "What are your sun, moon and rising signs?" Green thought she was interviewing for a clerical job like the other girls in the office, a "real job." Instead, she was hired as a journalist. With irreverent humor and remarkable nerve, Green spills stories of sparring with Dennis Hopper on a film junket in the desert, scandalizing fans of David Cassidy and spending a legendary evening on a water bed in Robert F. Kennedy Jr.'s dorm room. In the seventies, Green was there as Hunter S. Thompson crafted Fear and Loathing in Las Vegas, and now, with a distinctly gonzo female voice, she reveals her side of that tumultuous time in America. Brutally honest and bold, Green reveals what it was like to be the first woman granted entry into an iconic boys' club. Pulling back the curtain on Rolling Stone magazine in its prime, The Only Girl is a stunning tribute to a bygone era and a publication that defined a generation.
You want whacked-out, run-till-you-drop games? Here they are. You want sedate games for small, quiet groups? Got 'em. Inside Games are more than 400 indoor and outdoor games teenagers love to play: - Balloon Games . . . Twice the fun of a church board meeting, with only half the hot air. An inexpensive good time. - Basketball Games . . . All of them slam dunks. - Volleyball Games . . .What self-respecting youth group doesn't love a good volleyball game? They'll go crazy for these bizarre mutations of the sport. - Indoor Games for Large Groups . . .Reserve your church's gym or fellowship hall for the night, and turn to page 35 for this collection of games! - Living Room Games . . . Great for parties, informal gatherings -- or anytime you've got a roomful of people just sitting around. And more -- indoor games for small groups, mind reading games, and dozens of Ping-Pong variations. Whether you're a youth worker or a recreation leader at a church, school, club, or camp -- Games is your storehouse of proven, youth-group tested ideas.
In this new edition of her groundbreaking social history The Girl and the Game (2002), M. Ann Hall updates her lively narrative of how women resisted masculine hegemony in Canadian sport and, in turn, how their efforts were opposed and sometimes supported by men. The second edition of The Girl and the Game begins with an important new chapter on aboriginal women and their interaction with early sport and ends with a new chapter on how trends and issues facing contemporary women in Canadian sport have their origins in the past. Other new sections focus on gender and the residential school system, the promotion of women's track and field, the 1928 summer Olympics and the Matchless Six, and aboriginal sportswomen. As in the first edition, Hall introduces her audience to more obscure Canadian female athletes rather than focusing her discussion on household names. The introduction to the new edition has been updated to reflect the content changes in the narrative. To increase appeal to the course market, chapter titles are more descriptive, the text has been revised to include more subsections, and the 52 black and white images are placed throughout the text.
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
She's the only one who knows what it's like to be the only one. When Claire's best friend, Bess, moves away, she becomes the only girl left in her entire school. At first, she thinks she'll be able to deal with this -- after all, the girls' bathroom is now completely hers, so she can turn it into her own private headquarters and draw on the walls. When it comes to soccer games or sailing races, she can face off against any boy. The problem is that her other best friend, Henry, has begun to ignore her. And Webby, a super-annoying bully, won't leave her alone. And Yucky Gilbert, the boy who has a crush on her, also won't leave her alone.It's never easy being the only one -- and over the course of a wacky school year, Claire is going to have to make it through challenges big and small. The boys may think they rule the school, but when it comes to thinking on your feet, Claire's got them outnumbered.